<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g22w10e5:-hb3b31jso6ro" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Nethling</name>
			<advantage_container version="2" open="yes" type="metatrait">
				<name>Constant Traits</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage_container version="2" open="no">
						<name>Absorption</name>
						<advantage version="2">
							<name>Constriction Attack</name>
							<type>Physical, Exotic</type>
							<base_points>15</base_points>
							<modifier version="1">
								<name>Engulphing</name>
								<cost type="percentage">60</cost>
								<affects>total</affects>
								<reference>P45</reference>
							</modifier>
							<modifier version="1">
								<name>No Wounding</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Contact Agent</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Unable to Let Go Voluntarily</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
							</modifier>
							<reference>B43</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Innate Attack (Corrosion)</name>
							<type>Physical, Exotic</type>
							<levels>1</levels>
							<points_per_level>10</points_per_level>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">100</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">40</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">25</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">5</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Contagious</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Mildly</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Contagious</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Highly</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Double Blunt Trauma</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
								<notes>1HP per 10 dmg</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Explosion</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
								<notes>Hot</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Surge</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>3</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">200</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>10</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Side Effect</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Symptoms</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-70</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.1</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Wounding</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B111</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Incendiary</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1">
								<name>Internal</name>
								<cost type="multiplier">0.2</cost>
							</modifier>
							<modifier version="1">
								<name>Cosmic (Irresistible Attack)</name>
								<cost type="percentage">300</cost>
								<affects>total</affects>
							</modifier>
							<reference>B61</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Racial Memory</name>
							<type>Mental, Exotic</type>
							<modifier version="1">
								<name>Passive</name>
								<cost type="points">15</cost>
								<affects>total</affects>
								<reference>B78</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Active</name>
								<cost type="points">40</cost>
								<affects>total</affects>
								<reference>B78</reference>
							</modifier>
							<modifier version="1">
								<name>Immersive</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P70</reference>
							</modifier>
							<reference>B78</reference>
							<notes>This taps the memories of victims killed through absorption</notes>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Reawakened</name>
							<type>Mental, Supernatural</type>
							<base_points>10</base_points>
							<reference>B80</reference>
							<notes>Taps the advantages and skills of victims killed through absorption</notes>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Regeneration</name>
							<type>Physical, Exotic</type>
							<modifier version="1" enabled="no">
								<name>Slow</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B80</reference>
								<notes>You recover 1 HP per 12 hours</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Regular</name>
								<cost type="points">25</cost>
								<affects>total</affects>
								<reference>B80</reference>
								<notes>You recover 1 HP per hour</notes>
							</modifier>
							<modifier version="1">
								<name>Fast</name>
								<cost type="points">50</cost>
								<affects>total</affects>
								<reference>B80</reference>
								<notes>You recover 1 HP per minute</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Very Fast</name>
								<cost type="points">100</cost>
								<affects>total</affects>
								<reference>B80</reference>
								<notes>You recover 1 HP per second</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extreme</name>
								<cost type="points">150</cost>
								<affects>total</affects>
								<reference>B80</reference>
								<notes>You recover 10 HP per second</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Heals Radiation</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>B80</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Radiation Only</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>B80</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fatigue Recovery</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P70</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fatigue Only</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P70</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Limited: @Advantage@ Only</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>P70</reference>
							</modifier>
							<modifier version="1">
								<name>Only for up to 24 Hours After Absorption</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
							</modifier>
							<reference>B80</reference>
							<notes>Duration is based on weight of absorption victim: weight/150 times 24 hours, maxumim 24 hours</notes>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage version="2">
						<name>Extended Lifespan</name>
						<type>Physical, Exotic</type>
						<levels>3</levels>
						<points_per_level>2</points_per_level>
						<reference>B53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Increased Intelligence</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>iq</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Strength</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Effort</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
							<reference>Sup24</reference>
						</modifier>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Magic Resistance</name>
						<type>Physical</type>
						<levels>4</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1">
							<name>Improved</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
							<reference>B67</reference>
						</modifier>
						<reference>B67</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Shapeshifting (Morph)</name>
						<type>Physical, Exotic</type>
						<levels>25</levels>
						<base_points>100</base_points>
						<points_per_level>1</points_per_level>
						<modifier version="1">
							<name>Costs Youth</name>
							<cost type="percentage">-20</cost>
							<levels>5</levels>
							<affects>base_only</affects>
						</modifier>
						<modifier version="1">
							<name>Flawed</name>
							<cost type="percentage">-10</cost>
							<affects>base_only</affects>
						</modifier>
						<modifier version="1">
							<name>Improvised Forms</name>
							<cost type="percentage">100</cost>
							<affects>base_only</affects>
						</modifier>
						<modifier version="1">
							<name>Mass Conservation</name>
							<cost type="percentage">-20</cost>
							<affects>base_only</affects>
						</modifier>
						<modifier version="1">
							<name>Biologically Explainable and Social Changes Only, Not Attributes, No Age-Based Traits, No Supernatural/Magical Traits</name>
							<cost type="percentage">-30</cost>
							<affects>base_only</affects>
						</modifier>
						<modifier version="1">
