<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="fmxkv7dw:1nfcakazll4k7" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Sprite, Common</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Flight</name>
					<type>Physical, Exotic</type>
					<base_points>40</base_points>
					<modifier version="1" enabled="no">
						<name>Newtonian Space Flight</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Space Flight</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cannot Hover</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Controlled Gliding</name>
						<cost type="percentage">-45</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Gliding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Lighter Than Air</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Low Ceiling</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>30'</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Low Ceiling</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>10'</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Low Ceiling</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>5'</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Small Wings</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Space Flight Only</name>
						<cost type="percentage">-75</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1">
						<name>Winged</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Planetary</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>P50</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Surface</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P50</reference>
					</modifier>
					<reference>B56</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Basic Speed</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B17</reference>
					<notes>Each level adds 0.25 to Basic Speed</notes>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount per_level="yes">0.25</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Magic Powers</name>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<advantage_container version="2" open="no" type="alternative_abilities">
						<name>Detect Good/Evil</name>
						<advantage version="2">
							<name>Detect</name>
							<type>Mental/Physical, Exotic</type>
							<modifier version="1" enabled="no">
								<name>@Rare Substance/Condition@</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Occasional Substance/Condition@</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1">
								<name>Evil Intent</name>
								<cost type="points">20</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Very Common Substance/Condition@</name>
								<cost type="points">30</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Precise</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Signal Detection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Vague</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Analyzing</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P47</reference>
							</modifier>
							<modifier version="1">
								<name>Can't Analyze</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
							</modifier>
							<reference>B48</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Detect</name>
							<type>Mental/Physical, Exotic</type>
							<modifier version="1" enabled="no">
								<name>@Rare Substance/Condition@</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Occasional Substance/Condition@</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1">
								<name>Good Intent</name>
								<cost type="points">20</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Very Common Substance/Condition@</name>
								<cost type="points">30</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Precise</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Signal Detection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Vague</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Analyzing</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P47</reference>
							</modifier>
							<modifier version="1">
								<name>Can't Analyze</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
							</modifier>
							<reference>B48</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage version="2">
						<name>Invisibility</name>
						<type>Mental/Physical, Exotic</type>
						<base_points>40</base_points>
						<modifier version="1" enabled="no">
							<name>Affects Machines</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to No Encumbrance</notes>
						</modifier>
						<modifier version="1">
							<name>Can Carry Objects</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to Light Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to Medium Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to Heavy Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extended</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>@Type@</notes>
						</modifier>
						<modifier version="1">
							<name>Switchable</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Usually On</name>
							<cost type="percentage">5</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Turning visible costs 1 FP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Machines Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Substantial Only</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Visible Reflection</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Visible Shadow</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fringe</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>P56</reference>
						</modifier>
						<reference>B63</reference>
						<notes>Usually visible; can become invisible at will</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Decreased Basic Move</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>-5</points_per_level>
					<reference>B17</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>move</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>7</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Sense of Duty</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Friends and Companions</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1">
						<name>Nature</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Individual@</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Large Group@</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Entire Race@</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Every Living Being</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<reference>B153</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Shyness</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Mild</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B154</reference>
					</modifier>
					<modifier version="1">
						<name>Severe</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B154</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Crippling</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B154</reference>
					</modifier>
					<reference>B154</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">acting</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">carousing</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">diplomacy</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">fast-talk</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">intimidation</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">leadership</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">merchant</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">panhandling</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">performance</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">politics</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">public speaking</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">savoir-faire</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sex appeal</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">streetwise</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">teaching</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Decreased Size</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<reference>B19</reference>
					<categories>
						<category>Feature</category>
