<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g22w10e5:-hb3b31jso6ro" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Yuan-ti, Abomination</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Constriction Attack</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>Engulphing</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
						<reference>P45</reference>
					</modifier>
					<reference>B43</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>10</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Force Field</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full_body</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Discriminitory Smell</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>Emotion Sense</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Profiling</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P47</reference>
					</modifier>
					<reference>B49</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Extra Mouth</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B55</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Flexibility (Double-Jointed)</name>
					<type>Physical</type>
					<base_points>15</base_points>
					<reference>B56</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">climbing</name>
						<specialization compare="is anything"></specialization>
						<amount>5</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">escape</name>
						<specialization compare="is anything"></specialization>
						<amount>5</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>3</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>5</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>Sup24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Innate Attack (Toxic)</name>
					<type>Physical, Exotic</type>
					<base_points>4</base_points>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">100</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec</notes>
					</modifier>
					<modifier version="1">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>10</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">40</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">25</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Mildly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Highly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Double Blunt Trauma</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>1HP per 10 dmg</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Explosion</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>Hot</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Radiation</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Surge</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>3</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">200</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>10</notes>
					</modifier>
					<modifier version="1">
						<name>Side Effect</name>
						<cost type="percentage">200</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>Paralysis</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Symptoms</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-70</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.1</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Wounding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Incendiary</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1">
						<name>Not Dice (0d+2</name>
						<cost type="multiplier">0.6</cost>
					</modifier>
					<modifier version="1">
						<name>Follow-Up (Teeth)</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<reference>B62</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Magic Resistance</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1">
						<name>Improved</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B67</reference>
					</modifier>
					<reference>B67</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Modified Arms</name>
					<type>Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>One Arm: @Arm@</name>
						<cost type="multiplier">0.5</cost>
					</modifier>
					<modifier version="1">
						<name>Extra-Flexible</name>
						<cost type="points">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Foot Manipulator</name>
						<cost type="points">-6</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Physical Attack</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Short</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Weak</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<notes>Half body ST</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Weak</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<notes>Quarter body ST</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Weapon Mount</name>
						<cost type="points">-16</cost>
						<affects>total</affects>
					</modifier>
					<reference>B53</reference>
					<categories>
						<category>Advantage</category>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Nictitating Membrane</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<points_per_level>1</points_per_level>
					<reference>B71</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Snake Venom</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Speak With Animals</name>
					<type>Mental, Exotic</type>
					<base_points>25</base_points>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>All aquatic animals</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>All land animals</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>@One class: Mammals, Birds, etc.@</notes>
					</modifier>
					<modifier version="1">
						<name>Specialized</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>Snakes and Snake-Like Creatures</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>@One species: House Cats, Macaws, etc.@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sapience</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>P77</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Universal</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>P77</reference>
					</modifier>
					<modifier version="1">
						<name>Cosmic (Works on Monsters)</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<reference>B87</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Teeth, Fangs</name>
					<type>Physical, Exotic</type>
					<base_points>2</base_points>
					<melee_weapon>
						<damage>thr-1 imp</damage>
						<usage>Bite</usage>
						<reach>C</reach>
						<parry>No</parry>
						<block>No</block>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<reference>B91</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Bad Grip</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>-5</points_per_level>
					<reference>B123</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">no fine manipulators</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Fanaticism (Evil)</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<modifier version="1" enabled="no">
						<name>Extreme</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B136</reference>
					</modifier>
					<reference>B136</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Monster)</name>
					<type>Social</type>
					<base_points>-15</base_points>
					<reference>B155</reference>
					<notes>-3 Reaction</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">intimidation</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Increased Size</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<reference>B19</reference>
					<categories>
						<category>Feature</category>
					</categories>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Options</name>
				<advantage version="2">
					<name>50%: Remove one snake feature and replace with a human feature</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes" type="race">
			<name>Yuan-ti, Halfbreed</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>3</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>Sup24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Magic Resistance</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1">
						<name>Improved</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B67</reference>
					</modifier>
					<reference>B67</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Snake Venom</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Speak With Animals</name>
					<type>Mental, Exotic</type>
					<base_points>25</base_points>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>All aquatic animals</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>All land animals</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>@One class: Mammals, Birds, etc.@</notes>
					</modifier>
					<modifier version="1">
						<name>Specialized</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>Snakes and Snake-Like Creatures</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>@One species: House Cats, Macaws, etc.@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sapience</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>P77</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Universal</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>P77</reference>
