<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g22w10e5:-hb3b31jso6ro" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Crystallinus</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>360&#176; Vision</name>
					<type>Physical, Exotic</type>
					<base_points>25</base_points>
					<modifier version="1" enabled="no">
						<name>Easy to hit </name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B34</reference>
						<notes>Others can target your eyes at -6</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Panoptic 1</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>P39</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Panoptic 2</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
						<reference>P39</reference>
					</modifier>
					<reference>B34</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>5</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full_body_except_eyes</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Doesn't Breathe</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<modifier version="1" enabled="no">
						<name>Gills</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Gills</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Suffocates in air</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Absorption</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 25 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 50 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 100 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 200 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 300 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Combustion</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<reference>B49</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Doesn't Eat or Drink</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<reference>B50</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Extra Hit Points</name>
					<type>Physical</type>
					<levels>10</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>hp</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Homogenous)</name>
					<type>Physical, Exotic</type>
					<base_points>40</base_points>
					<reference>B60</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Blood)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Eyes)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Head)</name>
					<type>Physical, Exotic</type>
					<base_points>7</base_points>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Neck)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Magical Powers</name>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>FP Only From ER</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
					</modifier>
					<advantage version="2">
						<name>Flight</name>
						<type>Physical, Exotic</type>
						<base_points>40</base_points>
						<modifier version="1" enabled="no">
							<name>Newtonian Space Flight</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Space Flight</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cannot Hover</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Controlled Gliding</name>
							<cost type="percentage">-45</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Gliding</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Lighter Than Air</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Low Ceiling</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B56</reference>
							<notes>30'</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Low Ceiling</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B56</reference>
							<notes>10'</notes>
						</modifier>
						<modifier version="1">
							<name>Low Ceiling</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B56</reference>
							<notes>5'</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Small Wings</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Space Flight Only</name>
							<cost type="percentage">-75</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Winged</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Planetary</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>P50</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Surface</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P50</reference>
						</modifier>
						<modifier version="1">
							<name>Costs FP</name>
							<cost type="percentage">-5</cost>
							<levels>2</levels>
							<affects>total</affects>
						</modifier>
						<reference>B56</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Healing</name>
						<type>Mental, Exotic</type>
						<base_points>30</base_points>
						<ranged_weapon>
							<damage>Special</damage>
							<usage>Recharge Beam</usage>
							<accuracy>3</accuracy>
							<range>100/10</range>
							<rate_of_fire>1</rate_of_fire>
							<recoil>1</recoil>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Innate Attack</name>
								<specialization>Beam</specialization>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Innate Attack</name>
								<modifier>-2</modifier>
							</default>
						</ranged_weapon>
						<modifier version="1" enabled="no">
							<name>Faith Healing</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B59</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Xenohealing</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B59</reference>
							<notes>All Mammals</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Xenohealing</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>B59</reference>
							<notes>All Earthly Life</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Xenohealing</name>
							<cost type="percentage">60</cost>
							<affects>total</affects>
							<reference>B59</reference>
							<notes>All Carbon-Based Life</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Xenohealing</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B59</reference>
							<notes>Anything Alive</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Xenohealing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B59</reference>
							<notes>Anything Animate</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Disease Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B59</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Injuries Only</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B59</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Own Race Only</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B59</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Psychic Healing</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B59</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Affects Self</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P51</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cure Affliction</name>
							<cost type="percentage">60</cost>
							<affects>total</affects>
							<reference>P51</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Affliction Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P51</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Capped</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>P51</reference>
							<notes>2 FP</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Capped</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P51</reference>
							<notes>4 FP</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Capped</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>P51</reference>
							<notes>6 FP</notes>
						</modifier>
						<modifier version="1">
							<name>Capped</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>P51</reference>
							<notes>8 FP</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Capped</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>P51</reference>
							<notes>10 FP</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Empathic</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P51</reference>
						</modifier>
						<modifier version="1">
							<name>Ranged</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Heals ER Only</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<reference>B59</reference>
						<notes>1:1 transfer of ER; takes the form of a beam of light</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Illusion</name>
						<type>Physical</type>
						<base_points>25</base_points>
						<modifier version="1" enabled="no">
							<name>Extended</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P95</reference>
							<notes>@Sense@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Independance</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Initiative</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Mental</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Stigmata</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Auditory Only</name>
							<cost type="percentage">-70</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Static</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1">
							<name>Visual Only</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1">
							<name>Costs FP</name>
							<cost type="percentage">-5</cost>
							<levels>4</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Link (Telekinesis)</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>P94</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Innate Attack (Burn)</name>
						<type>Physical, Exotic</type>
						<levels>8</levels>