							<name>Takes Extra Time</name>
							<cost type="percentage">-10</cost>
							<levels>2</levels>
							<affects>base_only</affects>
						</modifier>
						<reference>B83</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Telecommunication</name>
						<type>Mental/Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Infrared Communication</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Laser Communication</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radio</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1">
							<name>Telesend</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Broadcast</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Short Wave</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Video</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1">
							<name>Racial</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Receive Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Send Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Vague</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional Sound</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Gravity Ripple</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Neutrino</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sonar</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Burst</name>
							<cost type="percentage">30</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FTL</name>
							<cost type="percentage">120</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Secure</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sensie</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<modifier version="1">
							<name>Contact Agent</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Sense-Based (Touch)</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B91</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Clueless</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B126</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="starts with">savoir-faire</name>
							<specialization compare="is anything"></specialization>
							<amount>-4</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Confused</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Curious</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Decreased Dexterity</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>-20</points_per_level>
						<reference>B15</reference>
						<categories>
							<category>Attribute</category>
							<category>Disadvantage</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Decreased Health</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>-10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Attribute</category>
							<category>Disadvantage</category>
						</categories>
						<attribute_bonus>
							<attribute>ht</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Gullibility</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>15</cr>
						<reference>B137</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">merchant</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<prereq_list all="yes">
							<skill_prereq has="no">
								<name compare="is">detect lies</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Hidebound</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B138</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Low Empathy</name>
						<type>Mental</type>
						<base_points>-20</base_points>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">acting</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">carousing</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">criminology</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">detect lies</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">diplomacy</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">enthrallment</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fast-talk</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">interrogation</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leadership</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">merchant</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">politics</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">savoir-faire</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sex appeal</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sociology</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">streetwise</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">oblivious</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
							<advantage_prereq has="no">
								<name compare="is">callous</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
							<advantage_prereq has="no">
								<name compare="is">empathy</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>No Sense of Humor</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>B146</reference>
						<notes>-2 Reaction</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Reprogrammable</name>
						<type>Mental, Exotic</type>
						<base_points>-10</base_points>
						<reference>B150</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>Option: Improve Racial Memory to Active</name>
						<type>Physical</type>
						<notes>With earned or initial points</notes>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Option: Increase Shapeshifting (Morph)</name>
						<type>Physical</type>
						<notes>With earned or initial points</notes>
					</advantage>
					<advantage version="2">
						<name>Sterile</name>
						<type>Physical</type>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Taboo Trait: Fixed Magic Resistance</name>
						<type>Physical</type>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Taboo Trait: Priestly Abilities</name>
						<type>Physical</type>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="yes" type="race">
				<name>Natural Shape</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Damage Resistance</name>
						<type>Physical, Exotic</type>
						<levels>5</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Ablative</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances @Trait@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances any trait</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Healing only</notes>
						</modifier>
						<modifier version="1">
							<name>Can't wear armor</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>Front</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Flexible</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hardened</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Very Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reflection</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Semi-Ablative</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1">
							<name>Tough Skin</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<dr_bonus>
							<location>full_body_except_eyes</location>
							<amount per_level="yes">1</amount>
						</dr_bonus>
					</advantage>
					<advantage version="2">
						<name>Enhanced Move (Swimming: @Move@)</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>Handling Bonus</name>
							<cost type="percentage">5</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B52</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Handling Penalty</name>
							<cost type="percentage">-5</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B52</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Newtonian</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B52</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Road-Bound</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B52</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>All-Out</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cosmic</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>Sup26</reference>
							<notes>Instantaneous Acceleration</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cosmic</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>Sup27</reference>
							<notes>Complete Maneuverability</notes>
						</modifier>