					</modifier>
					<modifier version="1">
						<name>Cosmic (Works on Monsters)</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<reference>B87</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Choose Two of These</name>
				<advantage_container version="2" open="no">
					<name>Flexibility</name>
					<advantage version="2">
						<name>Flexibility (Double-Jointed)</name>
						<type>Physical</type>
						<base_points>15</base_points>
						<reference>B56</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">climbing</name>
							<specialization compare="is anything"></specialization>
							<amount>5</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">escape</name>
							<specialization compare="is anything"></specialization>
							<amount>5</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Unnatural Features (Inhuman Flexibility)</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>-1</points_per_level>
						<reference>B22</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">disguise</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">shadowing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Legs and a Snake Tail</name>
					<advantage version="2">
						<name>Constriction Attack</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Engulphing</name>
							<cost type="percentage">60</cost>
							<affects>total</affects>
							<reference>P45</reference>
						</modifier>
						<reference>B43</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unnatural Features (Snake Tail)</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>-1</points_per_level>
						<reference>B22</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">disguise</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">shadowing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>No Legs, Snake Tail</name>
					<advantage version="2">
						<name>Constriction Attack</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Engulphing</name>
							<cost type="percentage">60</cost>
							<affects>total</affects>
							<reference>P45</reference>
						</modifier>
						<reference>B43</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>No Legs (Slithers)</name>
						<type>Physical, Exotic</type>
						<reference>B145</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unnatural Features (No Legs, Snake Tail)</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>-1</points_per_level>
						<reference>B22</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">disguise</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">shadowing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Scales Instead of Skin</name>
					<advantage version="2">
						<name>Damage Resistance</name>
						<type>Physical, Exotic</type>
						<levels>10</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Ablative</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances @Trait@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances any trait</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Healing only</notes>
						</modifier>
						<modifier version="1">
							<name>Can't wear armor</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>Front</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Flexible</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hardened</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Very Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reflection</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Semi-Ablative</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Force Field</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<dr_bonus>
							<location>full_body</location>
							<amount per_level="yes">1</amount>
						</dr_bonus>
					</advantage>
					<advantage version="2">
						<name>Unnatural Features (Snake Scales Covering Body)</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>-1</points_per_level>
						<reference>B22</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">disguise</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">shadowing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Snake Head</name>
					<advantage version="2">
						<name>Discriminitory Smell</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Emotion Sense</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Profiling</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P47</reference>
						</modifier>
						<reference>B49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Innate Attack (Toxic)</name>
						<type>Physical, Exotic</type>
						<base_points>4</base_points>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">100</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 sec</notes>
						</modifier>
						<modifier version="1">
							<name>Cyclic</name>
							<cost type="percentage">50</cost>
							<levels>10</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>10 sec</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">40</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 min</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 hr</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 day</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">50</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 sec; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">25</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>10 sec; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 min; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 hr; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">5</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 day; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Contagious</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>Mildly</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Contagious</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>Highly</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Double Blunt Trauma</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B104</reference>
							<notes>1HP per 10 dmg</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Explosion</name>
							<cost type="percentage">50</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fragmentation</name>
							<cost type="percentage">15</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fragmentation</name>
							<cost type="percentage">15</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
							<notes>Hot</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radiation</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Surge</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>2</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>3</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>5</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">200</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>10</notes>
						</modifier>
						<modifier version="1">
							<name>Side Effect</name>
							<cost type="percentage">200</cost>
							<affects>total</affects>
							<reference>B109</reference>
							<notes>Paralysis</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Symptoms</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B109</reference>
							<notes>@Effect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.5</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.2</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-70</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.1</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Wounding</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B111</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Incendiary</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1">
							<name>Not Dice (0d+2</name>
							<cost type="multiplier">0.6</cost>
						</modifier>
						<modifier version="1">
							<name>Follow-Up (Teeth)</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<reference>B62</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Nictitating Membrane</name>
						<type>Physical, Exotic</type>
						<levels>2</levels>
						<points_per_level>1</points_per_level>
						<reference>B71</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Teeth, Fangs</name>
						<type>Physical, Exotic</type>
						<base_points>2</base_points>
						<melee_weapon>
							<damage>thr-1 imp</damage>
							<usage>Bite</usage>
							<reach>C</reach>
							<parry>No</parry>
							<block>No</block>
							<default>
								<type>Skill</type>
								<name>Brawling</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>DX</type>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<reference>B91</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unnatural Features (Snake Head)</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>-1</points_per_level>
