<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="fc9b5tbn:-1k25khnekdv6f" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Advanced Goblin</name>
			<advantage_container version="2" open="no" type="race">
				<name>Advanced Goblin, Female</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>High TL</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B23</reference>
						<notes>Alternate Technology (Steam-Based)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Infravision</name>
						<type>Physical, Exotic</type>
						<base_points>10</base_points>
						<modifier version="1" enabled="no">
							<name>No normal vision</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B60</reference>
						</modifier>
						<reference>B60</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Reduced Consumption</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1">
							<name>Cast-Iron Stomach</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Food Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Water Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<reference>B80</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Cowardice</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr adj="fright_check_penalty">9</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Decreased Strength</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>-10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Intolerance (Non-Goblins)</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Scope: Common</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Occassional</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Rare</name>
							<cost type="points">-1</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1">
							<name>Scope: Anyone unlike you</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B153</reference>
						<notes>Take care of the young</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Short Lifespan</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>-10</points_per_level>
						<reference>B154</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Social Stigma (Monster)</name>
						<type>Social</type>
						<base_points>-15</base_points>
						<reference>B155</reference>
						<notes>-3 Reaction</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">intimidation</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Social Stigma (Second-Class Citizen)</name>
						<type>Social</type>
						<base_points>-5</base_points>
						<modifier version="1">
							<name>Only Among Goblins</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
						</modifier>
						<reference>B155</reference>
						<notes>-1 Reaction</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>Decreased Size Modifier</name>
						<type>Physical</type>
						<levels>1</levels>
						<categories>
							<category>Feature</category>
						</categories>
						<attribute_bonus>
							<attribute>sm</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Night Vision</name>
						<type>Physical</type>
						<levels>1</levels>
						<reference>F130</reference>
						<notes>Your natural environment is in darkness penalties equal to level; Any divergence from this gives you a penalty to Vision equal to the difference</notes>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Quirks</name>
					<advantage version="2">
						<name>Arms Hang Down to Knees</name>
						<type>Physical</type>
						<base_points>-1</base_points>
					</advantage>
					<advantage version="2">
						<name>Green Skin</name>
						<type>Physical</type>
						<base_points>-1</base_points>
					</advantage>
					<advantage version="2">
						<name>Hates Dwarves and Gnomes</name>
						<type>Physical</type>
						<base_points>-1</base_points>
					</advantage>
					<advantage version="2">
						<name>Pointed Ears</name>
						<type>Physical</type>
						<base_points>-1</base_points>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no" type="race">
				<name>Advanced Goblin, Male</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>High TL</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B23</reference>
						<notes>Alternate Technology (Steam-Based)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Infravision</name>
						<type>Physical, Exotic</type>
						<base_points>10</base_points>
						<modifier version="1" enabled="no">
							<name>No normal vision</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B60</reference>
						</modifier>
						<reference>B60</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Reduced Consumption</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1">
							<name>Cast-Iron Stomach</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Food Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Water Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<reference>B80</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Cowardice</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr adj="fright_check_penalty">9</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Decreased Strength</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>-10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Intolerance (Non-Goblins)</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Scope: Common</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Occassional</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Rare</name>
							<cost type="points">-1</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1">
							<name>Scope: Anyone unlike you</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Paranoia</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sadism</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B152</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Short Lifespan</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>-10</points_per_level>
						<reference>B154</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Social Stigma (Monster)</name>
						<type>Social</type>
						<base_points>-15</base_points>
						<reference>B155</reference>
						<notes>-3 Reaction</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">intimidation</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>Decreased Size Modifier</name>
						<type>Physical</type>
						<levels>1</levels>
						<categories>
							<category>Feature</category>
						</categories>
						<attribute_bonus>
							<attribute>sm</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Night Vision</name>
						<type>Physical</type>
						<levels>1</levels>
						<reference>F130</reference>
						<notes>Your natural environment is in darkness penalties equal to level; Any divergence from this gives you a penalty to Vision equal to the difference</notes>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Quirks</name>
					<advantage version="2">
						<name>Arms Hang Down to Knees</name>
						<type>Physical</type>
						<base_points>-1</base_points>
					</advantage>
					<advantage version="2">
						<name>Green Skin</name>
						<type>Physical</type>
						<base_points>-1</base_points>
					</advantage>
					<advantage version="2">
						<name>Hates Dwarves and Gnomes</name>
						<type>Physical</type>
						<base_points>-1</base_points>
					</advantage>
					<advantage version="2">
						<name>Pointed Ears</name>
						<type>Physical</type>
						<base_points>-1</base_points>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes">
			<name>Primitive Goblin</name>
			<advantage_container version="2" open="no" type="race">
				<name>Primitive Goblin, Female</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Infravision</name>
						<type>Physical, Exotic</type>
						<base_points>10</base_points>
						<modifier version="1" enabled="no">
							<name>No normal vision</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B60</reference>
						</modifier>
						<reference>B60</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Reduced Consumption</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1">
