<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="fmxkv7dw:1nfcakazll4k7" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Brownie</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Basic Speed 0.75</name>
					<type>Physical</type>
					<base_points>15</base_points>
					<reference>B15</reference>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount>0.75</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Silence</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Dynamic</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>P76</reference>
					</modifier>
					<reference>B85</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">stealth</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Warp</name>
					<type>Mental, Supernatural</type>
					<base_points>100</base_points>
					<modifier version="1" enabled="no">
						<name>Blind</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B98</reference>
					</modifier>
					<modifier version="1">
						<name>Extra Carrying Capacity</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
						<reference>B98</reference>
						<notes>Up to Light Encumbrance</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extra Carrying Capacity</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B98</reference>
						<notes>Up to Medium Encumbrance</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extra Carrying Capacity</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
						<reference>B98</reference>
						<notes>Up to Heavy Encumbrance</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extra Carrying Capacity</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B98</reference>
						<notes>Up to Extra-Heavy Encumbrance</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reliable</name>
						<cost type="percentage">5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B98</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Warp Jump</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
						<reference>B98</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hyperjump</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B98</reference>
						<notes>Speed of light</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hyperjump</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B98</reference>
						<notes>One light-year per day</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Naked</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B99</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Range Limit</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B99</reference>
						<notes>10 yards</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Range Limit</name>
						<cost type="percentage">-45</cost>
						<affects>total</affects>
						<reference>B99</reference>
						<notes>20 yards</notes>
					</modifier>
					<modifier version="1">
						<name>Range Limit</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B99</reference>
						<notes>100 yards</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Range Limit</name>
						<cost type="percentage">-35</cost>
						<affects>total</affects>
						<reference>B99</reference>
						<notes>500 yards</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Range Limit</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B99</reference>
						<notes>2 miles</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Range Limit</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B99</reference>
						<notes>10 miles</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Range Limit</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B99</reference>
						<notes>100 miles</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Range Limit</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>B99</reference>
						<notes>1000 miles</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Range Limit</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B99</reference>
						<notes>10000 miles</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Range Limit</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>B99</reference>
						<notes>100000 miles</notes>
					</modifier>
					<modifier version="1">
						<name>Blink</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
						<reference>P89</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Strain</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
						<reference>P89</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Tracking</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>P89</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Tunnel</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P89</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Tunnel</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>P89</reference>
						<notes>After teleport</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Anchored</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P89</reference>
						<notes>Changable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Anchored</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>P89</reference>
						<notes>Item</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Anchored</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>P89</reference>
						<notes>Fixed Site</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Blind Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P89</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Drift</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>P89</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Projection</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P58</reference>
						<notes>Can't Affect</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Projection</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>P58</reference>
						<notes>Can use abilities</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Portal</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>P89</reference>
						<notes>@Portal@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Mental Carrying Capacity</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>Sup29</reference>
						<notes>MBL: @MBL@ lb</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Rapid Fire</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>Sup29</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Telekinetic Carrying Capacity</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>Sup29</reference>
						<notes>TBL: @TBL@ lb</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Exoteleport</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>Sup30</reference>
					</modifier>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>No Signature</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B97</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Decreased Move</name>
					<type>Physical</type>
					<levels>5</levels>
					<points_per_level>-5</points_per_level>
					<reference>B15</reference>
					<attribute_bonus>
						<attribute>move</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>6</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Honesty</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>6</cr>
					<reference>B138</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Shyness (Mild)</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B154</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">acting</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">carousing</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">diplomacy</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">fast-talk</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">intimidation</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">leadership</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">merchant</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">panhandling</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">performance</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">politics</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">public speaking</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">savoir-faire</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sex appeal</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">streetwise</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">teaching</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Minority Group)</name>
					<type>Social</type>
					<base_points>-10</base_points>
					<reference>B155</reference>
					<notes>-2 Reaction from others; +2 Reaction in own group</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Trickster</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<cr>12</cr>
					<reference>B159</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Decreased Size</name>
					<type>Physical</type>
					<levels>6</levels>
					<notes>Height: as ST+6, feet become inches, adjust SM if needed; Weight: as ST+6, divide result by 1000</notes>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Perks</name>
				<advantage version="2">
					<name>Can wear human-sized magic rings like a belt</name>
					<type>Physical</type>
					<base_points>1</base_points>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
