<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g22w10e5:-hb3b31jso6ro" version="1">
	<advantage_list>
		<advantage_container version="2" open="no" type="race">
			<name>Yugoloth, Greater</name>
			<advantage_container version="2" open="yes">
				<name>Advantages</name>
				<advantage version="2">
					<name>Injury Tolerance (Damage Reduction)</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<points_per_level>25</points_per_level>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Electricity and Gas</notes>
					</modifier>
					<reference>P53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Damage Reduction) 100</name>
					<type>Physical, Exotic</type>
					<base_points>300</base_points>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Non-Magica Physical</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1">
						<name>Cosmic (Only injured if divided damage is at least 1)</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Limited (Acid, Heat/Fire and Poison)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<reference>P53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1">
						<name>Poison</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Spell-Like Powers</name>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<advantage version="2">
						<name>Alter Self: Shapeshifting (Morph)</name>
						<type>Physical, Exotic</type>
						<base_points>100</base_points>
						<modifier version="1">
							<name>Must Stay Within 1 SM of Normal</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>No Attribute or Mental Changes, No Extra Attacks, Physical Changes Only</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B83</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no" type="alternative_abilities">
						<name>Animate Dead</name>
						<notes>Some baatezu may have larger numbers of undead to call upon; simply add one of the group options if required</notes>
						<advantage version="2">
							<name>Ally (Mummy)</name>
							<type>Social</type>
							<modifier version="1">
								<name>Point total</name>
								<cost type="points">1</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>25% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">2</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>50% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">3</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>75% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>100% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>150% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears constantly</name>
								<cost type="multiplier">4</cost>
								<reference>B36</reference>
								<notes>No roll required</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears almost all the time</name>
								<cost type="multiplier">3</cost>
								<reference>B36</reference>
								<notes>15-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite often</name>
								<cost type="multiplier">2</cost>
								<reference>B36</reference>
								<notes>12-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears fairly often</name>
								<cost type="multiplier">1</cost>
								<reference>B36</reference>
								<notes>9-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite rarely</name>
								<cost type="multiplier">0.5</cost>
								<reference>B36</reference>
								<notes>6-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 6-10</name>
								<cost type="multiplier">6</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 11-20</name>
								<cost type="multiplier">8</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 21-50</name>
								<cost type="multiplier">10</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 51-100</name>
								<cost type="multiplier">12</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 101-1000</name>
								<cost type="multiplier">18</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 1001-10000</name>
								<cost type="multiplier">24</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 10001-100000</name>
								<cost type="multiplier">30</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 100001-1000000</name>
								<cost type="multiplier">36</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Minion</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1">
								<name>Minion</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>IQ 0 or Slave Mentality</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Abilities</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>@Abilities@</notes>
							</modifier>
							<modifier version="1">
								<name>Summonable (Different Individual Each Time)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Unwilling</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Favor</name>
								<cost type="multiplier">0.2</cost>
								<reference>B55</reference>
							</modifier>
							<modifier version="1">
								<name>Ranged</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Cosmic (No Reaction Roll Required)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Requires Dead Bodies to Put Summoned Spirits in</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Reduced Range (x1/10)</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
							</modifier>
							<reference>B36</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Ally (Skeleton)</name>
							<type>Social</type>
							<modifier version="1">
								<name>Point total</name>
								<cost type="points">1</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>25% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">2</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>50% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">3</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>75% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>100% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>150% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears constantly</name>
								<cost type="multiplier">4</cost>
								<reference>B36</reference>
								<notes>No roll required</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears almost all the time</name>
								<cost type="multiplier">3</cost>
								<reference>B36</reference>
								<notes>15-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite often</name>
								<cost type="multiplier">2</cost>
								<reference>B36</reference>
								<notes>12-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears fairly often</name>
								<cost type="multiplier">1</cost>
								<reference>B36</reference>
								<notes>9-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite rarely</name>
								<cost type="multiplier">0.5</cost>
								<reference>B36</reference>
								<notes>6-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 6-10</name>
								<cost type="multiplier">6</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 11-20</name>
								<cost type="multiplier">8</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 21-50</name>
								<cost type="multiplier">10</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 51-100</name>
								<cost type="multiplier">12</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 101-1000</name>
								<cost type="multiplier">18</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 1001-10000</name>
								<cost type="multiplier">24</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 10001-100000</name>
								<cost type="multiplier">30</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 100001-1000000</name>
								<cost type="multiplier">36</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Minion</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1">
								<name>Minion</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>IQ 0 or Slave Mentality</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Abilities</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>@Abilities@</notes>
							</modifier>
							<modifier version="1">
