<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="gm527151:q85omne4fj4e" version="2">
	<created_date>Apr 5, 2011</created_date>
	<modified_date>Apr 8, 2011 8:20 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Slayer</name>
		<age>0</age>
		<birthday>May 5</birthday>
		<eyes>None</eyes>
		<hair>None</hair>
		<skin>None</skin>
		<handedness>N/A</handedness>
		<height>3' 2"</height>
		<weight>218 lb</weight>
		<SM>0</SM>
		<gender>N/A</gender>
		<race>Astral Gestalt</race>
		<tech_level>6</tech_level>
		<notes>Slayer is blob shaped (a big brain), so SM is +2 higher than height would indicate.</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>1200</total_points>
	<ST>10</ST>
	<DX>10</DX>
	<IQ>20</IQ>
	<HT>10</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Ally (Slayer's Bodies)</name>
				<type>Social</type>
				<modifier version="1">
					<name>Point total</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>25% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>50% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>75% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>100% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>150% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears constantly</name>
					<cost type="multiplier">4</cost>
					<reference>B36</reference>
					<notes>No roll required</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears almost all the time</name>
					<cost type="multiplier">3</cost>
					<reference>B36</reference>
					<notes>15-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite often</name>
					<cost type="multiplier">2</cost>
					<reference>B36</reference>
					<notes>12-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears fairly often</name>
					<cost type="multiplier">1</cost>
					<reference>B36</reference>
					<notes>9-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite rarely</name>
					<cost type="multiplier">0.5</cost>
					<reference>B36</reference>
					<notes>6-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 6-10</name>
					<cost type="multiplier">6</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 11-20</name>
					<cost type="multiplier">8</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 21-50</name>
					<cost type="multiplier">10</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 51-100</name>
					<cost type="multiplier">12</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 101-1000</name>
					<cost type="multiplier">18</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 1001-10000</name>
					<cost type="multiplier">24</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 10001-100000</name>
					<cost type="multiplier">30</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 100001-1000000</name>
					<cost type="multiplier">36</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Minion</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B38</reference>
				</modifier>
				<modifier version="1">
					<name>Minion</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>IQ 0 or Slave Mentality</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Special Abilities</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>@Abilities@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Summonable</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B38</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party reduces the other to 0 HP</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party kills the other</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party kills the other and wounds affect ally but not you</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unwilling</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B38</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Favor</name>
					<cost type="multiplier">0.2</cost>
					<reference>B55</reference>
				</modifier>
				<modifier version="1">
					<name>Group of Six Non-Identical People</name>
					<cost type="multiplier">6</cost>
				</modifier>
				<reference>B36</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Animal Empathy</name>
				<type>Mental</type>
				<base_points>5</base_points>
				<modifier version="1" enabled="no">
					<name>Remote</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>P48</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Specialized</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B87</reference>
					<notes>All aquatic animals</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Specialized</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B87</reference>
					<notes>All land animals</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Specialized</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B87</reference>
					<notes>@One class: Mammals, Birds, etc.@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Specialized</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>B87</reference>
					<notes>@One family: Felines, Parrots, etc.@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Specialized</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B87</reference>
					<notes>@One species: House Cats, Macaws, etc.@</notes>
				</modifier>
				<reference>B40</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage_container version="2" open="no">
				<name>Divine Powers (Death Druid)</name>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Pact (Fanaticism, Sense of Duty (Nature))</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<advantage version="2">
					<name>Alternate Form (Skeleton of Body's Race)</name>
					<type>Physical, Exotic</type>
					<levels>0</levels>
					<base_points>15</base_points>
					<reference>B83</reference>
					<notes>Without Automaton, Cannot Learn and Reprogrammable</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Alternate Form (Zombie of Body's Race)</name>
					<type>Physical, Exotic</type>
					<levels>0</levels>
					<base_points>15</base_points>
					<reference>B83</reference>
					<notes>Without Automaton, Cannot Learn and Reprogrammable</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Fatigue Magery</name>
					<type>Mental, Supernatural</type>
					<levels>200</levels>
					<base_points>1</base_points>
					<points_per_level>1</points_per_level>
					<modifier version="1">
						<name>All Spells Available (Common)</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>All Spells Available (Uncommon)</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't Maintain Spells</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dance</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dark-Aspected</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Day-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Musical</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Night-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Armor</name>
						<cost type="percentage">-45</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Facial Components</name>
						<cost type="percentage">5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Foot Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Gesture Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Material Components</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Speech Components</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Spell Components</name>
						<cost type="percentage">75</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Average College@)</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Easy College@)</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Hard College@)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reduced Fatigue Cost</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Holy Symbol</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Requires Holy Symbol in Hand</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Talisman (@Talisman@)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Talisman in Hand (@Talisman@)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Solitary</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Song</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Consciousness</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Sight</name>