						<reference>B22</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">disguise</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">shadowing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Snakes Instead of Arms</name>
					<advantage version="2">
						<name>Bad Grip</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>-5</points_per_level>
						<reference>B123</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">no fine manipulators</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Extra Mouth</name>
						<type>Physical, Exotic</type>
						<levels>2</levels>
						<points_per_level>5</points_per_level>
						<reference>B55</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Innate Attack (Toxic)</name>
						<type>Physical, Exotic</type>
						<base_points>4</base_points>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">100</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 sec</notes>
						</modifier>
						<modifier version="1">
							<name>Cyclic</name>
							<cost type="percentage">50</cost>
							<levels>10</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>10 sec</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">40</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 min</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 hr</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 day</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">50</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 sec; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">25</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>10 sec; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 min; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 hr; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">5</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 day; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Contagious</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>Mildly</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Contagious</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>Highly</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Double Blunt Trauma</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B104</reference>
							<notes>1HP per 10 dmg</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Explosion</name>
							<cost type="percentage">50</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fragmentation</name>
							<cost type="percentage">15</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fragmentation</name>
							<cost type="percentage">15</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
							<notes>Hot</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radiation</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Surge</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>2</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>3</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>5</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">200</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>10</notes>
						</modifier>
						<modifier version="1">
							<name>Side Effect</name>
							<cost type="percentage">200</cost>
							<affects>total</affects>
							<reference>B109</reference>
							<notes>Paralysis</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Symptoms</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B109</reference>
							<notes>@Effect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.5</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.2</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-70</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.1</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Wounding</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B111</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Incendiary</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1">
							<name>Not Dice (0d+2</name>
							<cost type="multiplier">0.6</cost>
						</modifier>
						<modifier version="1">
							<name>Follow-Up (Teeth)</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<reference>B62</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Modified Arms</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>One Arm: @Arm@</name>
							<cost type="multiplier">0.5</cost>
						</modifier>
						<modifier version="1">
							<name>Extra-Flexible</name>
							<cost type="points">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Foot Manipulator</name>
							<cost type="points">-6</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Physical Attack</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Short</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Weak</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<notes>Half body ST</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Weak</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<notes>Quarter body ST</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Weapon Mount</name>
							<cost type="points">-16</cost>
							<affects>total</affects>
						</modifier>
						<reference>B53</reference>
						<categories>
							<category>Advantage</category>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Teeth, Fangs</name>
						<type>Physical, Exotic</type>
						<base_points>2</base_points>
						<melee_weapon>
							<damage>thr-1 imp</damage>
							<usage>Bite</usage>
							<reach>C</reach>
							<parry>No</parry>
							<block>No</block>
							<default>
								<type>Skill</type>
								<name>Brawling</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>DX</type>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<reference>B91</reference>
						<notes>On just the arms</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Fanaticism (Evil)</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<modifier version="1" enabled="no">
						<name>Extreme</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B136</reference>
					</modifier>
					<reference>B136</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Monster)</name>
					<type>Social</type>
					<base_points>-15</base_points>
					<reference>B155</reference>
					<notes>-3 Reaction</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">intimidation</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes" type="race">
			<name>Yuan-ti, Pureblood</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>3</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Magic Resistance</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1">
						<name>Improved</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B67</reference>
					</modifier>
					<reference>B67</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Snake Venom</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Speak With Animals</name>
					<type>Mental, Exotic</type>
					<base_points>25</base_points>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>All aquatic animals</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>All land animals</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>@One class: Mammals, Birds, etc.@</notes>
					</modifier>
					<modifier version="1">
						<name>Specialized</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>Snakes and Snake-Like Creatures</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>@One species: House Cats, Macaws, etc.@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sapience</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>P77</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Universal</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>P77</reference>
					</modifier>
					<modifier version="1">
						<name>Cosmic (Works on Monsters)</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<reference>B87</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Fanaticism (Evil)</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<modifier version="1" enabled="no">
						<name>Extreme</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B136</reference>
					</modifier>
					<reference>B136</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Secret (Yaun-ti pretending to be human)</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>Serious Embarrassment</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B152</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Utter Rejection</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B152</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Imprisonment</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B152</reference>
					</modifier>
					<modifier version="1">
						<name>Possible Death</name>
						<cost type="points">-30</cost>
						<affects>total</affects>
						<reference>B152</reference>
					</modifier>
					<reference>B152</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Reptilian Features (@Reptilian Features@)</name>
