Parent Pages: Factions / Organizations : Enchanter's Syndicate
This page is not for the eyes of players.
The Enchanter's Syndicate is a shadowy, criminal organization that derives their income from enchanting magic items and doesn't want that source of income to end or diminish. Little more is publicly known about them.
Any enchanter that charges less than $100 an hour will be paid a “friendly visit” by a syndicate enforcer, who will describe the bad things that he would prefer didn't happen to his “new friend.” The enforcer will make regular, random visits to the enchanter, just to check up on them and make sure they've gotten the message.
If the enchanter hasn't, then the enforcer will break their fingers and suggest they tell everyone it was an “unfortunate accident.” Those foolish enough to continue after this will discover that they now have a remarkable propensity toward dangerous accidents.
The enchanter's house will mysteriously burn down, or the wheels will fall off their wagon at the moment they're next to a cliff, etc. How these accidents are arranged is unknown, but the character will appear to have the Cursed (Deadly Accidents, +50%) Disadvantage to an outside observer. They may indeed have such a curse, because after all, the Synicate is composed of powerful wizards.
If this doesn't kill them or they somehow lift the curse, assassins will begin appearing with remarkable frequency, as a high price will have been put on the Enchanter's head. These assassins are often partially paid in customized magic items.
The Syndicate is very careful about covering their tracks and bribing law enforcement officers to look the other way. Their direct attacks have the No Signature Enhancement and they don't leave any traceable evidence.
The Enchanter's Syndicate is fond of employing Dwarves as enforcers, due to their natural resistance to magic. Along with suitably enchanted armor, they're nearly invulnerable.