						<reference>B52</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (No Neck)</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<reference>B61</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>No Legs (Aquatic)</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Can't dive</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B145</reference>
						</modifier>
						<modifier version="1">
							<name>Can't armor Body; Moves like a jellyfish</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B145</reference>
						</modifier>
						<reference>B145</reference>
						<notes>Natural environments are inside the Demiplane that Lives and the Deep Ethereal Plane</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>No Manipulators</name>
						<type>Physical</type>
						<base_points>-50</base_points>
						<reference>B145</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<cost_reduction>
							<attribute>st</attribute>
							<percentage>40</percentage>
						</cost_reduction>
						<cost_reduction>
							<attribute>dx</attribute>
							<percentage>40</percentage>
						</cost_reduction>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes" type="race">
			<name>Rogue Nethling</name>
			<advantage_container version="2" open="yes" type="metatrait">
				<name>Constant Traits</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage_container version="2" open="no">
						<name>Absorption</name>
						<advantage version="2">
							<name>Constriction Attack</name>
							<type>Physical, Exotic</type>
							<base_points>15</base_points>
							<modifier version="1">
								<name>Engulphing</name>
								<cost type="percentage">60</cost>
								<affects>total</affects>
								<reference>P45</reference>
							</modifier>
							<modifier version="1">
								<name>No Wounding</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Contact Agent</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Unable to Let Go Voluntarily</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
							</modifier>
							<reference>B43</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Innate Attack (Corrosion)</name>
							<type>Physical, Exotic</type>
							<levels>1</levels>
							<points_per_level>10</points_per_level>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">100</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">40</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">25</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">5</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Contagious</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Mildly</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Contagious</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Highly</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Double Blunt Trauma</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
								<notes>1HP per 10 dmg</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Explosion</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
								<notes>Hot</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Surge</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>3</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">200</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>10</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Side Effect</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Symptoms</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-70</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.1</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Wounding</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B111</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Incendiary</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1">
								<name>Internal</name>
								<cost type="multiplier">0.2</cost>
							</modifier>
							<modifier version="1">
								<name>Cosmic (Irresistible Attack)</name>
								<cost type="percentage">300</cost>
								<affects>total</affects>
							</modifier>
							<reference>B61</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Racial Memory</name>
							<type>Mental, Exotic</type>
							<modifier version="1">
								<name>Passive</name>
								<cost type="points">15</cost>
								<affects>total</affects>
								<reference>B78</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Active</name>
								<cost type="points">40</cost>
								<affects>total</affects>
								<reference>B78</reference>
							</modifier>
							<modifier version="1">
								<name>Immersive</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P70</reference>
							</modifier>
							<reference>B78</reference>
							<notes>This taps the memories of victims killed through absorption</notes>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Reawakened</name>
							<type>Mental, Supernatural</type>
							<base_points>10</base_points>
							<reference>B80</reference>
							<notes>Taps the advantages and skills of victims killed through absorption</notes>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage version="2">
						<name>Extended Lifespan</name>
						<type>Physical, Exotic</type>
						<levels>3</levels>
						<points_per_level>2</points_per_level>
						<reference>B53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Increased Intelligence</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>iq</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Strength</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Effort</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
							<reference>Sup24</reference>
						</modifier>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Magic Resistance</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1">
							<name>Improved</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
							<reference>B67</reference>
						</modifier>
						<reference>B67</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Shapeshifting (Morph)</name>
						<type>Physical, Exotic</type>
						<levels>25</levels>
						<base_points>100</base_points>
						<points_per_level>1</points_per_level>
						<modifier version="1">
							<name>Costs Youth</name>
							<cost type="percentage">-20</cost>
							<levels>5</levels>
							<affects>base_only</affects>
						</modifier>
						<modifier version="1">
							<name>Flawed</name>
							<cost type="percentage">-10</cost>
							<affects>base_only</affects>
						</modifier>
						<modifier version="1">
							<name>Improvised Forms</name>
							<cost type="percentage">100</cost>
							<affects>base_only</affects>
						</modifier>
						<modifier version="1">
							<name>Mass Conservation</name>
							<cost type="percentage">-20</cost>
							<affects>base_only</affects>
						</modifier>
						<modifier version="1">
							<name>Biologically Explainable and Social Changes Only, Not Attributes, No Age-Based Traits, No Supernatural/Magical Traits</name>
							<cost type="percentage">-30</cost>
							<affects>base_only</affects>
						</modifier>
						<modifier version="1">
							<name>Takes Extra Time</name>
							<cost type="percentage">-10</cost>
							<levels>2</levels>
							<affects>base_only</affects>
						</modifier>
						<reference>B83</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Telecommunication</name>
						<type>Mental/Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Infrared Communication</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Laser Communication</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radio</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1">
							<name>Telesend</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Broadcast</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Short Wave</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Video</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1">
							<name>Racial</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Receive Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Send Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Vague</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional Sound</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Gravity Ripple</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Neutrino</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sonar</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Burst</name>
