<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g22w10e5:-hb3b31jso6ro" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Githyanki</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Astral Celerity</name>
					<type>Mental</type>
					<levels>6</levels>
					<points_per_level>6</points_per_level>
					<reference>Psi26</reference>
					<notes>Astral projection ability. Increases move while astral projecting.</notes>
					<categories>
						<category>Astral Projection</category>
						<category>Psionics</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Extended Lifespan</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<points_per_level>2</points_per_level>
					<reference>B53</reference>
					<notes>Mature at 30</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Infravision</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<modifier version="1" enabled="no">
						<name>No normal vision</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B60</reference>
					</modifier>
					<reference>B60</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Unaging</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>Age Control</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B95</reference>
					</modifier>
					<modifier version="1">
						<name>Only While on the Astral</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B95</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Bully</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>12</cr>
					<reference>B125</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Intolerance (Non-Githyanki)</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Scope: Common</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Scope: Occassional</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Scope: Rare</name>
						<cost type="points">-1</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<modifier version="1">
						<name>Scope: Anyone unlike you</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<reference>B140</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Sadism</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<cr>12</cr>
					<reference>B152</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Skinny</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B18</reference>
					<notes>-2 ST vs. knockback</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">disguise</name>
						<specialization compare="is anything"></specialization>
						<amount>-2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">shadowing</name>
						<specialization compare="is anything"></specialization>
						<amount>-2</amount>
					</skill_bonus>
					<prereq_list all="yes">
						<attribute_prereq has="yes" which="ht" compare="at_most">14</attribute_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Monster)</name>
					<type>Social</type>
					<base_points>-15</base_points>
					<reference>B155</reference>
					<notes>-3 Reaction</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">intimidation</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Vow (Never fight other Githyanki)</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Minor</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Major</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Great</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Options</name>
				<advantage version="2">
					<name>75% of Githyanki have psionic abilities of some kind</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Likes to decorate clothing and armor</name>
					<type>Mental</type>
					<levels>0</levels>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Unnatural Features (Rough Yellow Skin, Black Eyes, Pointed Ears)</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>-1</points_per_level>
					<reference>B22</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">disguise</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">shadowing</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">-1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Githyanki, Enemy of the Lich-Queen</name>
			<notes>Any Githyanki rising beyond 500 points will make an enemy of the Lich-Queen and she will send wave after wave of her warriors to kill them; Players of Githyanki PCs have the option to refuse to keep any earned points beyond this limit, or take her and her followers as enemies; This disadvantage can be taken when the PC rises beyond this limit, giving the normal extra points to spend, since it was planned from the beginning</notes>
			<advantage version="2">
				<name>Enemy (The Githyanki Lich-Queen and All of her Followers)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>Weak Individual</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B135</reference>
					<notes>50% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Equal Individual</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B135</reference>
					<notes>100% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Powerful Individual</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
					<reference>B135</reference>
					<notes>&gt;150% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Weak Group</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Medium Group</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears almost all the time</name>
					<cost type="multiplier">3</cost>
					<reference>B36</reference>
					<notes>15-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite often</name>
					<cost type="multiplier">2</cost>
					<reference>B36</reference>
					<notes>12-</notes>
				</modifier>
				<modifier version="1">
					<name>Appears fairly often</name>
					<cost type="multiplier">1</cost>
					<reference>B36</reference>
					<notes>9-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite rarely</name>
					<cost type="multiplier">0.5</cost>
					<reference>B36</reference>
					<notes>6-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Large/Powerful Group</name>
					<cost type="points">-30</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1">
					<name>Utterly Formidible Group</name>
					<cost type="points">-40</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unknown</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Evil Twin</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Evil Twin</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B135</reference>
					<notes>More skilled or extra abilities</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Evil Twin</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B135</reference>
					<notes>More skilled and extra abilities</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Watcher</name>
					<cost type="multiplier">0.25</cost>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Rival</name>
					<cost type="multiplier">0.5</cost>
					<reference>B135</reference>
				</modifier>
				<modifier version="1">
					<name>Hunter</name>
					<cost type="multiplier">1</cost>
					<reference>B135</reference>
				</modifier>
				<reference>B135</reference>
				<notes>Oh, and by the way, she's a demi-god</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Githyanki, Optional Abilities</name>
			<advantage version="2">
				<name>Jumper (World)</name>
				<type>Mental, Supernatural</type>
				<base_points>100</base_points>
				<modifier version="1" enabled="no">
					<name>Extra Carrying Capacity</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B64</reference>
					<notes>Up to Light Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extra Carrying Capacity</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B64</reference>
					<notes>Up to Medium Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extra Carrying Capacity</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
					<reference>B64</reference>
					<notes>Up to Heavy Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extra Carrying Capacity</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B64</reference>
					<notes>Up to Extra-Heavy Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>New Worlds</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Omni-Jump</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Tracking</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Tunnel</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Warp Jump</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cannot Escort</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cannot Follow</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Drift</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited Jump</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Maximum Range</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Naked</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>B65</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Stunned</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B65</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Interplanar</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P57</reference>
				</modifier>
				<modifier version="1">
					<name>Interplanar Only</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P57</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reliable</name>
					<cost type="percentage">5</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>P57</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited Access</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P57</reference>
					<notes>@Worlds@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Projection</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>P58</reference>
					<notes>Can't Affect</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Projection</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P58</reference>
					<notes>Can Affect</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Projection</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>P58</reference>
					<notes>Physical</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Special Movement</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P58</reference>
					<notes>@Movement@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Special Portal</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P58</reference>
					<notes>@Portal@</notes>
				</modifier>
				<modifier version="1">
					<name>Magical</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<reference>B64</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
</template>