					</categories>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Likes Humor</name>
					<type>Mental</type>
					<levels>0</levels>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Long, pointed ears</name>
					<type>Physical</type>
					<base_points>-1</base_points>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes" type="race">
			<name>Sprite, Nixie</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Amphibious</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<reference>B40</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Doesn't Breathe</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<modifier version="1">
						<name>Gills</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Gills</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Suffocates in air</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Absorption</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 25 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 50 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 100 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 200 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 300 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Combustion</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<reference>B49</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Extended Lifespan</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<points_per_level>2</points_per_level>
					<reference>B53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage_container version="2" open="no" type="alternative_abilities">
					<name>Magic Powers</name>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<advantage version="2">
						<name>Charm: Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Disadvantage: Severe Delusion ("I must obey all Nixies!")</name>
							<cost type="percentage">15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Malediction (Speed/Range Table)</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Cosmic (Hard to Dispel; Only in the Water, -40%)</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Fixed Duration</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Extended Duration (x300,000)</name>
							<cost type="percentage">220</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Only With Assistance From 9 Other Nixies With This Ability</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Only Works on Humanoids</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<notes>This lasts a full year, but no more</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Water Breathing: Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Advantage: Doesn't Breathe (Gills, -50%; Must Still Breathe Through Lungs, -20%)</name>
							<cost type="percentage">60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Malediction (As Regular Spell)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Cancellation</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Melee Attack (Reach C, No Parry)</name>
							<cost type="percentage">-35</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Fixed Duration</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Extended Duration (x1000)</name>
							<cost type="percentage">120</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<notes>Lasts 50 Hours</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Magic Resistance</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1">
						<name>Improved</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B67</reference>
					</modifier>
					<reference>B67</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Decreased Basic Move</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>-5</points_per_level>
					<reference>B17</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>move</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Odious Personal Habit</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>-1 Reaction</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B22</reference>
					</modifier>
					<modifier version="1">
						<name>-2 Reaction</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B22</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>-3 Reaction</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B22</reference>
					</modifier>
					<reference>B22</reference>
					<notes>Thinks of Humanoid Creatures as Slaves</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Pyrophobia (Fire)</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>9</cr>
					<reference>B150</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Sense of Duty</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Friends and Companions</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1">
						<name>Nature, but Especially the Lake</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Individual@</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Large Group@</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Entire Race@</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Every Living Being</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<reference>B153</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Decreased Size</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<reference>B19</reference>
					<categories>
						<category>Feature</category>
					</categories>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Dislikes Strong Light Sources</name>
					<type>Mental</type>
					<levels>0</levels>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Long, pointed ears</name>
					<type>Physical</type>
					<base_points>-1</base_points>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Webbed fingers and toes</name>
					<type>Physical</type>
					<base_points>-1</base_points>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes" type="race">
			<name>Sprite, Sea</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Amphibious</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<reference>B40</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Doesn't Breathe</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<modifier version="1">
						<name>Gills</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Gills</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Suffocates in air</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Absorption</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 25 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 50 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 100 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 200 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 300 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Combustion</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<reference>B49</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Basic Speed</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B17</reference>
					<notes>Each level adds 0.25 to Basic Speed</notes>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount per_level="yes">0.25</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Water Move</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>5</points_per_level>
					<reference>B17</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<prereq_list all="yes">
						<skill_prereq has="yes">
							<name compare="is">Swimming</name>
							<specialization compare="is anything"></specialization>
						</skill_prereq>
						<advantage_prereq has="no">
							<name compare="is">Aquatic</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="no">
							<name compare="is">Amphibious</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Magic Powers</name>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<advantage version="2">
						<name>Airy Water: Doesn't Breathe</name>
						<type>Physical, Exotic</type>
						<base_points>20</base_points>
						<modifier version="1">
							<name>Gills</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Gills</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Suffocates in air</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Absorption</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 25 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 50 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 100 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 200 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 300 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Combustion</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<modifier version="1">