								<name>Summonable (Different Individual Each Time)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Unwilling</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Favor</name>
								<cost type="multiplier">0.2</cost>
								<reference>B55</reference>
							</modifier>
							<modifier version="1">
								<name>Ranged</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Cosmic (No Reaction Roll Required)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Requires Dead Bodies to Put Summoned Spirits in</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Reduced Range (x1/10)</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
							</modifier>
							<reference>B36</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Ally (Zombie)</name>
							<type>Social</type>
							<modifier version="1">
								<name>Point total</name>
								<cost type="points">1</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>25% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">2</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>50% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">3</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>75% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>100% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>150% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears constantly</name>
								<cost type="multiplier">4</cost>
								<reference>B36</reference>
								<notes>No roll required</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears almost all the time</name>
								<cost type="multiplier">3</cost>
								<reference>B36</reference>
								<notes>15-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite often</name>
								<cost type="multiplier">2</cost>
								<reference>B36</reference>
								<notes>12-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears fairly often</name>
								<cost type="multiplier">1</cost>
								<reference>B36</reference>
								<notes>9-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite rarely</name>
								<cost type="multiplier">0.5</cost>
								<reference>B36</reference>
								<notes>6-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 6-10</name>
								<cost type="multiplier">6</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 11-20</name>
								<cost type="multiplier">8</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 21-50</name>
								<cost type="multiplier">10</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 51-100</name>
								<cost type="multiplier">12</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 101-1000</name>
								<cost type="multiplier">18</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 1001-10000</name>
								<cost type="multiplier">24</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 10001-100000</name>
								<cost type="multiplier">30</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 100001-1000000</name>
								<cost type="multiplier">36</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Minion</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1">
								<name>Minion</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>IQ 0 or Slave Mentality</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Abilities</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>@Abilities@</notes>
							</modifier>
							<modifier version="1">
								<name>Summonable (Different Individual Each Time)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Unwilling</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Favor</name>
								<cost type="multiplier">0.2</cost>
								<reference>B55</reference>
							</modifier>
							<modifier version="1">
								<name>Ranged</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Cosmic (No Reaction Roll Required)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Requires Dead Bodies to Put Summoned Spirits in</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Reduced Range (x1/10)</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
							</modifier>
							<reference>B36</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage_container version="2" open="no">
						<name>Cause Disease</name>
						<modifier version="1">
							<name>Symptoms (Coughing after 1/3 FP)</name>
							<cost type="percentage">60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Increased Immunity 4</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<notes>Anyone that resists is permanently immune: this is a viral infection</notes>
						</modifier>
						<advantage version="2">
							<name>Innate Attack (Fatigue) 0d+1</name>
							<type>Physical, Exotic</type>
							<base_points>10</base_points>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">100</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">40</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">25</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr; Resistable</notes>
							</modifier>
							<modifier version="1">
								<name>Cyclic</name>
								<cost type="percentage">5</cost>
								<levels>18</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Contagious</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Mildly</notes>
							</modifier>
							<modifier version="1">
								<name>Contagious</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Highly</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Explosion</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
								<notes>Hot</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Surge</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>3</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">200</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>10</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Side Effect</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Symptoms</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-70</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.1</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Wounding</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B111</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Dehydration</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Drowning</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Freezing</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Missed Sleep</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Starvation</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Suffocation</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Incendiary</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1">
								<name>0d+1</name>
								<cost type="multiplier">0.25</cost>
							</modifier>
							<modifier version="1">
								<name>Fixed Delay (1 Day)</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Follow-Up (Malediction-Enhanced Innate Attack (Fatigue))</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Resistible (HT-5)</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
							</modifier>
							<reference>B61</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Innate Attack (Fatigue) 0d+1</name>
							<type>Physical, Exotic</type>
							<base_points>10</base_points>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">100</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">40</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">25</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">5</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Contagious</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Mildly</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Contagious</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Highly</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Explosion</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