						<points_per_level>5</points_per_level>
						<ranged_weapon>
							<damage>1d burn</damage>
							<accuracy>3</accuracy>
							<range>100/10</range>
							<rate_of_fire>1</rate_of_fire>
							<recoil>1</recoil>
							<default>
								<type>Skill</type>
								<name>Innate Attack</name>
								<specialization>Beam</specialization>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Innate Attack</name>
								<modifier>-2</modifier>
							</default>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
						</ranged_weapon>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">100</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 sec</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">50</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>10 sec</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">40</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 min</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 hr</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 day</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">50</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 sec; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">25</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>10 sec; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 min; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 hr; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">5</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 day; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Contagious</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>Mildly</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Contagious</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>Highly</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Double Blunt Trauma</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B104</reference>
							<notes>1HP per 10 dmg</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Explosion</name>
							<cost type="percentage">50</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fragmentation</name>
							<cost type="percentage">15</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fragmentation</name>
							<cost type="percentage">15</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
							<notes>Hot</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radiation</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Surge</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>2</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>3</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>5</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">200</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>10</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Side Effect</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B109</reference>
							<notes>@Effect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Symptoms</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B109</reference>
							<notes>@Effect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.5</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.2</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-70</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.1</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Wounding</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B111</reference>
						</modifier>
						<modifier version="1">
							<name>Costs FP</name>
							<cost type="percentage">-5</cost>
							<levels>16</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Variable</name>
							<cost type="percentage">5</cost>
							<affects>total</affects>
						</modifier>
						<reference>B61</reference>
						<notes>This is a tight-beam buring attack</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Regeneration</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Slow</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per 12 hours</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Regular</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per hour</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fast</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per minute</notes>
						</modifier>
						<modifier version="1">
							<name>Very Fast</name>
							<cost type="points">100</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extreme</name>
							<cost type="points">150</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 10 HP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Heals Radiation</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radiation Only</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fatigue Recovery</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fatigue Only</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited: @Advantage@ Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1">
							<name>Costs FP (per second)</name>
							<cost type="percentage">-10</cost>
							<levels>7</levels>
							<affects>total</affects>
						</modifier>
						<reference>B80</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Telecommunication</name>
						<type>Mental/Physical, Exotic</type>
						<modifier version="1">
							<name>Infrared Communication</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Laser Communication</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radio</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Telesend</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Broadcast</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Short Wave</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1">
							<name>Video</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Racial</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Receive Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Send Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Vague</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional Sound</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Gravity Ripple</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Neutrino</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sonar</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Burst</name>
							<cost type="percentage">30</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FTL</name>
							<cost type="percentage">120</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Secure</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sensie</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<modifier version="1">
							<name>Costs FP</name>
							<cost type="percentage">-5</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<reference>B91</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Telekinesis</name>
						<type>Mental/Physical, Exotic</type>
						<levels>10</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Magnetic</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B92</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Visible</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B92</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Effort</name>
							<cost type="percentage">400</cost>
							<affects>total</affects>
							<reference>P83</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Animation</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P83</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Animation</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>P83</reference>
							<notes>No Flight</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Attraction</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>P83</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Repulsion</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>P83</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Attraction/Repulsion</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>P83</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Lift Only</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P83</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Move Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P83</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Animate Life-forms</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>Sup28</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Animate Life-forms</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>Sup28</reference>
							<notes>Partial</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Damage</name>
							<cost type="percentage">900</cost>
							<affects>total</affects>
							<reference>Sup29</reference>
						</modifier>
						<modifier version="1">
							<name>Costs FP</name>
							<cost type="percentage">-5</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Link (Illusion)</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B92</reference>
						<notes>Since this is the only means of manipulating objects, this determines encumbrance and damage for striking in the tables on the character sheet</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute limitation="lifting_only">st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute limitation="striking_only">st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Pressure Support</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<points_per_level>5</points_per_level>
