Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
| Colleges | Transmutation |
|---|---|
| Components | Verbal, Material |
| Casting Time | 1 second |
| Duration | 1 use |
Affliction [101]
Advantage [+850%]
Warp [85]
Drift [-15%]
Malediction, As Regular Spell [+100%]
Based on Activation Roll [+5%]
Magical [-10%]
Spell Components [-40%]
Must say "transport" in Latin
Must carry the blood of a being with the Warp Advantage ($20, $200 if preserved)
Level 2 [106]
Increase Malediction to Speed/Range table [+50%]
Level 3 [111]
Add Area Effect (2 yard radius) [+50%]
Level 4-7 [116/121/126/131]
Increase Area Effect by 1 step [+50%]
Carry Level 1 [+10]
Add Extra Carrying Capacity (Light) to Warp [+100%]
Carry Level 2 [+20]
Increase Extra Carrying Capacity to Medium [+100%]
Carry Level 3 [+30]
Increase Extra Carrying Capacity to Heavy [+100%]
Carry Level 4 [+50]
Increase Extra Carrying Capacity to Extra-Heavy [+200%]