								<notes>Hot</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Surge</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>3</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">200</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>10</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Side Effect</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Symptoms</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-70</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.1</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Wounding</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B111</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Dehydration</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Drowning</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Freezing</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Missed Sleep</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Starvation</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Suffocation</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Incendiary</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1">
								<name>0d+1</name>
								<cost type="multiplier">0.25</cost>
							</modifier>
							<modifier version="1">
								<name>Fixed Delay (1 Day)</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Malediction (Speed/Range Table)</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
							</modifier>
							<reference>B61</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage version="2">
						<name>Charm Person: Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Disadvantage (Severe Delusion ("The alu-fiend is my close, trusted friend"))</name>
							<cost type="percentage">15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Malediction (As Regular Spell)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Gate: Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Advantage (Jumper (World); Interplanar Only, +0%; Extra Heavy Encumbrance, +50%)</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Summons Non-Specific Targets</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Malediction (As Regular Spell)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Resisted by Will</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Only Affects @Specific Yugoloth Type@</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Only Affects @Class of Yugoloth@</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>World-Spanning Only (Interplanar)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Cosmic (Required for World-Spanning)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Multiple Targets</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<notes>Please note, most Yugoloth will not try to resist this; They love being summoned off their home plane; On the other hand, most Yugoloth avoid using this power, because they don't like the problems that can be caused by introducing more of their comrades</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Improved Phantasmal Force: Illusion</name>
						<type>Physical</type>
						<base_points>25</base_points>
						<modifier version="1" enabled="no">
							<name>Extended</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P95</reference>
							<notes>@Sense@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Independance</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Initiative</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Mental</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Stigmata</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Auditory Only</name>
							<cost type="percentage">-70</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Static</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Visual Only</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1">
							<name>Ranged</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Area Effect (8 Yard Radius)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Minor Sounds Only (No Speech)</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
						</modifier>
						<reference>P94</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Produce Flame: Create (Fire)</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Destruction</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P94</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Destruction Only</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P94</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transmutation</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P94</reference>
							<notes>@Category@ to @Category@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transmutation only</name>
							<cost type="percentage">-100</cost>
							<affects>total</affects>
							<reference>P94</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specific item</name>
							<cost type="multiplier">1</cost>
							<reference>P92</reference>
						</modifier>
						<modifier version="1">
							<name>Small category</name>
							<cost type="multiplier">2</cost>
							<reference>P92</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Medium category</name>
							<cost type="multiplier">4</cost>
							<reference>P92</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Large category</name>
							<cost type="multiplier">8</cost>
							<reference>P92</reference>
						</modifier>
						<modifier version="1">
							<name>Ranged</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Requires Oxygen</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
						</modifier>
						<reference>P92</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no" type="alternative_abilities">
						<name>Teleport Without Error</name>
						<advantage version="2">
							<name>Jumper (World)</name>
							<type>Mental, Supernatural</type>
							<base_points>100</base_points>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B64</reference>
								<notes>Up to Light Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B64</reference>
								<notes>Up to Medium Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">30</cost>
								<affects>total</affects>
								<reference>B64</reference>
								<notes>Up to Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B64</reference>
								<notes>Up to Extra-Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>New Worlds</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Omni-Jump</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tracking</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tunnel</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Warp Jump</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cannot Escort</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cannot Follow</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1">
								<name>Drift</name>
								<cost type="percentage">-15</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Limited Jump</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Maximum Range</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Naked</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B65</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Stunned</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B65</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Interplanar</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P57</reference>
							</modifier>
							<modifier version="1">
								<name>Interplanar Only</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P57</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Reliable</name>
								<cost type="percentage">5</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>P57</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Limited Access</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P57</reference>
								<notes>@Worlds@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Can't Affect</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Can Affect</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Physical</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Movement</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>@Movement@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Portal</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>@Portal@</notes>
							</modifier>
