Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
| Colleges | Charm, Life |
|---|---|
| Components | Verbal, Hand, Material |
| Casting Time | 1 second |
| Duration | As Affliction, Malediction |
Affliction [18]
Advantages [+108%]
Talent (+1 to skill rolls using weapon) 1 [3]
Must Be Wielded (Anyone can use) [-30%]
Magical [-10%]
Talent (+3 to skill rolls using weapon) 3 [3]
Only vs. Undead [-40%]
Must Be Wielded (Anyone can use) [-30%]
Magical [-10%]
Damage [2.96]
Innate Attack (Crushing) 1 HP [0.2]
Innate Attack (Cutting) 1 HP [0.28]
Innate Attack (Impaling) 1 HP [1.6]
Innate Attack (Small Piercing) 1 HP [0.12]
Innate Attack (Piercing) 1 HP [0.2]
Innate Attack (Large Piercing) 1 HP [0.24]
Innate Attack (Huge Piercing) 1 HP [0.32]
Follow-Up (Weapon's Built-In Attacks) [+0%]
Treat as a direct addiction to existing damage
Only to Follow-Up on Matching Damage Type [-10%]
Magical [-10%]
Alternate Attack [x1/5]
On all but Impaling
Innate Attack (Toxic) 0d+3 [1.8]
Follow-Up (Attacks with weapon) [+0%]
Only Works on Undead [-40%]
Magical [-10%]
Malediction (As Regular Spell) [+100%]
Based on Activation Roll [+5%]
Melee Attack (Reach C, No Parry) [-35%]
Only Works on Bone Weapons [-60%]
Magical [-10%]
Spell Components [-30%]
Must say "bone weapon" in Latin
Must gesture with hands
Must hold dirt from a grave