							<name>Affects Others</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Area Effect (4 Yard Radius)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Maximum Duration (1 Hour)</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Force Fiedl</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no" type="alternative_abilities">
						<name>Detect Good/Evil</name>
						<advantage version="2">
							<name>Detect</name>
							<type>Mental/Physical, Exotic</type>
							<modifier version="1" enabled="no">
								<name>@Rare Substance/Condition@</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Occasional Substance/Condition@</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1">
								<name>Evil Intent</name>
								<cost type="points">20</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Very Common Substance/Condition@</name>
								<cost type="points">30</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Precise</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Signal Detection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Vague</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Analyzing</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P47</reference>
							</modifier>
							<modifier version="1">
								<name>Can't Analyze</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
							</modifier>
							<reference>B48</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Detect</name>
							<type>Mental/Physical, Exotic</type>
							<modifier version="1" enabled="no">
								<name>@Rare Substance/Condition@</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Occasional Substance/Condition@</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1">
								<name>Good Intent</name>
								<cost type="points">20</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Very Common Substance/Condition@</name>
								<cost type="points">30</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Precise</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Signal Detection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Vague</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Analyzing</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P47</reference>
							</modifier>
							<modifier version="1">
								<name>Can't Analyze</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
							</modifier>
							<reference>B48</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage version="2">
						<name>Invisibility</name>
						<type>Mental/Physical, Exotic</type>
						<base_points>40</base_points>
						<modifier version="1" enabled="no">
							<name>Affects Machines</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to No Encumbrance</notes>
						</modifier>
						<modifier version="1">
							<name>Can Carry Objects</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to Light Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to Medium Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to Heavy Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extended</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>@Type@</notes>
						</modifier>
						<modifier version="1">
							<name>Switchable</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Usually On</name>
							<cost type="percentage">5</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Turning visible costs 1 FP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Machines Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Substantial Only</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Visible Reflection</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Visible Shadow</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fringe</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>P56</reference>
						</modifier>
						<reference>B63</reference>
						<notes>Usually visible; can become invisible at will</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Slow: Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Disadvantage: Decreased Time Rate</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Malediction (As Regular Spell)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Melee Attack (Reach C, No Parry)</name>
							<cost type="percentage">-35</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Limited Use (3/day)</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Decreased Basic Move</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>-5</points_per_level>
					<reference>B17</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>move</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>7</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Sense of Duty</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Friends and Companions</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1">
						<name>Nature, but Especially the Coral Reef</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Individual@</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Large Group@</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Entire Race@</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Every Living Being</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<reference>B153</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Shyness</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Mild</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B154</reference>
					</modifier>
					<modifier version="1">
						<name>Severe</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B154</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Crippling</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B154</reference>
					</modifier>
					<reference>B154</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">acting</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">carousing</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">diplomacy</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">fast-talk</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">intimidation</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">leadership</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">merchant</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">panhandling</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">performance</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">politics</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">public speaking</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">savoir-faire</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sex appeal</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">streetwise</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">teaching</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Decreased Size</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<reference>B19</reference>
					<categories>
						<category>Feature</category>
					</categories>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Intolerance (Those that Damage the Coral Reef)</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Scope: Common</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Scope: Occassional</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<modifier version="1">
						<name>Scope: Rare</name>
						<cost type="points">-1</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Scope: Anyone unlike you</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<reference>B140</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Long, pointed ears</name>
					<type>Physical</type>
					<base_points>-1</base_points>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Webbed fingers and toes</name>
					<type>Physical</type>
					<base_points>-1</base_points>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes" type="race">
			<name>Sprite, Spirit</name>
			<advantage_container version="2" open="yes" type="metatrait">
				<name>Constant Traits</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Shapeshifting (Morph)</name>