							<reference>B64</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Warp</name>
							<type>Mental, Supernatural</type>
							<base_points>100</base_points>
							<modifier version="1" enabled="no">
								<name>Blind</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B98</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Up to Light Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Up to Medium Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">30</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Up to Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Up to Extra-Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Reliable</name>
								<cost type="percentage">5</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B98</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Warp Jump</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B98</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hyperjump</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Speed of light</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hyperjump</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>One light-year per day</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Naked</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B99</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>10 yards</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-45</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>20 yards</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>100 yards</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-35</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>500 yards</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>2 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>10 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>100 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-15</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>1000 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>10000 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>100000 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Blink</name>
								<cost type="percentage">25</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Strain</name>
								<cost type="percentage">25</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tracking</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tunnel</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tunnel</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>After teleport</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Anchored</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>Changable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Anchored</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>Item</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Anchored</name>
								<cost type="percentage">-80</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>Fixed Site</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Blind Only</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Drift</name>
								<cost type="percentage">-15</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Can't Affect</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Can use abilities</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Portal</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>@Portal@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Mental Carrying Capacity</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>Sup29</reference>
								<notes>MBL: @MBL@ lb</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Rapid Fire</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>Sup29</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Telekinetic Carrying Capacity</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>Sup29</reference>
								<notes>TBL: @TBL@ lb</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Exoteleport</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>Sup30</reference>
							</modifier>
							<modifier version="1">
								<name>Cosmic (No Die Roll Required)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
							</modifier>
							<reference>B97</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
				</advantage_container>
				<advantage version="2">
					<name>Universal Translation: Modular Abilities (Telepathic Learning)</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<base_points>5</base_points>
					<points_per_level>4</points_per_level>
					<modifier version="1" enabled="no">
						<name>Physical Only</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Physical</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Only</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Virtual</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B71</reference>
						<notes>@Realm@</notes>
					</modifier>
					<modifier version="1">
						<name>Spoken Languages Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Reduced Time</name>
						<cost type="percentage">20</cost>
						<levels>3</levels>
						<affects>total</affects>
					</modifier>
					<reference>Psi16</reference>
					<notes>Baatezu automatically understand and can speak any language; The level of Reduced Time is high enough to make the switch from language to language an instantaneous free action</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Greed</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<cr>9</cr>
					<reference>B137</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Reputation (Betrayer)</name>
					<type>Social</type>
					<levels>2</levels>
					<points_per_level>-5</points_per_level>
					<modifier version="1">
						<name>People Affected</name>
						<cost type="multiplier">1</cost>
						<reference>B27</reference>
						<notes>Almost everyone</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">0.67</cost>
						<reference>B27</reference>
						<notes>Almost everyone except @large class of people@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">0.5</cost>
						<reference>B27</reference>
						<notes>@Large class of people@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">0.33</cost>
						<reference>B27</reference>
						<notes>@Small class of people@</notes>
					</modifier>
					<modifier version="1">
						<name>Recognized all the time</name>
						<cost type="multiplier">1</cost>
						<reference>B28</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized sometimes</name>
						<cost type="multiplier">0.5</cost>
						<reference>B28</reference>
						<notes>10-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized occasionally</name>
						<cost type="multiplier">0.33</cost>
						<reference>B28</reference>
						<notes>7-</notes>
					</modifier>
					<reference>B26</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Selfish</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>9</cr>
					<reference>B153</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Monster)</name>
					<type>Social</type>
					<base_points>-15</base_points>
					<reference>B155</reference>
					<notes>-3 Reaction</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">intimidation</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Vulnerability</name>
					<type>Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>@Rare attack@</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional attack@</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1">
						<name>Cold</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Very common attack@</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1">
						<name>Wounding x2</name>
						<cost type="multiplier">2</cost>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Wounding x3</name>
						<cost type="multiplier">3</cost>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Wounding x4</name>
						<cost type="multiplier">4</cost>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fatigue Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Features</name>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Perks</name>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Quirks</name>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="race">