						<cost type="percentage">-35</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Unusual Methods (Religious)</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unusual Methods (@Methods@)</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Wild Magic</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Divination, Life, Protection and Summoning Colleges Only</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<categories>
						<category>Advantage</category>
						<category>Occult/Magical</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Insubstantiality</name>
					<type>Mental/Physical, Exotic</type>
					<base_points>80</base_points>
					<modifier version="1" enabled="no">
						<name>Affect Substantial</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B63</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can Carry Objects</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Up to No Encumbrance</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can Carry Objects</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Up to Light Encumbrance</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can Carry Objects</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Up to Medium Encumbrance</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can Carry Objects</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Up to Heavy Encumbrance</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Partial Change</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B63</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Partial Change</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Can turn an item you are carrying substantial without dropping it</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Always On</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B63</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Usually On</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Materialization costs 1 FP per second</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Vertical Move</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>P56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Noisy</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>P56</reference>
					</modifier>
					<modifier version="1">
						<name>Projection</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P56</reference>
					</modifier>
					<reference>B62</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>See Invisible</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>True Sight</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P73</reference>
					</modifier>
					<reference>B83</reference>
					<notes>Ghosts</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>True Faith</name>
					<type>Mental, Supernatural</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>Chosen</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>P84</reference>
						<notes>@Deity@</notes>
					</modifier>
					<modifier version="1">
						<name>Turning</name>
						<cost type="percentage">65</cost>
						<affects>total</affects>
						<reference>P84</reference>
					</modifier>
					<reference>B94</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage version="2">
				<name>Enhanced Dodge</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B51</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Fatigue Magery</name>
				<type>Mental, Supernatural</type>
				<levels>40</levels>
				<points_per_level>1</points_per_level>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Common)</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Uncommon)</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can't Maintain Spells</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dance</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dark-Aspected</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Day-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Musical</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Night-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>No Armor</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Facial Components</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Foot Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Gesture Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Material Components</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Speech Components</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Spell Components</name>
					<cost type="percentage">75</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Average College@)</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Easy College@)</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>One College Only (Illusion)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reduced Fatigue Cost</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Holy Symbol</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Holy Symbol in Hand</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman (@Talisman@)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman in Hand (@Talisman@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Solitary</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Song</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Consciousness</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Sight</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Method@)</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Methods@)</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Wild Magic</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<categories>
					<category>Advantage</category>
					<category>Occult/Magical</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fatigue Magery</name>
				<type>Mental, Supernatural</type>
				<levels>80</levels>
				<base_points>1</base_points>
				<points_per_level>1</points_per_level>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Common)</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Uncommon)</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can't Maintain Spells</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dance</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dark-Aspected</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Day-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Musical</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Night-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>No Armor</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Facial Components</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Foot Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Gesture Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Material Components</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Speech Components</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Spell Components</name>
					<cost type="percentage">75</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Average College@)</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Easy College@)</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Hard College@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reduced Fatigue Cost</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Holy Symbol</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Holy Symbol in Hand</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman (@Talisman@)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman in Hand (@Talisman@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Solitary</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Song</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Consciousness</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Sight</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Method@)</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Methods@)</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Wild Magic</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<categories>
					<category>Advantage</category>
					<category>Occult/Magical</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Gadgeteer</name>
				<type>Mental</type>
				<base_points>25</base_points>
				<modifier version="1" enabled="no">
					<name>Quick</name>
					<cost type="points">25</cost>
					<affects>total</affects>
					<reference>B57</reference>
				</modifier>
				<reference>B57</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>High TL</name>
				<type>Mental</type>
				<levels>2</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1">
					<name>Gnomish Devices</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<reference>B23</reference>
