Parent Pages: Rules : Equipment
Drow Sleep Poison (Utility): Poison most commonly used by Drow Elves, most particularly on their hand crossbow darts. Victims must make an immediate HT-4 roll or suffer -4 to DX for HT-10 seconds (minimum 1), then fall asleep. Each additional exposure reduces this time by 1 second, possibly producing instantaneous sleep if the victim was affected more than once in a second. Drow are more resistant and roll at HT+3 and get HT-5 seconds before falling asleep. It can be neutralized by alcohol, either before or after being hit. Anyone with alcohol in their system before they're hit will notice a slight burning sensation, but no ill effects. $50, 0.5 lb.
Pixie Sleep Poison (Utility): Pixies use this naturally-derived poison to stop intruders from getting very far into their territory. Victims take 1d FP damage as though from missed sleep. Only Pixies and Brownies may normally purchase this. $100, 0.02 lb.
Pixie Forget Poison (Utility): Pixies use this alchemically-derived poison to wipe the memories of dangerous intruders into their territory. Victims must make an immediate HT-2 roll or lose margin of failure minutes worth of the most recent memories. Failure by five or more results in the Total Amnesia Disadvantage. Lost memories can be recovered via Healing with the Cure Affliction Enhancement (treat short-term memory loss as Partial Amnesia). Other cures may be possible. Otherwise, the memory loss is permanent. This requires mana to function. Only Pixies and Brownies may normally purchase this. $250, 0.02 lb.
Pygmy Hunting Poison (Utility):Pygmys use this beetle-derived toxin for hunting purposes. This is safe because it always breaks down into harmless components within an hour. Victims must make an immediate HT-2 rull or suffer a cumulative -2 to Basic Speed and Move per second; when Basic Speed reaches zero, the victim is paralyzed. It wears off after (HT-10) * 5 minutes, maximum 1 hour, minimum 5 minutes. $250, 0.02 lb.