Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
| Colleges | Charm, Transmutation |
|---|---|
| Components | Verbal, Hand |
| Casting Time | 1 second |
| Duration | As Affliction, Malediction |
Affliction [151]
Advantage [+1400%]
Snatcher [140]
The snatched item appears in hand, ready to be used
Cosmic (No Die Roll Required) [+100%]
Reduced Time 5 [+100%]
This is enough to make this a free action
More Weight (20 lbs.) [+20%]
Specialized [-80%]
For weapons, this is the weapon itself
For containers, this is the contents
Recall [-25%]
Must Be Worn (Anyone can use) [-30%]
For weapons this requires being carried in it's usual unready state
Sheathed/slung on back/etc.
Magical [-10%]
Malediction (As Regular Spell) [+100%]
Based on Activation Roll [+5%]
Melee Attack (Reach C, No Parry) [-35%]
Only Works on Weapons and Containers [-30%]
Sheaths and quivers are considered containers
Magical [-10%]
Spell Components [-20%]
Must say "ready" in Latin
Must gesture with hands