				<notes>Gnomish devices above the campaign tech level are less reliable than normal.  They require a roll vs. 3d.  On 12 or less, the device functions properly for 1 use (GM defines a "use").  On 13-14, the device will do something random and weird.  On 15+, the device fails, requiring repairs.  Critical failures (17+) cause the device to explode, regardless of what it is, doing 1d * the device's size modifier, minimum 1d, as per the rules on B104 (1 level of Explosion).  "Exploded" devices may be repaired.</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Puppet (Slayer's Bodies)</name>
				<type>Mental, Exotic</type>
				<base_points>10</base_points>
				<reference>B78</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">possession</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="contains">ally</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="contains">dependant</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Talent (Animal Friend)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B90</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="contains">animal handling</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">falconry</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="contains">packing</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="contains">riding</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="contains">teamster</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="contains">veterinary</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Talent (Artificer)</name>
				<type>Mental</type>
				<levels>3</levels>
				<points_per_level>10</points_per_level>
				<reference>B90</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">armoury</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">carpentry</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">electrician</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="starts with">electronics repair</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="starts with">engineer</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">machinist</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">masonry</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="starts with">mechanic</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="starts with">smith</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Talent (Elven)</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>F132</reference>
				<notes>Broadsword, Bow, Meditation, Naturalist, Stealth, Zen Archery</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">broadsword</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="starts with">bow</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">meditation</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">naturalist</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">stealth</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">zen archery</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Talent (Fighting Giants)</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<notes>Gives a bonus to any roll related to fighting giants</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Talent (Hairfoot Halfling)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>10</points_per_level>
				<reference>B91</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">bolas</name>
					<specialization compare="is"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">sling</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">stealth</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="contains">throwing</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">throwing art</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">thrown weapon</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">bow</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">crossbow</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">farming</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">cooking</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">merchant</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">sewing</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Talent (Thief)</name>
				<type>Mental</type>
				<levels>4</levels>
				<points_per_level>5</points_per_level>
				<reference>B89</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">Pickpocket</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Lockpicking</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Traps</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Stealth</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Climbing</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Observation</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Trained by a Master</name>
				<type>Mental</type>
				<base_points>30</base_points>
				<reference>B93</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="yes" type="metatrait">
			<name>Astral Gestalt (Six Minds)</name>
			<reference>B263</reference>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Compartmentalized Mind</name>
					<type>Mental, Exotic</type>
					<levels>5</levels>
					<points_per_level>50</points_per_level>
					<modifier version="1" enabled="no">
						<name>Massively Parallel</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>Sup26</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Controls</name>
						<cost type="points">-25</cost>
						<affects>base_only</affects>
						<reference>B43</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dedicated Controls</name>
						<cost type="points">-40</cost>
						<affects>base_only</affects>
						<reference>B43</reference>
					</modifier>
					<reference>B43</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Doesn't Breathe</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<reference>B49</reference>
				</advantage>
				<advantage version="2">
					<name>Doesn't Eat or Drink</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<reference>B50</reference>
				</advantage>
				<advantage version="2">
					<name>Doesn't Sleep</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<reference>B50</reference>
				</advantage>
				<advantage version="2">
					<name>Extra Hit Points</name>
					<type>Physical</type>
					<levels>20</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>hp</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>High Pain Threshold</name>
					<type>Physical</type>
					<base_points>10</base_points>
					<reference>B59</reference>
					<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Metabolic Hazards</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Telepathic Abilities</name>
					<modifier version="1">
						<name>Telepathic</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<advantage version="2">
						<name>Mindlink</name>
						<type>Mental, Supernatural</type>
						<modifier version="1">
							<name>Single person</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B70</reference>
							<notes>Self</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>2-9 people</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B70</reference>
							<notes>@Who@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>10-99 people</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B70</reference>
							<notes>@Who@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>100-999 people</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B70</reference>
							<notes>@Who@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>1000-9999 people</name>
							<cost type="points">40</cost>
							<affects>total</affects>
							<reference>B70</reference>
							<notes>@Who@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>10000-99999 people</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B70</reference>
							<notes>@Who@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Broadcast</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cybernetic</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sensory</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Video</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cybernetic Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B70</reference>
						</modifier>
						<modifier version="1">
							<name>Racial</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B70</reference>
