Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
| Colleges | Charm, Transmutation |
|---|---|
| Components | Verbal, Hand |
| Casting Time | 1 second |
| Duration | As Affliction, Malediction |
Returning Weapon [395]
Affliction [53]
Advantage [+2550%]
Warp [255]
Appears in hand, ready to be used
Based on IQ 10 [+0%]
Cosmic (No Die Roll Required) [+100%]
Long-Range (No Distance Penalty) [+50%]
Reliable 10 [+50%]
Reduces the penalty for instantaneous use to zero
Controlled by Owner [-10%]
Teleports into hand when desired
Only to Return to Owner's Hand [-25%]
Magical [-10%]
Only Works on Weapons [-40%]
Alternate Ability [x1/5]
Affliction [342]
Advantage [+3340%]
Snatcher [196]
The snatched item appears in the container
Based on ST 10 [+0%]
Cosmic (No Die Roll Required) [+100%]
Reduced Time 5 [+100%]
This is enough to make this a free action
Independent [+40%]
Anything pulled from the quiver and used is snatched back after 1 minute
More Weight (20 lbs.) [+20%]
Specialized [-80%]
Items that were drawn from the container and fired/thrown
Recall [-25%]
Magical [-10%]
Healing [138]
Cosmic (No Penalty for Repeated Healing) [+50%]
Cosmic (No Die Roll Required) [+100%]
Reduced Fatigue Cost 10 [+200%]
Restore Limbs [+80%]
This can restore even partially disintegrated items
Only Works on Inanimate Objects [-40%]
Injuries Only [-20%]
Magical [-10%]
Only Works on Weapon Containers [-60%]
Malediction (As Regular Spell) [+100%]
Based on Activation Roll [+5%]
Melee Attack (Reach C, No Parry) [-35%]
Magical [-10%]
Spell Components [-20%]
Must say "return" in Latin
Must gesture with hands