Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
| Colleges | Charm, Protection |
|---|---|
| Components | Verbal |
| Casting Time | 1 second |
| Duration | See below |
Variation of Armor that's difficult to detect and absorbs some damage that penetrates DR. It lasts until it has absorbed it's maximum damage.
Invisible Armor [33]
Damage Resistance 1 [12.5]
Force Field [+20%]
Vitality Reserve 5 [20]
See GURPS FAQ 5.1.5
Doesn't Heal [-30%]
No Signature [+20%]
Extended Duration (Permanent) [+150%]
Lasts until the Vitality Reserve is used up
Magical [-10%]
Spell Components [-30%]
Must say "armor" in Latin
Must gesture with hands
Must hold a piece of plate mail
Level 2 [45]
Add 1 to DR [12]
Levels 3+ [+12.5/level]
Add 1 to DR [+5 base]
Reserve Levels 1+ [+4/level]
Increase Vitality Reserve by 1 level [+2 base]