							<notes>Self</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sensory Only</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B70</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Telecommunication</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B70</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Vague</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<reference>B70</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Obscure (Vision)</name>
						<type>Physical, Exotic</type>
						<levels>10</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1" enabled="no">
							<name>Defensive</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1">
							<name>Extended</name>
							<cost type="percentage">20</cost>
							<levels>2</levels>
							<affects>total</affects>
							<reference>B72</reference>
							<notes>Infravision, Ultravision</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Ranged</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Stealthy</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1">
							<name>Always On</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P65</reference>
							<notes>@Source@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P65</reference>
							<notes>@Power@</notes>
						</modifier>
						<modifier version="1">
							<name>Only on The Astral Plane</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Area Effect (32 yard radius)</name>
							<cost type="percentage">200</cost>
							<affects>total</affects>
						</modifier>
						<reference>B72</reference>
						<notes>Slayer unconsciously generates this telepathic field to protect itself from astral dangers</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Possession</name>
						<type>Mental, Exotic</type>
						<base_points>100</base_points>
						<modifier version="1" enabled="no">
							<name>Assimilation</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>B76</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Chronic</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B76</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Mind Swap</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>B76</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Telecontrol</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B76</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Digital</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B76</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Magical</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B76</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Mindlink Required</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B76</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Memory Access</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B76</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Parasitic</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B76</reference>
						</modifier>
						<modifier version="1">
							<name>Puppet Only</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B76</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spiritual</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B76</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Full Memory Access</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>P67</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Telecontrol 2</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P67</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>P67</reference>
							<notes>@Basis: Carbon Based@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P67</reference>
							<notes>@Planet of Origin: Terran@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>P67</reference>
							<notes>@Kingdom: Animalia@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>P67</reference>
							<notes>@Class: Mammalia@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P67</reference>
							<notes>@Species: Canis Lupus@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-35</cost>
							<affects>total</affects>
							<reference>House</reference>
							<notes>@Family: Canidae@</notes>
						</modifier>
						<modifier version="1">
							<name>Ranged</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>World-Spanning Only (Interplanar)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<reference>B75</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Telecommunication</name>
						<type>Mental/Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Infrared Communication</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Laser Communication</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radio</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1">
							<name>Telesend</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Broadcast</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Short Wave</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Video</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1">
							<name>Racial</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Receive Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Send Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Vague</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional Sound</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Gravity Ripple</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Neutrino</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sonar</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Burst</name>
							<cost type="percentage">30</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FTL</name>
							<cost type="percentage">120</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Secure</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<modifier version="1">
							<name>Sensie</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<reference>B91</reference>
						<notes>Allows the Compartmentalized Minds to communicate</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Unaging</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<reference>B95</reference>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Appearance</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>Universal</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Off-the-Shelf Looks</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Androgynous</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Impressive</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Attractive</name>
						<cost type="points">4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Average</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Horrific</name>
						<cost type="points">-24</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Monstrous</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hideous</name>
						<cost type="points">-16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Ugly</name>
						<cost type="points">-8</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unattractive</name>
						<cost type="points">-4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Handsome</name>
						<cost type="points">12</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Beautiful</name>
						<cost type="points">12</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Handsome</name>
						<cost type="points">16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Beautiful</name>
						<cost type="points">16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Transcendent</name>
						<cost type="points">20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B21</reference>
					<notes>Looks like a huge disembodied brain</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Blindness</name>
					<type>Physical</type>
					<base_points>-50</base_points>
					<reference>B124</reference>
					<notes>-6 to all combat skills; cannot target hit locations</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Cannot Speak (Mute)</name>
					<type>Physical</type>
					<base_points>-25</base_points>
					<reference>B125</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Deafness</name>
					<type>Physical</type>
					<base_points>-20</base_points>
					<reference>B129</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>10</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>No Legs (Sessile)</name>
					<type>Physical, Exotic</type>
					<base_points>-50</base_points>
					<reference>B145</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>No Manipulators</name>