			<name>Yugoloth, Lesser</name>
			<advantage_container version="2" open="yes">
				<name>Advantages</name>
				<advantage version="2">
					<name>Injury Tolerance (Damage Reduction)</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<points_per_level>25</points_per_level>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Electricity and Gas</notes>
					</modifier>
					<reference>P53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Damage Reduction) 50</name>
					<type>Physical, Exotic</type>
					<base_points>250</base_points>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Non-Magica Physical</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1">
						<name>Cosmic (Only injured if divided damage is at least 1)</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Limited (Acid, Heat/Fire and Poison)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<reference>P53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1">
						<name>Poison</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Spell-Like Powers</name>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<advantage version="2">
						<name>Alter Self: Shapeshifting (Morph)</name>
						<type>Physical, Exotic</type>
						<base_points>100</base_points>
						<modifier version="1">
							<name>Must Stay Within 1 SM of Normal</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>No Attribute or Mental Changes, No Extra Attacks, Physical Changes Only</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B83</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no" type="alternative_abilities">
						<name>Animate Dead</name>
						<notes>Some baatezu may have larger numbers of undead to call upon; simply add one of the group options if required</notes>
						<advantage version="2">
							<name>Ally (Mummy)</name>
							<type>Social</type>
							<modifier version="1">
								<name>Point total</name>
								<cost type="points">1</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>25% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">2</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>50% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">3</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>75% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>100% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>150% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears constantly</name>
								<cost type="multiplier">4</cost>
								<reference>B36</reference>
								<notes>No roll required</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears almost all the time</name>
								<cost type="multiplier">3</cost>
								<reference>B36</reference>
								<notes>15-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite often</name>
								<cost type="multiplier">2</cost>
								<reference>B36</reference>
								<notes>12-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears fairly often</name>
								<cost type="multiplier">1</cost>
								<reference>B36</reference>
								<notes>9-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite rarely</name>
								<cost type="multiplier">0.5</cost>
								<reference>B36</reference>
								<notes>6-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 6-10</name>
								<cost type="multiplier">6</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 11-20</name>
								<cost type="multiplier">8</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 21-50</name>
								<cost type="multiplier">10</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 51-100</name>
								<cost type="multiplier">12</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 101-1000</name>
								<cost type="multiplier">18</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 1001-10000</name>
								<cost type="multiplier">24</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 10001-100000</name>
								<cost type="multiplier">30</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 100001-1000000</name>
								<cost type="multiplier">36</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Minion</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1">
								<name>Minion</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>IQ 0 or Slave Mentality</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Abilities</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>@Abilities@</notes>
							</modifier>
							<modifier version="1">
								<name>Summonable (Different Individual Each Time)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Unwilling</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Favor</name>
								<cost type="multiplier">0.2</cost>
								<reference>B55</reference>
							</modifier>
							<modifier version="1">
								<name>Ranged</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Cosmic (No Reaction Roll Required)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Requires Dead Bodies to Put Summoned Spirits in</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Reduced Range (x1/10)</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
							</modifier>
							<reference>B36</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Ally (Skeleton)</name>
							<type>Social</type>
							<modifier version="1">
								<name>Point total</name>
								<cost type="points">1</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>25% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">2</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>50% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">3</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>75% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>100% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>150% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears constantly</name>
								<cost type="multiplier">4</cost>
								<reference>B36</reference>
								<notes>No roll required</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears almost all the time</name>
								<cost type="multiplier">3</cost>
								<reference>B36</reference>
								<notes>15-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite often</name>
								<cost type="multiplier">2</cost>
								<reference>B36</reference>
								<notes>12-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears fairly often</name>
								<cost type="multiplier">1</cost>
								<reference>B36</reference>
								<notes>9-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite rarely</name>
								<cost type="multiplier">0.5</cost>
								<reference>B36</reference>
								<notes>6-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 6-10</name>
								<cost type="multiplier">6</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 11-20</name>
								<cost type="multiplier">8</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 21-50</name>
								<cost type="multiplier">10</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 51-100</name>
								<cost type="multiplier">12</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 101-1000</name>
								<cost type="multiplier">18</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 1001-10000</name>
								<cost type="multiplier">24</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 10001-100000</name>
								<cost type="multiplier">30</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 100001-1000000</name>
								<cost type="multiplier">36</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Minion</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1">
								<name>Minion</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>IQ 0 or Slave Mentality</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Abilities</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>@Abilities@</notes>
							</modifier>
							<modifier version="1">
								<name>Summonable (Different Individual Each Time)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Unwilling</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Favor</name>
