Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
| Colleges | Life |
|---|---|
| Components | Verbal, Hand |
| Casting Time | 1 second |
| Duration | 1 healing |
This variation of Heal is usually more effective with severe afflictions, diseases and injuries.
Healing [99]
Xenohealing (All Terrestrial Life) [+40%]
Affects Self [+50%]
Cure Affliction [+60%]
Cosmic (No Die Roll Required) [+100%]
Reduced Fatigue Cost 2 [+40%]
Capped 2 [-25%]
Nuisance Effect (Brightly glowing hands) [-5%]
Makes hiding difficult
Magical [-10%]
Spell Components [-20%]
Must say "heal" in Latin
Must gesture with hands
Levels 2-5 [113/126/140/153]
Increase Reduced Fatigue Cost by 2 [+40%]
Increase Capped by 2 [+5%]
Level 6 [167]
Increase Reduced Fatigue Cost by 2 [+40%]
Remove Capped [+5%]
Levels 7+ [+12/level]
Increase Reduced Fatigue Cost by 2 [+40%]