					<type>Physical</type>
					<base_points>-50</base_points>
					<reference>B145</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<cost_reduction>
						<attribute>st</attribute>
						<percentage>40</percentage>
					</cost_reduction>
					<cost_reduction>
						<attribute>dx</attribute>
						<percentage>40</percentage>
					</cost_reduction>
				</advantage>
				<advantage version="2">
					<name>No Sense of Smell/Taste</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B146</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Numb</name>
					<type>Physical</type>
					<base_points>-20</base_points>
					<reference>B146</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Increased Size</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<reference>B19</reference>
					<categories>
						<category>Feature</category>
					</categories>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Neither Has Nor Can Spend FP</name>
					<type></type>
					<reference>B261</reference>
					<categories>
						<category>Feature</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Unnatural Features (Six Silver Cords)</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>-1</points_per_level>
					<reference>B22</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">disguise</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">shadowing</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">-1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Bully</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>15</cr>
				<reference>B125</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Disciplines of Faith (Mysticism)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B132</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (League of Adventurers)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fanatacism</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<modifier version="1" enabled="no">
					<name>Extreme</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>B136</reference>
				</modifier>
				<reference>B136</reference>
				<notes>Death Druid</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Gluttony</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>15</cr>
				<reference>B137</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Greed</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>15</cr>
				<reference>B137</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Indecisive</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B140</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Odious Personal Habit</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B22</reference>
				<notes>Belching; -1 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Odious Personal Habit</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<reference>B22</reference>
				<notes>Eating Live Bugs; -2 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Overconfidence</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>15</cr>
				<reference>B148</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Selfless</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B153</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sense of Duty</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B153</reference>
				<notes>Friends &amp; Companions</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sense of Duty</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B153</reference>
				<notes>Nature</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Languages</name>
			<advantage version="2">
				<name>Language: Common</name>
				<type>Mental</type>
				<modifier version="1">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Dwarvish</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dyslexia</name>
					<cost type="points">3</cost>
					<affects>total</affects>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Elvish</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Gnomish</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Greek</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Halfling</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Doesn't Like Shoes</name>
				<type>Physical</type>
				<base_points>-1</base_points>
			</advantage>
			<advantage version="2">
				<name>Expression</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<notes>"Remain calm"</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Expression</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<notes>"Wow"</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Intolerance (Orcs and Goblins)</name>
				<type>Physical</type>
				<base_points>-1</base_points>
			</advantage>
			<advantage version="2">
				<name>Takes pride in beard</name>
				<type>Physical</type>
				<base_points>-1</base_points>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Brawling</name>
				<difficulty>DX/E</difficulty>
				<points>32</points>
				<reference>B182</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Brawling</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</skill>
			<skill version="2">
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<tech_level>4</tech_level>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B198</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Grenade Launcher</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Gyroc</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Light Anti-Armor Weapon</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Light Machine Gun</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Musket</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Beam Weapons</name>
					<specialization>Pistol</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Rifle</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Shotgun</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Submachine Gun</specialization>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Immovable Stance</name>
				<difficulty>DX/H</difficulty>
				<points>1</points>
				<reference>B201</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Innate Attack</name>
				<specialization>Beam</specialization>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B201</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Judo</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/H</difficulty>
				<points>20</points>
				<reference>B203</reference>
				<notes>Allows parrying two different attacks per turn, one with each hand.</notes>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Karate</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/H</difficulty>
				<points>20</points>
				<reference>B203</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Karate</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">0</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">Karate</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">1</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</skill>
			<skill version="2">
				<name>Knife</name>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Liquid Projector</name>
				<specialization>Flamethrower</specialization>
				<tech_level>4</tech_level>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B205</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Liquid Projector</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Liquid Projector</name>
				<specialization>Squirt Gun</specialization>
				<tech_level>4</tech_level>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B205</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Liquid Projector</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Power Blow</name>
				<difficulty>Will/H</difficulty>
				<points>8</points>
				<reference>B215</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Pressure Points</name>
				<difficulty>IQ/H</difficulty>
				<points>20</points>
				<reference>B215</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Pressure Secrets</name>
				<difficulty>IQ/VH</difficulty>
				<points>12</points>
				<reference>B215</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">pressure points</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">16</level>
					</skill_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Sling</name>
				<difficulty>DX/H</difficulty>
				<points>2</points>
				<reference>B221</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Throwing Art</name>
				<difficulty>DX/H</difficulty>
