Parent Pages: Rules : Advantages

Control

Here's an example of Godlike Control (see p. P92):

Luck: This creates an aura of good or bad luck, giving a bonus or penalty to all rolls in the area of effect. For answering questions of what this can affect, treat it like a force. If combined with Selective Area, you can impose bad luck on enemies and provide good luck to allies simultaneously. 80 points/level.

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