							<cost type="percentage">30</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FTL</name>
							<cost type="percentage">120</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Secure</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sensie</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<modifier version="1">
							<name>Contact Agent</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Sense-Based (Touch)</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B91</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Curious</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Decreased Dexterity</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>-20</points_per_level>
						<reference>B15</reference>
						<categories>
							<category>Attribute</category>
							<category>Disadvantage</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Decreased Health</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>-10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Attribute</category>
							<category>Disadvantage</category>
						</categories>
						<attribute_bonus>
							<attribute>ht</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Enemy (Neth, the Demiplane that Lives)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Weak Individual</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>50% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Equal Individual</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>100% of your starting points</notes>
						</modifier>
						<modifier version="1">
							<name>Powerful Individual</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>&gt;150% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Weak Group</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Medium Group</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<reference>B36</reference>
							<notes>15-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<reference>B36</reference>
							<notes>12-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<reference>B36</reference>
							<notes>9-</notes>
						</modifier>
						<modifier version="1">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<reference>B36</reference>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Large/Powerful Group</name>
							<cost type="points">-30</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Utterly Formidible Group</name>
							<cost type="points">-40</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unknown</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Evil Twin</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Evil Twin</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>More skilled or extra abilities</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Evil Twin</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>More skilled and extra abilities</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Watcher</name>
							<cost type="multiplier">0.25</cost>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rival</name>
							<cost type="multiplier">0.5</cost>
							<reference>B135</reference>
						</modifier>
						<modifier version="1">
							<name>Hunter</name>
							<cost type="multiplier">1</cost>
							<reference>B135</reference>
						</modifier>
						<reference>B135</reference>
						<notes>Neth desires to absorb it's rogue children to gain their memories.  In essence this will kill them.  Neth will only be encountered by returning to it.</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Gullibility</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>15</cr>
						<reference>B137</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">merchant</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<prereq_list all="yes">
							<skill_prereq has="no">
								<name compare="is">detect lies</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
						</prereq_list>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>Option: Improve Racial Memory to Active</name>
						<type>Physical</type>
						<notes>With earned or initial points</notes>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Option: Increase Shapeshifting (Morph)</name>
						<type>Physical</type>
						<notes>With earned or initial points</notes>
					</advantage>
					<advantage version="2">
						<name>Sterile</name>
						<type>Physical</type>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Taboo Trait: Fixed Magic Resistance</name>
						<type>Physical</type>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Taboo Trait: Priestly Abilities</name>
						<type>Physical</type>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="yes" type="race">
				<name>Natural Shape</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Damage Resistance</name>
						<type>Physical, Exotic</type>
						<levels>5</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Ablative</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances @Trait@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances any trait</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Healing only</notes>
						</modifier>
						<modifier version="1">
							<name>Can't wear armor</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>Front</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Flexible</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hardened</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Very Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reflection</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Semi-Ablative</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1">
							<name>Tough Skin</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<dr_bonus>
							<location>full_body_except_eyes</location>
							<amount per_level="yes">1</amount>
						</dr_bonus>
					</advantage>
					<advantage version="2">
						<name>Enhanced Move (Swimming: @Move@)</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>Handling Bonus</name>
							<cost type="percentage">5</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B52</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Handling Penalty</name>
							<cost type="percentage">-5</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B52</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Newtonian</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B52</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Road-Bound</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B52</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>All-Out</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cosmic</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>Sup26</reference>
							<notes>Instantaneous Acceleration</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cosmic</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>Sup27</reference>
							<notes>Complete Maneuverability</notes>
						</modifier>
						<reference>B52</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (No Neck)</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<reference>B61</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>No Legs (Aquatic)</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Can't dive</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B145</reference>
						</modifier>
						<modifier version="1">
							<name>Can't armor Body; Moves like a jellyfish</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B145</reference>
						</modifier>
						<reference>B145</reference>
						<notes>Natural environments are inside the Demiplane that Lives and the Deep Ethereal Plane</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>No Manipulators</name>
						<type>Physical</type>
						<base_points>-50</base_points>
						<reference>B145</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<cost_reduction>
							<attribute>st</attribute>
							<percentage>40</percentage>
						</cost_reduction>
						<cost_reduction>
							<attribute>dx</attribute>
							<percentage>40</percentage>
						</cost_reduction>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