				<points>4</points>
				<reference>B226</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Two-Handed Axe/Mace</name>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Wrestling</name>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B228</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Combat Techniques</name>
			<technique version="2" limit="4">
				<name>Arm Lock</name>
				<difficulty>A</difficulty>
				<points>0</points>
				<reference>B230</reference>
				<default>
					<type>Skill</type>
					<name>Judo</name>
					<modifier>0</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Elbow Strike</name>
				<difficulty>A</difficulty>
				<points>0</points>
				<reference>B230, MA71</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Karate</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Exotic Hand Strike</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>MA71</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-1</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Karate</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Ground Fighting</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>B231, MA73</reference>
				<default>
					<type>Skill</type>
					<name>Judo</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Judo</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Hammer Fist</name>
				<difficulty>A</difficulty>
				<points>0</points>
				<reference>MA73</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-1</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Karate</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Head Butt</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<melee_weapon>
					<damage>thr-1</damage>
					<usage>Head Butt</usage>
					<reach>C</reach>
					<parry>no</parry>
					<block>no</block>
					<default>
						<type>Skill</type>
						<name>Head Butt</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Karate</name>
						<modifier>-1</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>-1</modifier>
					</default>
				</melee_weapon>
				<reference>MA74</reference>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>-1</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Kicking</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>B231, MA75</reference>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Kicking</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>B231, MA75</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Knee Strike</name>
				<difficulty>A</difficulty>
				<points>1</points>
				<reference>B232</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-1</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="4">
				<name>Leg Grapple</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>MA76</reference>
				<default>
					<type>Skill</type>
					<name>Judo</name>
					<modifier>0</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Lethal Strike</name>
				<difficulty>A</difficulty>
				<points>0</points>
				<reference>MA85</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Pressure-Point Strike</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>MA87</reference>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<prereq_list all="no">
					<skill_prereq has="yes">
						<name compare="is">Pressure Secrets</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">Pressure Points</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Pressure-Point Strike</name>
				<difficulty>A</difficulty>
				<points>2</points>
				<reference>MA87</reference>
				<default>
					<type>Skill</type>
					<name>Judo</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<prereq_list all="no">
					<skill_prereq has="yes">
						<name compare="is">Pressure Secrets</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">Pressure Points</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Pressure-Point Strike</name>
				<difficulty>A</difficulty>
				<points>2</points>
				<reference>MA87</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<prereq_list all="no">
					<skill_prereq has="yes">
						<name compare="is">Pressure Secrets</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">Pressure Points</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Roll with Blow</name>
				<difficulty>A</difficulty>
				<points>0</points>
				<reference>MA87</reference>
				<default>
					<type>Skill</type>
					<name>Judo</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Stamp Kick</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>MA80</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Whirlwind Attack</name>
				<difficulty>A</difficulty>
				<points>5</points>
				<reference>B232, MA87</reference>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</technique>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Magic (Death Druid)</name>
			<skill version="2">
				<name>Magic</name>
				<specialization>Divination</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Life</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Protection</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Summoning</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>4</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Ritual Magic</name>
				<specialization>Death Druid</specialization>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>B218</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Magic (Illusionist)</name>
			<skill version="2">
				<name>Magic</name>
				<specialization>Illusion</specialization>
				<difficulty>IQ/H</difficulty>
				<points>3</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic!</name>
				<difficulty>IQ/W</difficulty>
				<points>6</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Thaumatology</name>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>B225</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Military</name>
			<skill version="2">
				<name>Cryptography</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B186</reference>
				<categories>
					<category>Military</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Mathematics</name>
					<specialization>Cryptology</specialization>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Forward Observer</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B196</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Artillery</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Intelligence Analysis</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B201</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mathematics</name>
				<specialization>Cryptology</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B207</reference>
				<categories>
					<category>Natural Science</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Cryptography</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<skill version="2">
				<name>Exorcism</name>
				<difficulty>Will/H</difficulty>
				<points>4</points>
				<reference>B193</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Religious Ritual</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Theology</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Games</name>
				<specialization>Pankration</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B197</reference>
				<categories>
					<category>Knowledge</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Herb Lore</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/VH</difficulty>
				<points>4</points>
				<reference>B199</reference>
				<categories>
					<category>Plant</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="contains">naturalist</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Hypnotism</name>
				<difficulty>IQ/H</difficulty>
				<points>8</points>
				<reference>B201</reference>
				<categories>
					<category>Medical</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Leadership</name>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B204</reference>
				<categories>
					<category>Military</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Naturalist</name>
				<specialization>Earthlike</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B211</reference>
				<categories>
					<category>Animal</category>
					<category>Natural Science</category>
					<category>Outdoor/Exploration</category>
					<category>Plant</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Biology</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Teamster</name>