								<cost type="multiplier">0.2</cost>
								<reference>B55</reference>
							</modifier>
							<modifier version="1">
								<name>Ranged</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Cosmic (No Reaction Roll Required)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Requires Dead Bodies to Put Summoned Spirits in</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Reduced Range (x1/10)</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
							</modifier>
							<reference>B36</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Ally (Zombie)</name>
							<type>Social</type>
							<modifier version="1">
								<name>Point total</name>
								<cost type="points">1</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>25% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">2</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>50% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">3</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>75% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>100% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>150% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears constantly</name>
								<cost type="multiplier">4</cost>
								<reference>B36</reference>
								<notes>No roll required</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears almost all the time</name>
								<cost type="multiplier">3</cost>
								<reference>B36</reference>
								<notes>15-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite often</name>
								<cost type="multiplier">2</cost>
								<reference>B36</reference>
								<notes>12-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears fairly often</name>
								<cost type="multiplier">1</cost>
								<reference>B36</reference>
								<notes>9-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite rarely</name>
								<cost type="multiplier">0.5</cost>
								<reference>B36</reference>
								<notes>6-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 6-10</name>
								<cost type="multiplier">6</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 11-20</name>
								<cost type="multiplier">8</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 21-50</name>
								<cost type="multiplier">10</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 51-100</name>
								<cost type="multiplier">12</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 101-1000</name>
								<cost type="multiplier">18</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 1001-10000</name>
								<cost type="multiplier">24</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 10001-100000</name>
								<cost type="multiplier">30</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 100001-1000000</name>
								<cost type="multiplier">36</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Minion</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1">
								<name>Minion</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>IQ 0 or Slave Mentality</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Abilities</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>@Abilities@</notes>
							</modifier>
							<modifier version="1">
								<name>Summonable (Different Individual Each Time)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Unwilling</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Favor</name>
								<cost type="multiplier">0.2</cost>
								<reference>B55</reference>
							</modifier>
							<modifier version="1">
								<name>Ranged</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Cosmic (No Reaction Roll Required)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Requires Dead Bodies to Put Summoned Spirits in</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Reduced Range (x1/10)</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
							</modifier>
							<reference>B36</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage_container version="2" open="no">
						<name>Cause Disease</name>
						<modifier version="1">
							<name>Symptoms (Coughing after 1/3 FP)</name>
							<cost type="percentage">60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Increased Immunity 4</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<notes>Anyone that resists is permanently immune: this is a viral infection</notes>
						</modifier>
						<advantage version="2">
							<name>Innate Attack (Fatigue) 0d+1</name>
							<type>Physical, Exotic</type>
							<base_points>10</base_points>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">100</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">40</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">25</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr; Resistable</notes>
							</modifier>
							<modifier version="1">
								<name>Cyclic</name>
								<cost type="percentage">5</cost>
								<levels>18</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Contagious</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Mildly</notes>
							</modifier>
							<modifier version="1">
								<name>Contagious</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Highly</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Explosion</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
								<notes>Hot</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Surge</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>3</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">200</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>10</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Side Effect</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Symptoms</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-70</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.1</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Wounding</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B111</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Dehydration</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Drowning</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Freezing</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Missed Sleep</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Starvation</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Suffocation</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Incendiary</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1">
								<name>0d+1</name>
								<cost type="multiplier">0.25</cost>
							</modifier>
							<modifier version="1">
								<name>Fixed Delay (1 Day)</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Follow-Up (Malediction-Enhanced Innate Attack (Fatigue))</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Resistible (HT-5)</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
							</modifier>
							<reference>B61</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Innate Attack (Fatigue) 0d+1</name>
							<type>Physical, Exotic</type>
							<base_points>10</base_points>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">100</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">40</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">25</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">5</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Contagious</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Mildly</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Contagious</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Highly</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Explosion</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