					<reference>B77</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Metabolic Hazards</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Sealed</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<reference>B82</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Solar Energy</name>
					<advantage version="2">
						<name>Energy Reserve (Magical)</name>
						<type>Physical, Exotic</type>
						<levels>20</levels>
						<points_per_level>3</points_per_level>
						<modifier version="1" enabled="no">
							<name>Abilities Only</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>P119</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One Power</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P117</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Slow Recharge</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P117</reference>
							<notes>1/hour</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Slow Recharge</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>P117</reference>
							<notes>1/day</notes>
						</modifier>
						<modifier version="1">
							<name>Special Recharge</name>
							<cost type="percentage">-70</cost>
							<affects>total</affects>
							<reference>P117</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Special Recharge</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>P117</reference>
							<notes>1/s bleed</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Stunts Only</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>P117</reference>
						</modifier>
						<reference>P119</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Regeneration</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Slow</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per 12 hours</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Regular</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per hour</notes>
						</modifier>
						<modifier version="1">
							<name>Fast</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per minute</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Fast</name>
							<cost type="points">100</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extreme</name>
							<cost type="points">150</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 10 HP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Heals Radiation</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radiation Only</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fatigue Recovery</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fatigue Only</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited: @Advantage@ Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1">
							<name>ER Only</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Only in Direct Sunlight</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Magical</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Builds on Regular Regeneration</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
						</modifier>
						<reference>B80</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Regeneration</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Slow</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per 12 hours</notes>
						</modifier>
						<modifier version="1">
							<name>Regular</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per hour</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fast</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per minute</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Fast</name>
							<cost type="points">100</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extreme</name>
							<cost type="points">150</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 10 HP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Heals Radiation</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radiation Only</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fatigue Recovery</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fatigue Only</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited: @Advantage@ Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1">
							<name>ER Only</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Only in Torchlight or Greater</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Magical</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B80</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Regeneration</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Slow</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per 12 hours</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Regular</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per hour</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fast</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per minute</notes>
						</modifier>
						<modifier version="1">
							<name>Very Fast</name>
							<cost type="points">100</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extreme</name>
							<cost type="points">150</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 10 HP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Heals Radiation</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radiation Only</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fatigue Recovery</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fatigue Only</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited: @Advantage@ Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1">
							<name>ER Only</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Only in Direct Sunlight</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Only in Full Daylight</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Magical</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Builds on Fast Regeneration</name>
							<cost type="points">-50</cost>
							<affects>total</affects>
						</modifier>
						<reference>B80</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Telescopic Vision</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Targeting</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B92</reference>
					</modifier>
					<reference>B92</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Unaging</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>Age Control</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B95</reference>
					</modifier>
					<reference>B95</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Vacuum Support</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B96</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Cannot Speak (Mute)</name>
					<type>Physical</type>
					<base_points>-25</base_points>
					<reference>B125</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>10</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Fragile (Brittle)</name>
					<type>Physical, Exotic</type>
					<base_points>-15</base_points>
					<reference>B136</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>No Manipulators</name>
					<type>Physical</type>
					<base_points>-50</base_points>
					<reference>B145</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<cost_reduction>
						<attribute>st</attribute>
						<percentage>40</percentage>
					</cost_reduction>
					<cost_reduction>
						<attribute>dx</attribute>
						<percentage>40</percentage>
					</cost_reduction>
				</advantage>
				<advantage version="2">
					<name>No Sense of Smell/Taste</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B146</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Numb</name>
					<type>Physical</type>
					<base_points>-20</base_points>
					<reference>B146</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Scotophobia (Darkness)</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<cr>6</cr>
					<reference>B149</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Monster)</name>
					<type>Social</type>
					<base_points>-15</base_points>
					<reference>B155</reference>
					<notes>-3 Reaction; People often try to kill you for the crystals your body is made of</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">intimidation</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Unhealing (Total)</name>
					<type>Physical, Exotic</type>
					<base_points>-30</base_points>
					<reference>B160</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Decreased Size</name>
					<type>Physical</type>
					<levels>4</levels>
					<reference>B19</reference>
					<categories>
						<category>Feature</category>
					</categories>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Neither Has Nor Can Spend FP</name>
					<type>Physical</type>
					<categories>
						<category>Feature</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>No Legs (Aerial)</name>
					<type>Physical, Exotic</type>
					<reference>B145</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="yes">
							<name compare="is">flight</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Options</name>
				<advantage version="2">
					<name>DR may vary up or down by up to 2 levels</name>
					<type>Physical</type>
				</advantage>
				<advantage version="2">
					<name>HP: May vary from 1 to 20</name>
					<type>Physical</type>
				</advantage>
				<advantage version="2">
					<name>Telekinesis: May vary from 1 to 20</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Perks</name>
				<advantage version="2">
					<name>Eye for Distance</name>
					<type>Mental</type>
					<base_points>1</base_points>
					<reference>PU2:13</reference>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