				<specialization>Equines</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B225</reference>
				<categories>
					<category>Animal</category>
					<category>Vehicle</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Animal Handling</name>
					<specialization>Equines</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Riding</name>
					<specialization>Equines</specialization>
					<modifier>-2</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Ranger</name>
			<skill version="2">
				<name>Camouflage</name>
				<difficulty>IQ/E</difficulty>
				<points>8</points>
				<reference>B183</reference>
				<categories>
					<category>Military</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fishing</name>
				<difficulty>Per/E</difficulty>
				<points>1</points>
				<reference>B195</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Hiking</name>
				<difficulty>HT/A</difficulty>
				<points>4</points>
				<reference>B200</reference>
				<categories>
					<category>Athletic</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Naturalist</name>
				<specialization>Earthlike</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B211</reference>
				<categories>
					<category>Animal</category>
					<category>Natural Science</category>
					<category>Outdoor/Exploration</category>
					<category>Plant</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Biology</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Navigation</name>
				<specialization>Land</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B211</reference>
				<categories>
					<category>Outdoor/Exploration</category>
					<category>Technical</category>
					<category>Vehicle</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Cartography</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mathematics</name>
					<specialization>Surveying</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Navigation</name>
					<specialization>Air</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Navigation</name>
					<specialization>Sea</specialization>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Survival</name>
				<specialization>Desert</specialization>
				<difficulty>Per/A</difficulty>
				<points>2</points>
				<reference>B223</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Arctic</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Island/Beach</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Jungle</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Mountain</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Plains</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Swampland</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Woodlands</specialization>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Survival</name>
				<specialization>Woodlands</specialization>
				<difficulty>Per/A</difficulty>
				<points>8</points>
				<reference>B223</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Arctic</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Desert</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Island/Beach</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Jungle</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Mountain</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Plains</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Swampland</specialization>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Swimming</name>
				<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
				<difficulty>HT/E</difficulty>
				<points>2</points>
				<reference>B224</reference>
				<categories>
					<category>Athletic</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tracking</name>
				<difficulty>Per/A</difficulty>
				<points>12</points>
				<reference>B226</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Veterinary</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B228</reference>
				<categories>
					<category>Animal</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Animal Handling</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Surgery</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Weather Sense</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B209</reference>
				<categories>
					<category>Everyman</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Smith</name>
			<skill version="2">
				<name>Armoury</name>
				<specialization>Body Armor</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B178</reference>
				<categories>
					<category>Military</category>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Body Armor</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Armoury</name>
				<specialization>Melee Weapons</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B178</reference>
				<categories>
					<category>Military</category>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Melee Weapons</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Armoury</name>
				<specialization>Missile Weapons</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B178</reference>
				<categories>
					<category>Military</category>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Missile Weapons</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Machinist</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B206</reference>
				<categories>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mechanic</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mechanic</name>
				<specialization>Clockwork</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B107</reference>
				<categories>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Clockwork</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Machinist</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mechanic</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Smith</name>
				<specialization>Iron</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B221</reference>
				<categories>
					<category>Craft</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smith</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Traps</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B226</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Lockpicking</name>
					<modifier>-3</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Social</name>
			<skill version="2">
				<name>Carousing</name>
				<difficulty>HT/E</difficulty>
				<points>1</points>
				<reference>B183</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fast-Talk</name>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B195</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Gambling</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B197</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mathematics</name>
					<specialization>Statistics</specialization>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Streetwise</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B223</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Urban Survival</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B228</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Technology</name>
			<skill version="2">
				<name>Armoury</name>
				<specialization>Small Arms</specialization>
				<tech_level>6</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B178</reference>
				<categories>
					<category>Military</category>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Small Arms</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Electronics Repair</name>
				<specialization>Communications</specialization>
				<tech_level>6</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B190</reference>
				<categories>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Electronics Operation</name>
					<specialization>Communications</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Electronics</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Electronics Repair</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Engineer</name>
				<specialization>Electronics</specialization>
				<tech_level>6</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B190</reference>
				<categories>
					<category>Design/Invention</category>
					<category>Engineer</category>
				</categories>
				<prereq_list all="yes">
					<when_tl compare="at_least">5</when_tl>
					<skill_prereq has="yes">
						<name compare="is">mathematics</name>