						<type>Physical, Exotic</type>
						<levels>0</levels>
						<base_points>100</base_points>
						<points_per_level>1</points_per_level>
						<modifier version="1">
							<name>Unlimited</name>
							<cost type="percentage">50</cost>
							<affects>base_only</affects>
						</modifier>
						<modifier version="1">
							<name>Takes Extra Time</name>
							<cost type="percentage">-10</cost>
							<levels>4</levels>
							<affects>base_only</affects>
						</modifier>
						<reference>B83</reference>
						<notes>160 seconds to change forms</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>Option: Increase Shapeshifting (Morph)</name>
						<type>Physical</type>
						<notes>With earned or initial points</notes>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="yes" type="metatrait">
				<name>Natural Form</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>360&#176; Vision</name>
						<type>Physical, Exotic</type>
						<base_points>25</base_points>
						<modifier version="1" enabled="no">
							<name>Easy to hit </name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B34</reference>
							<notes>Others can target your eyes at -6</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Panoptic 1</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P39</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Panoptic 2</name>
							<cost type="percentage">60</cost>
							<affects>total</affects>
							<reference>P39</reference>
						</modifier>
						<reference>B34</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Doesn't Breathe</name>
						<type>Physical, Exotic</type>
						<base_points>20</base_points>
						<modifier version="1" enabled="no">
							<name>Gills</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Gills</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Suffocates in air</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Absorption</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 25 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 50 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 100 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 200 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 300 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Combustion</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<reference>B49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Doesn't Eat or Drink</name>
						<type>Physical, Exotic</type>
						<base_points>10</base_points>
						<reference>B50</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Doesn't Sleep</name>
						<type>Physical, Exotic</type>
						<base_points>20</base_points>
						<reference>B50</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Insubstantiality</name>
						<type>Mental/Physical, Exotic</type>
						<base_points>80</base_points>
						<modifier version="1" enabled="no">
							<name>Affect Substantial</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to No Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to Light Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to Medium Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to Heavy Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Partial Change</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Partial Change</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Can turn an item you are carrying substantial without dropping it</notes>
						</modifier>
						<modifier version="1">
							<name>Always On</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Usually On</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Materialization costs 1 FP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Vertical Move</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>P56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Noisy</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>P56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Projection</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P56</reference>
						</modifier>
						<reference>B62</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Invisibility</name>
						<type>Mental/Physical, Exotic</type>
						<base_points>40</base_points>
						<modifier version="1">
							<name>Affects Machines</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to No Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to Light Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to Medium Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to Heavy Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extended</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>@Type@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Switchable</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Usually On</name>
							<cost type="percentage">5</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Turning visible costs 1 FP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Machines Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1">
							<name>Substantial Only</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Visible Reflection</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Visible Shadow</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fringe</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>P56</reference>
						</modifier>
						<reference>B63</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Metabolic Hazards</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unaging</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<modifier version="1">
							<name>Age Control</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B95</reference>
						</modifier>
						<reference>B95</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Decreased Strength</name>
						<type>Physical</type>
						<levels>10</levels>
						<points_per_level>-10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Attribute</category>
							<category>Disadvantage</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>No Manipulators</name>
						<type>Physical</type>
						<base_points>-50</base_points>
						<reference>B145</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<cost_reduction>
							<attribute>st</attribute>
							<percentage>40</percentage>
						</cost_reduction>
						<cost_reduction>
							<attribute>dx</attribute>
							<percentage>40</percentage>
						</cost_reduction>
					</advantage>
					<advantage version="2">
						<name>Shyness</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Mild</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B154</reference>
						</modifier>
						<modifier version="1">
							<name>Severe</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B154</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Crippling</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B154</reference>
						</modifier>
						<reference>B154</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">acting</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">carousing</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">diplomacy</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fast-talk</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">intimidation</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leadership</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">merchant</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">panhandling</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">performance</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">politics</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">savoir-faire</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sex appeal</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">streetwise</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">teaching</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>Taboo Trait (Fixed ST)</name>
						<type>Physical</type>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Perks</name>
					<advantage version="2">
						<name>Can glow @color@, as brightly as a torch</name>
						<type>Physical, Exotic</type>
						<base_points>1</base_points>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