								<notes>Hot</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Surge</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>3</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">200</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>10</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Side Effect</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Symptoms</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-70</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.1</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Wounding</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B111</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Dehydration</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Drowning</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Freezing</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Missed Sleep</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Starvation</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hazard: Suffocation</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Incendiary</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1">
								<name>0d+1</name>
								<cost type="multiplier">0.25</cost>
							</modifier>
							<modifier version="1">
								<name>Fixed Delay (1 Day)</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Malediction (Speed/Range Table)</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
							</modifier>
							<reference>B61</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage version="2">
						<name>Charm Person: Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Disadvantage (Severe Delusion ("The alu-fiend is my close, trusted friend"))</name>
							<cost type="percentage">15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Malediction (As Regular Spell)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Gate: Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Advantage (Jumper (World); Interplanar Only, +0%; Extra Heavy Encumbrance, +50%)</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Summons Non-Specific Targets</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Malediction (As Regular Spell)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Resisted by Will</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Only Affects @Specific Yugoloth Type@</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Only Affects @Class of Yugoloth@</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>World-Spanning Only (Interplanar)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Cosmic (Required for World-Spanning)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Multiple Targets</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<notes>Please note, most Yugoloth will not try to resist this; They love being summoned off their home plane; On the other hand, most Yugoloth avoid using this power, because they don't like the problems that can be caused by introducing more of their comrades</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Improved Phantasmal Force: Illusion</name>
						<type>Physical</type>
						<base_points>25</base_points>
						<modifier version="1" enabled="no">
							<name>Extended</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P95</reference>
							<notes>@Sense@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Independance</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Initiative</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Mental</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Stigmata</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Auditory Only</name>
							<cost type="percentage">-70</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Static</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Visual Only</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1">
							<name>Ranged</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Area Effect (8 Yard Radius)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Minor Sounds Only (No Speech)</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
						</modifier>
						<reference>P94</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Produce Flame: Create (Fire)</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Destruction</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P94</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Destruction Only</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P94</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transmutation</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P94</reference>
							<notes>@Category@ to @Category@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transmutation only</name>
							<cost type="percentage">-100</cost>
							<affects>total</affects>
							<reference>P94</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specific item</name>
							<cost type="multiplier">1</cost>
							<reference>P92</reference>
						</modifier>
						<modifier version="1">
							<name>Small category</name>
							<cost type="multiplier">2</cost>
							<reference>P92</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Medium category</name>
							<cost type="multiplier">4</cost>
							<reference>P92</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Large category</name>
							<cost type="multiplier">8</cost>
							<reference>P92</reference>
						</modifier>
						<modifier version="1">
							<name>Ranged</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Requires Oxygen</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
						</modifier>
						<reference>P92</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no" type="alternative_abilities">
						<name>Teleport Without Error</name>
						<advantage version="2">
							<name>Jumper (World)</name>
							<type>Mental, Supernatural</type>
							<base_points>100</base_points>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B64</reference>
								<notes>Up to Light Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B64</reference>
								<notes>Up to Medium Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">30</cost>
								<affects>total</affects>
								<reference>B64</reference>
								<notes>Up to Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B64</reference>
								<notes>Up to Extra-Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>New Worlds</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Omni-Jump</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tracking</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tunnel</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Warp Jump</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cannot Escort</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cannot Follow</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1">
								<name>Drift</name>
								<cost type="percentage">-15</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Limited Jump</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Maximum Range</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Naked</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B65</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Stunned</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B65</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Interplanar</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P57</reference>
							</modifier>
							<modifier version="1">
								<name>Interplanar Only</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P57</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Reliable</name>
								<cost type="percentage">5</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>P57</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Limited Access</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P57</reference>
								<notes>@Worlds@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Can't Affect</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Can Affect</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Physical</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Movement</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>@Movement@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Portal</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>@Portal@</notes>
							</modifier>
							<reference>B64</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Warp</name>
							<type>Mental, Supernatural</type>
