<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="fmxkv7dw:1nfcakazll4k7" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Leprechaun</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Illusion</name>
					<type>Physical</type>
					<base_points>25</base_points>
					<modifier version="1" enabled="no">
						<name>Extended</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>P95</reference>
						<notes>@Sense@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Independance</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Initiative</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Mental</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Stigmata</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Auditory Only</name>
						<cost type="percentage">-70</cost>
						<affects>total</affects>
						<reference>P95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Static</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>P95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Visual Only</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>P95</reference>
					</modifier>
					<modifier version="1">
						<name>Ranged</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<reference>P94</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Basic Speed</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B17</reference>
					<notes>Each level adds 0.25 to Basic Speed</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount per_level="yes">0.25</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Invisibility</name>
					<type>Mental/Physical, Exotic</type>
					<base_points>40</base_points>
					<modifier version="1" enabled="no">
						<name>Affects Machines</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B63</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can Carry Objects</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Up to No Encumbrance</notes>
					</modifier>
					<modifier version="1">
						<name>Can Carry Objects</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Up to Light Encumbrance</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can Carry Objects</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Up to Medium Encumbrance</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can Carry Objects</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Up to Heavy Encumbrance</notes>
					</modifier>
					<modifier version="1">
						<name>Extended (All Types)</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B63</reference>
					</modifier>
					<modifier version="1">
						<name>Switchable</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
						<reference>B63</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Usually On</name>
						<cost type="percentage">5</cost>
						<affects>total</affects>
						<reference>B63</reference>
						<notes>Turning visible costs 1 FP per second</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Machines Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B63</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Substantial Only</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B63</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Visible Reflection</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B63</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Visible Shadow</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B63</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fringe</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>P56</reference>
					</modifier>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<reference>B63</reference>
					<notes>Usually visible; can become invisible at will</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Luck, Extraordinary</name>
					<type>Mental</type>
					<base_points>30</base_points>
					<modifier version="1" enabled="no">
						<name>Active</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B66</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Aspected</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B66</reference>
						<notes>@Aspect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Defensive</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B66</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Wishing</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P59</reference>
					</modifier>
					<reference>B66</reference>
					<notes>Usable once per 30 minutes of play</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Bad Temper</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>12</cr>
					<reference>B124</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Decreased Move</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>-5</points_per_level>
					<reference>B15</reference>
					<attribute_bonus>
						<attribute>move</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>5</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Dependency (Mana)</name>
					<type>Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>Rarity: Rare</name>
						<cost type="points">-30</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Rarity: Occasional</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Rarity: Common</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1">
						<name>Rarity: Very Common</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Illegal</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1">
						<name>Frequency: Constantly</name>
						<cost type="multiplier">5</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per minute without it</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Hourly</name>
						<cost type="multiplier">4</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per 10 minutes after missing a hourly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Daily</name>
						<cost type="multiplier">3</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per hour after missing a daily dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Weekly</name>
						<cost type="multiplier">2</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per six hours after missing a weekly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Monthly</name>
						<cost type="multiplier">1</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per day after missing a monthly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Seasonally</name>
						<cost type="multiplier">0.33333</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per 3 days after missing a seasonal dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Yearly</name>
						<cost type="multiplier">0.1</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per 2 weeks after missing a yearly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Aging</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
						<reference>B130</reference>
						<notes>Age 2 years for each HP lost due to this dependency</notes>
					</modifier>
					<reference>B130</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Miserliness</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>12</cr>
					<reference>B144</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Minority Group)</name>
					<type>Social</type>
					<base_points>-10</base_points>
					<reference>B155</reference>
					<notes>-2 Reaction from others; +2 Reaction in own group</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Trickster</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<cr>12</cr>
					<reference>B159</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Decreased Size</name>
					<type>Physical</type>
					<levels>2</levels>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