					<type>Physical</type>
					<notes>This should be something condealable, such as a forked tongue, small fangs, etc.</notes>
					<categories>
						<category>Feature</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Yuan-ti, Spell-Like Abilities</name>
			<modifier version="1">
				<name>Requires Speaking Aloud</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Magical</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<notes>These require a human head</notes>
			<advantage_container version="2" open="no">
				<name>Cause Fear</name>
				<advantage version="2">
					<name>Mind Control</name>
					<type>Mental, Exotic</type>
					<base_points>50</base_points>
					<modifier version="1" enabled="no">
						<name>Conditioning</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B69</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Memory</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
						<reference>B69</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Conditioning Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B69</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Puppet</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B69</reference>
					</modifier>
					<modifier version="1">
						<name>Independent</name>
						<cost type="percentage">70</cost>
						<affects>total</affects>
						<reference>P61</reference>
					</modifier>
					<modifier version="1">
						<name>Emotion Control</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P61</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Suggestion</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P61</reference>
					</modifier>
					<modifier version="1">
						<name>Cone (10 Yards Wide)</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Weaponized (Gaze, Unopposed Will-5 to Resist, DR Doesn't Help)</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Reduced Range (x1/10)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Fear of Caster Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B68</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Darkness</name>
				<advantage version="2">
					<name>Obscure (Vision)</name>
					<type>Physical, Exotic</type>
					<levels>10</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1" enabled="no">
						<name>Defensive</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1">
						<name>Extended</name>
						<cost type="percentage">20</cost>
						<levels>2</levels>
						<affects>total</affects>
						<reference>B72</reference>
						<notes>Infravision, Ultravision</notes>
					</modifier>
					<modifier version="1">
						<name>Ranged</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Stealthy</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Always On</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P65</reference>
						<notes>@Source@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P65</reference>
						<notes>@Power@</notes>
					</modifier>
					<modifier version="1">
						<name>Reduced Range (x1/10)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<reference>B72</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no" type="alternative_abilities">
				<name>Neutralize Poison</name>
				<modifier version="1">
					<name>Nuisance Effect (Brightly Glowing Hands)</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
				</modifier>
				<advantage version="2">
					<name>Healing</name>
					<type>Mental, Exotic</type>
					<base_points>30</base_points>
					<modifier version="1" enabled="no">
						<name>Faith Healing</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B59</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Xenohealing</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B59</reference>
						<notes>All Mammals</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Xenohealing</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B59</reference>
						<notes>All Earthly Life</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Xenohealing</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
						<reference>B59</reference>
						<notes>All Carbon-Based Life</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Xenohealing</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B59</reference>
						<notes>Anything Alive</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Xenohealing</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B59</reference>
						<notes>Anything Animate</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Disease Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B59</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Injuries Only</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B59</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Own Race Only</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B59</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Psychic Healing</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B59</reference>
					</modifier>
					<modifier version="1">
						<name>Affects Self</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P51</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cure Affliction</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
						<reference>P51</reference>
					</modifier>
					<modifier version="1">
						<name>Affliction Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P51</reference>
					</modifier>
					<modifier version="1">
						<name>Capped</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>P51</reference>
						<notes>2 FP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Capped</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P51</reference>
						<notes>4 FP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Capped</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>P51</reference>
						<notes>6 FP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Capped</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>P51</reference>
						<notes>8 FP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Capped</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>P51</reference>
						<notes>10 FP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Empathic</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P51</reference>
					</modifier>
					<modifier version="1">
						<name>Reduced Fatigue Cost</name>
						<cost type="percentage">20</cost>
						<levels>2</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Only to Cure the Effects of Poison</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Cosmic (May Halt Cyclic Toxic Damage)</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<notes>Each full +50% of Cyclic imposes a -1 to the roll</notes>
					</modifier>
					<reference>B59</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Neutralize (Regular Advantages)</name>
					<type>Mental, Exotic</type>
					<base_points>50</base_points>
					<modifier version="1" enabled="no">
						<name>Power Theft</name>
						<cost type="percentage">200</cost>
						<affects>total</affects>
						<reference>P97</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One Power</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P97</reference>
						<notes>@Power@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cosmic</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>P97</reference>
						<notes>Any Source</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Theft</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>P97</reference>
						<notes>Point Total</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Precise</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>P97</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Derange</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P97</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One Ability</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>P97</reference>
						<notes>@Ability@ in @Power@</notes>
					</modifier>
					<modifier version="1">
						<name>Resisted by HT</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Poison-Based Attacks Only</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
					<reference>P97</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Polymorph Other</name>
				<advantage version="2">
					<name>Affliction</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Advantage (Morph +0 Points; Magical, -10%)</name>
						<cost type="percentage">900</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Extended Duration (Permanent)</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<notes>Can be ended by use of Neutralize (Magic)</notes>
					</modifier>
					<modifier version="1">
						<name>Malediction (Speed/Range Table)</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
					</modifier>
					<reference>B35</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Snake Charm</name>
				<advantage version="2">