							<base_points>100</base_points>
							<modifier version="1" enabled="no">
								<name>Blind</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B98</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Up to Light Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Up to Medium Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">30</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Up to Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Up to Extra-Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Reliable</name>
								<cost type="percentage">5</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B98</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Warp Jump</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B98</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hyperjump</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Speed of light</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hyperjump</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>One light-year per day</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Naked</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B99</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>10 yards</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-45</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>20 yards</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>100 yards</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-35</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>500 yards</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>2 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>10 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>100 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-15</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>1000 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>10000 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>100000 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Blink</name>
								<cost type="percentage">25</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Strain</name>
								<cost type="percentage">25</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tracking</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tunnel</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tunnel</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>After teleport</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Anchored</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>Changable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Anchored</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>Item</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Anchored</name>
								<cost type="percentage">-80</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>Fixed Site</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Blind Only</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Drift</name>
								<cost type="percentage">-15</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Can't Affect</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Can use abilities</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Portal</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>@Portal@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Mental Carrying Capacity</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>Sup29</reference>
								<notes>MBL: @MBL@ lb</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Rapid Fire</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>Sup29</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Telekinetic Carrying Capacity</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>Sup29</reference>
								<notes>TBL: @TBL@ lb</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Exoteleport</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>Sup30</reference>
							</modifier>
							<modifier version="1">
								<name>Cosmic (No Die Roll Required)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
							</modifier>
							<reference>B97</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
				</advantage_container>
				<advantage version="2">
					<name>Universal Translation: Modular Abilities (Telepathic Learning)</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<base_points>5</base_points>
					<points_per_level>4</points_per_level>
					<modifier version="1" enabled="no">
						<name>Physical Only</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Physical</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Only</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Virtual</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B71</reference>
						<notes>@Realm@</notes>
					</modifier>
					<modifier version="1">
						<name>Spoken Languages Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Reduced Time</name>
						<cost type="percentage">20</cost>
						<levels>3</levels>
						<affects>total</affects>
					</modifier>
					<reference>Psi16</reference>
					<notes>Baatezu automatically understand and can speak any language; The level of Reduced Time is high enough to make the switch from language to language an instantaneous free action</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Greed</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<cr>9</cr>
					<reference>B137</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Reputation (Betrayer)</name>
					<type>Social</type>
					<levels>2</levels>
					<points_per_level>-5</points_per_level>
					<modifier version="1">
						<name>People Affected</name>
						<cost type="multiplier">1</cost>
						<reference>B27</reference>
						<notes>Almost everyone</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">0.67</cost>
						<reference>B27</reference>
						<notes>Almost everyone except @large class of people@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">0.5</cost>
						<reference>B27</reference>
						<notes>@Large class of people@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">0.33</cost>
						<reference>B27</reference>
						<notes>@Small class of people@</notes>
					</modifier>
					<modifier version="1">
						<name>Recognized all the time</name>
						<cost type="multiplier">1</cost>
						<reference>B28</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized sometimes</name>
						<cost type="multiplier">0.5</cost>
						<reference>B28</reference>
						<notes>10-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized occasionally</name>
						<cost type="multiplier">0.33</cost>
						<reference>B28</reference>
						<notes>7-</notes>
					</modifier>
					<reference>B26</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Selfish</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>9</cr>
					<reference>B153</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Monster)</name>
					<type>Social</type>
					<base_points>-15</base_points>
					<reference>B155</reference>
					<notes>-3 Reaction</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">intimidation</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Vulnerability</name>
					<type>Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>@Rare attack@</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional attack@</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1">
						<name>Cold</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Very common attack@</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1">
						<name>Wounding x2</name>
						<cost type="multiplier">2</cost>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Wounding x3</name>
						<cost type="multiplier">3</cost>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Wounding x4</name>
						<cost type="multiplier">4</cost>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fatigue Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Features</name>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Perks</name>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Quirks</name>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
