Parent Pages: Rules : Magic Items

Bag of Assorted Curiosities

Under Construction: Do Not Use

This amazing, one of a kind magic item is known by many names, such as the Bag of Random Summoning (misnamed by a wizard that thought it was summoning things), the Bag of Chaos (due to it's random nature) or as it is more commonly known, the Grab Bag.

Three times a day, the holder of this bag may reach inside and pull something out. At first, all such items feel like large, fuzzy bits of pocket lint. Once removed, they instantly expand and transform into a random item from the tables below.

This bag actually creates the items in question out of nothing, unless specified otherwise.

To begin with, roll 3d to determine the weirdness of object:

Roll Result
3-4 Very Weird
5-6 Weird
7-8 Slightly Weird
9-12 Mundane
13-14 Slightly Sinister
15-16 Sinister
17-18 Very Sinister

Weird items are strange, but generally harmless, or even helpful.

Mundane items are exactly that. Totally ordinary. These can be useful, but usually aren't, unless you happen to pull exactly the item you need at the time (very unlikely).

Sinister items are dangerous or at least deleterious. Some may have slight utility under just the right circumstances, but most are not worth the dangers they present.

Mundane Items

Roll Source of Item
3 Holder's Pocket
4 Holder's Library
5 Holder's Office/Study
6 Holder's Bathroom
7 Pocket
8 Library
9 Office/Study
10 Bathroom
11 Bedroom
12 Kitchen/Dining Room
13 Storage Room
14 Money: $3d6 in pocket change
15 Holder's Bedroom
16 Holder's Kitchen/Dining Room
17 Holder's Storage Room
18 Holder's Money: $3d6 from personal wallet/purse/stash

Slightly Weird

Roll Result
8 Foreign money: $3d6
9 Practically useless magic item
10 Small living creature
11 Small recently dead creature
12 Showy magical burst of light
13

Slightly Sinister

Roll Result
9 Hexed useless magic item; user can't let go/can't remove
10 Small living creature; bites holder's hand for 1d-4 damage
11 Small recently dead creature; holder is infected with a minor illness on failed HT roll
12 Showy magical burst of light; holder is attacked by an unmodified Affliction

The following table is not used yet If required, roll 3d to determine the TL of object:

Roll Result
3 Campaign TL-4
4 Campaign TL-3
5-6 Campaign TL-2
7-8 Campaign TL-1
9-12 Campaign TL
13-14 Campaign TL+1
15-16 Campaign TL+2
17 Campaign TL+3
18 Campaign TL+4
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