					<name>Affliction</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Malediction (As Regular Spell)</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Resisted by IQ</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Only Works on Snakes</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
					<reference>B35</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no" type="alternative_abilities">
				<name>Sticks to Snakes</name>
				<modifier version="1">
					<name>Summonable</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Cosmic (Creation)</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<notes>Death of ally isn't permanent</notes>
				</modifier>
				<modifier version="1">
					<name>Ranged (Gaze)</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<notes>Instead of an adjacent hex, appears anywhere in range</notes>
				</modifier>
				<advantage version="2">
					<name>Ally (15' Python)</name>
					<type>Social</type>
					<modifier version="1">
						<name>Point total</name>
						<cost type="points">1</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>25% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">2</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>50% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">3</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>75% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>100% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>150% of your starting points</notes>
					</modifier>
					<modifier version="1">
						<name>Appears constantly</name>
						<cost type="multiplier">4</cost>
						<reference>B36</reference>
						<notes>No roll required</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<reference>B36</reference>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<reference>B36</reference>
						<notes>12-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<reference>B36</reference>
						<notes>9-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<reference>B36</reference>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 6-10</name>
						<cost type="multiplier">6</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 11-20</name>
						<cost type="multiplier">8</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 21-50</name>
						<cost type="multiplier">10</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 51-100</name>
						<cost type="multiplier">12</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 101-1000</name>
						<cost type="multiplier">18</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 1001-10000</name>
						<cost type="multiplier">24</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 10001-100000</name>
						<cost type="multiplier">30</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 100001-1000000</name>
						<cost type="multiplier">36</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Minion</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B38</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Minion</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>IQ 0 or Slave Mentality</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>@Abilities@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Summonable</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B38</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sympathy</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>Death of one party reduces the other to 0 HP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sympathy</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sympathy</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>Death of one party kills the other</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sympathy</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>Death of one party kills the other and wounds affect ally but not you</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unwilling</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B38</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Favor</name>
						<cost type="multiplier">0.2</cost>
						<reference>B55</reference>
					</modifier>
					<modifier version="1">
						<name>Requires Big Sticks/Small Logs at Desired Location</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B36</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Ally (Rattlesnake)</name>
					<type>Social</type>
					<modifier version="1">
						<name>Point total</name>
						<cost type="points">1</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>25% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">2</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>50% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">3</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>75% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>100% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>150% of your starting points</notes>
					</modifier>
					<modifier version="1">
						<name>Appears constantly</name>
						<cost type="multiplier">4</cost>
						<reference>B36</reference>
						<notes>No roll required</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<reference>B36</reference>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<reference>B36</reference>
						<notes>12-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<reference>B36</reference>
						<notes>9-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<reference>B36</reference>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 6-10</name>
						<cost type="multiplier">6</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 11-20</name>
						<cost type="multiplier">8</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 21-50</name>
						<cost type="multiplier">10</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 51-100</name>
						<cost type="multiplier">12</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 101-1000</name>
						<cost type="multiplier">18</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 1001-10000</name>
						<cost type="multiplier">24</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 10001-100000</name>
						<cost type="multiplier">30</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 100001-1000000</name>
						<cost type="multiplier">36</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Minion</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B38</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Minion</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>IQ 0 or Slave Mentality</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>@Abilities@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Summonable</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B38</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sympathy</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>Death of one party reduces the other to 0 HP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sympathy</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sympathy</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>Death of one party kills the other</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sympathy</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>Death of one party kills the other and wounds affect ally but not you</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unwilling</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B38</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Favor</name>
						<cost type="multiplier">0.2</cost>
						<reference>B55</reference>
					</modifier>
					<modifier version="1">
						<name>Requires Sticks at Desired Location</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B36</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Suggestion</name>
				<advantage version="2">
					<name>Mind Control</name>
					<type>Mental, Exotic</type>
					<base_points>50</base_points>
					<modifier version="1" enabled="no">
						<name>Conditioning</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B69</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Memory</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
						<reference>B69</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Conditioning Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B69</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Puppet</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B69</reference>
					</modifier>
					<modifier version="1">
						<name>Independent</name>
						<cost type="percentage">70</cost>
						<affects>total</affects>
						<reference>P61</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Emotion Control</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P61</reference>
					</modifier>
					<modifier version="1">
						<name>Suggestion</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P61</reference>
					</modifier>
					<modifier version="1">
						<name>One-Sentence</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B68</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
