<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g22w10e5:-hb3b31jso6ro" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Wildman</name>
			<reference>DF3:16</reference>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Animal Empathy</name>
					<type>Mental</type>
					<base_points>5</base_points>
					<modifier version="1" enabled="no">
						<name>Remote</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>All aquatic animals</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>All land animals</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>@One class: Mammals, Birds, etc.@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>@One family: Felines, Parrots, etc.@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>@One species: House Cats, Macaws, etc.@</notes>
					</modifier>
					<reference>B40</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Arm ST</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>No fine manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B145</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Only one arm</name>
						<cost type="points">-2</cost>
						<affects>levels_only</affects>
						<reference>B40</reference>
						<notes>@Which@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Three arms</name>
						<cost type="points">3</cost>
						<affects>levels_only</affects>
						<reference>B40</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<reference>B40</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Brachiator</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B41</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">climbing</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>3</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>Sup24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Temperature Tolerance</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>1</points_per_level>
					<reference>B93</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Appearance</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>Universal</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Off-the-Shelf Looks</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Androgynous</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Impressive</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Attractive</name>
						<cost type="points">4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Average</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Horrific</name>
						<cost type="points">-24</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Monstrous</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hideous</name>
						<cost type="points">-16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Ugly</name>
						<cost type="points">-8</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Unattractive</name>
						<cost type="points">-4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Handsome</name>
						<cost type="points">12</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Beautiful</name>
						<cost type="points">12</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Handsome</name>
						<cost type="points">16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Beautiful</name>
						<cost type="points">16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Transcendent</name>
						<cost type="points">20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B21</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Decreased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>-20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Low TL</name>
					<type>Social</type>
					<levels>4</levels>
					<points_per_level>-5</points_per_level>
					<reference>B22</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Savage)</name>
					<type>Social</type>
					<base_points>-10</base_points>
					<reference>DF3:11</reference>
					<notes>-2 reaction; -4 to skills; Denied entry to town on 6 or less</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Apish looks</name>
					<type>Physical</type>
					<categories>
						<category>Feature</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Perks</name>
				<advantage version="2">
					<name>Call of the Wild</name>
					<type>Physical</type>
					<base_points>1</base_points>
					<reference>DF3:16</reference>
					<notes>You don't suffer the usual -5 to use Animal Handling, Disguise (Animals), Mimicry (Animal Sounds), or Musical Influence on giant or dire animals.</notes>
					<categories>
						<category>Perk</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="yes">
							<name compare="is">Animal empathy</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Fur</name>
					<type>Physical, Exotic</type>
					<base_points>1</base_points>
					<reference>B101</reference>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