						<specialization compare="is">applied</specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Electronics Repair</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Engineer</name>
				<specialization>Mining</specialization>
				<tech_level>6</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B190</reference>
				<categories>
					<category>Design/Invention</category>
					<category>Engineer</category>
				</categories>
				<prereq_list all="yes">
					<when_tl compare="at_least">5</when_tl>
					<skill_prereq has="yes">
						<name compare="is">mathematics</name>
						<specialization compare="is">applied</specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<specialization>Demolition</specialization>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Geology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Explosives</name>
				<specialization>Demolition</specialization>
				<tech_level>6</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Technical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Combat</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Mining</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<specialization>Underwater Demolition</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Explosives</name>
				<specialization>Explosive Ordnance Disposal</specialization>
				<tech_level>6</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
					<category>Technical</category>
				</categories>
				<prereq_list all="yes">
					<attribute_prereq has="yes" which="dx" compare="at_least">12</attribute_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<specialization>Nuclear Ordnance Disposal</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Lockpicking</name>
				<tech_level>6</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B206</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
					<category>Technical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Machinist</name>
				<tech_level>6</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B206</reference>
				<categories>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mechanic</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mathematics</name>
				<specialization>Applied</specialization>
				<tech_level>6</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B207</reference>
				<categories>
					<category>Natural Science</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physics</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Traps</name>
				<tech_level>6</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B226</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Lockpicking</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Weird Science</name>
				<difficulty>IQ/VH</difficulty>
				<points>1</points>
				<reference>B228</reference>
				<categories>
					<category>Design/Invention</category>
				</categories>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Thief</name>
			<skill version="2">
				<name>Climbing</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B183</reference>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Escape</name>
				<difficulty>DX/H</difficulty>
				<points>8</points>
				<reference>B192</reference>
				<categories>
					<category>Criminal/Street</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Forced Entry</name>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B196</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Holdout</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B200</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sleight of Hand</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Invisibility Art</name>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>B202</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">stealth</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">14</level>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">hypnotism</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">14</level>
					</skill_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Lockpicking</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B206</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
					<category>Technical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Observation</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B211</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shadowing</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Pickpocket</name>
				<difficulty>DX/H</difficulty>
				<points>4</points>
				<reference>B213</reference>
				<categories>
					<category>Criminal/Street</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Filch</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sleight of Hand</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Shadowing</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B219</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Observation</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Stealth</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>12</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Traps</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B226</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Lockpicking</name>
					<modifier>-3</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Vehicle</name>
			<skill version="2">
				<name>Driving</name>
				<specialization>Automobile</specialization>
				<tech_level>6</tech_level>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B188</reference>
				<categories>
					<category>Vehicle</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Driving</name>
					<specialization>Heavy Wheeled</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Driving</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Driving</name>
				<specialization>Tracked</specialization>
				<tech_level>6</tech_level>
				<difficulty>DX/A</difficulty>
				<points>1</points>
				<reference>B188</reference>
				<categories>
					<category>Vehicle</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Driving</name>
					<specialization>Halftrack</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Driving</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Hands-Free Piloting</name>
				<difficulty>H</difficulty>
				<points>4</points>
				<reference>MA73</reference>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<specialization>Broom</specialization>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Technique</category>
					<category>Vehicle</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Mechanic</name>
				<specialization>Gasoline Engine</specialization>
				<tech_level>6</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B207</reference>
				<categories>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Gasoline Engine</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Machinist</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mechanic</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mechanic</name>
				<specialization>Tracked Drive</specialization>
				<tech_level>6</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B207</reference>
				<categories>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Tracked Drive</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Machinist</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mechanic</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mechanic</name>
				<specialization>Wheeled Drive</specialization>
				<tech_level>6</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B207</reference>
				<categories>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Wheeled Drive</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Machinist</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mechanic</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Piloting</name>
				<specialization>Broom</specialization>
				<tech_level>6</tech_level>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B214</reference>
				<categories>
					<category>Vehicle</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<specialization>Carpet</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<specialization>Lighter-Than-Air</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<specialization>Vertol</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Piloting</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<print_settings printer="\\http://192.168.1.152:631\PSC-1400-series" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