							<name>Cast-Iron Stomach</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Food Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Water Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<reference>B80</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Bad Smell</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<notes>-2 Reaction penalty; Goblins that are taught or forced to bathe regularly do not have this trait</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Cowardice</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr adj="fright_check_penalty">9</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Decreased Strength</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>-10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Intolerance (Non-Goblins)</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Scope: Common</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Occassional</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Rare</name>
							<cost type="points">-1</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1">
							<name>Scope: Anyone unlike you</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Low TL</name>
						<type>Social</type>
						<levels>3</levels>
						<points_per_level>-5</points_per_level>
						<reference>B22</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B153</reference>
						<notes>Take care of the young</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Short Lifespan</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>-10</points_per_level>
						<reference>B154</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Social Stigma (Monster)</name>
						<type>Social</type>
						<base_points>-15</base_points>
						<reference>B155</reference>
						<notes>-3 Reaction</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">intimidation</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Social Stigma (Second-Class Citizen)</name>
						<type>Social</type>
						<base_points>-5</base_points>
						<modifier version="1">
							<name>Only Among Goblins</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
						</modifier>
						<reference>B155</reference>
						<notes>-1 Reaction</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>Decreased Size Modifier</name>
						<type>Physical</type>
						<levels>1</levels>
						<categories>
							<category>Feature</category>
						</categories>
						<attribute_bonus>
							<attribute>sm</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Night Vision</name>
						<type>Physical</type>
						<levels>1</levels>
						<reference>F130</reference>
						<notes>Your natural environment is in darkness penalties equal to level; Any divergence from this gives you a penalty to Vision equal to the difference</notes>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Quirks</name>
					<advantage version="2">
						<name>Arms Hang Down to Knees</name>
						<type>Physical</type>
						<base_points>-1</base_points>
					</advantage>
					<advantage version="2">
						<name>Green Skin</name>
						<type>Physical</type>
						<base_points>-1</base_points>
					</advantage>
					<advantage version="2">
						<name>Hates Dwarves and Gnomes</name>
						<type>Physical</type>
						<base_points>-1</base_points>
					</advantage>
					<advantage version="2">
						<name>Pointed Ears</name>
						<type>Physical</type>
						<base_points>-1</base_points>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no" type="race">
				<name>Primitive Goblin, Male</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Infravision</name>
						<type>Physical, Exotic</type>
						<base_points>10</base_points>
						<modifier version="1" enabled="no">
							<name>No normal vision</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B60</reference>
						</modifier>
						<reference>B60</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Reduced Consumption</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1">
							<name>Cast-Iron Stomach</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Food Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Water Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<reference>B80</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Bad Smell</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<notes>-2 Reaction penalty; Goblins that are taught or forced to bathe regularly do not have this trait</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Cowardice</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr adj="fright_check_penalty">9</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Decreased Strength</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>-10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Intolerance (Non-Goblins)</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Scope: Common</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Occassional</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Rare</name>
							<cost type="points">-1</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1">
							<name>Scope: Anyone unlike you</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Low TL</name>
						<type>Social</type>
						<levels>3</levels>
						<points_per_level>-5</points_per_level>
						<reference>B22</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Paranoia</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sadism</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B152</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Short Lifespan</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>-10</points_per_level>
						<reference>B154</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Social Stigma (Monster)</name>
						<type>Social</type>
						<base_points>-15</base_points>
						<reference>B155</reference>
						<notes>-3 Reaction</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">intimidation</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>Decreased Size Modifier</name>
						<type>Physical</type>
						<levels>1</levels>
						<categories>
							<category>Feature</category>
						</categories>
						<attribute_bonus>
							<attribute>sm</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Night Vision</name>
						<type>Physical</type>
						<levels>1</levels>
						<reference>F130</reference>
						<notes>Your natural environment is in darkness penalties equal to level; Any divergence from this gives you a penalty to Vision equal to the difference</notes>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Quirks</name>
					<advantage version="2">
						<name>Arms Hang Down to Knees</name>
						<type>Physical</type>
						<base_points>-1</base_points>
					</advantage>
					<advantage version="2">
						<name>Green Skin</name>
						<type>Physical</type>
						<base_points>-1</base_points>
					</advantage>
					<advantage version="2">
						<name>Hates Dwarves and Gnomes</name>
						<type>Physical</type>
						<base_points>-1</base_points>
					</advantage>
					<advantage version="2">
						<name>Pointed Ears</name>
						<type>Physical</type>
						<base_points>-1</base_points>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Engineer</name>
			<specialization>Mining</specialization>
			<tech_level/>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>B190</reference>
			<categories>
				<category>Design/Invention</category>
				<category>Engineer</category>
			</categories>
			<prereq_list all="yes">
				<when_tl compare="at_least">5</when_tl>
				<skill_prereq has="yes">
					<name compare="is">mathematics</name>
					<specialization compare="is">applied</specialization>
				</skill_prereq>
			</prereq_list>
			<default>
				<type>Skill</type>
				<name>Explosives</name>
				<specialization>Demolition</specialization>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Geology</name>
				<modifier>-6</modifier>
			</default>
		</skill>
	</skill_list>
</template>
