<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g22w10e5:-hb3b31jso6ro" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Alternate Forms</name>
			<advantage_container version="2" open="yes" type="race">
				<name>Bat</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Discriminitory Hearing</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Only underwater</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Profiling</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P47</reference>
						</modifier>
						<reference>B49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Discriminitory Smell</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Emotion Sense</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Profiling</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P47</reference>
						</modifier>
						<reference>B49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Flight</name>
						<type>Physical, Exotic</type>
						<base_points>40</base_points>
						<modifier version="1" enabled="no">
							<name>Newtonian Space Flight</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Space Flight</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1">
							<name>Cannot Hover</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Controlled Gliding</name>
							<cost type="percentage">-45</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Gliding</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Lighter Than Air</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Low Ceiling</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B56</reference>
							<notes>30'</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Low Ceiling</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B56</reference>
							<notes>10'</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Low Ceiling</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B56</reference>
							<notes>5'</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Small Wings</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Space Flight Only</name>
							<cost type="percentage">-75</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1">
							<name>Winged</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Planetary</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>P50</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Surface</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P50</reference>
						</modifier>
						<reference>B56</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Increased Basic Speed</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>5</points_per_level>
						<reference>B17</reference>
						<notes>Each level adds 0.25 to Basic Speed</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>speed</attribute>
							<amount per_level="yes">0.25</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Perception</name>
						<type>Mental/Physical</type>
						<levels>10</levels>
						<points_per_level>5</points_per_level>
						<reference>B16</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>perception</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Will</name>
						<type>Mental</type>
						<levels>6</levels>
						<points_per_level>5</points_per_level>
						<reference>B16</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>will</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Scanning Sense</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Imaging Radar</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radar</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Ladar</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Para-Radar</name>
							<cost type="points">40</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Sonar</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extended Arc</name>
							<cost type="percentage">75</cost>
							<affects>total</affects>
							<reference>B82</reference>
							<notes>240&#176;</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extended Arc</name>
							<cost type="percentage">125</cost>
							<affects>total</affects>
							<reference>B82</reference>
							<notes>360&#176;</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Low-Probability Intercept</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>B82</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Multi-Mode</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B82</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Penetrating</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B82</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Targeting</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B82</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Targeting Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B82</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Active IR</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>P72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>T-Ray Vision</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>P72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Bio-Scan</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Intercept</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scanner</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Field Sense</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>Sup27</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Ultrahearing</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>No normal hearing</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B94</reference>
						</modifier>
						<reference>B94</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Bad Sight (Nearsighted)</name>
						<type>Physical</type>
						<base_points>-25</base_points>
						<modifier version="1" enabled="no">
							<name>Mitigator</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<notes>Glasses</notes>
						</modifier>
						<reference>B123</reference>
						<notes> -6 to Vision rolls to spot items more than 1 yd away; -2 to all melee attacks; double actual distance to the target when calculating the range modifier for ranged attacks</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bestial</name>
						<type>Mental, Exotic</type>
						<base_points>-10</base_points>
						<reference>B124</reference>
					</advantage>
					<advantage version="2">
						<name>Cannot Speak</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>B125</reference>
					</advantage>
					<advantage version="2">
						<name>Decreased Basic Move</name>
						<type>Physical</type>
						<levels>4</levels>
						<points_per_level>-5</points_per_level>
						<reference>B17</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<attribute_bonus>
							<attribute>move</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Decreased Intelligence</name>
						<type>Mental</type>
						<levels>6</levels>
						<points_per_level>-20</points_per_level>
						<reference>B15</reference>
						<categories>
							<category>Attribute</category>
							<category>Disadvantage</category>
						</categories>
						<attribute_bonus>
							<attribute>iq</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Decreased Strength</name>
						<type>Physical</type>
						<levels>8</levels>
						<points_per_level>-10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Attribute</category>
							<category>Disadvantage</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Hidebound</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B138</reference>
					</advantage>
					<advantage version="2">
						<name>Horizontal</name>
						<type>Physical, Exotic</type>
						<base_points>-10</base_points>
						<reference>B139</reference>
					</advantage>
					<advantage version="2">
						<name>No Fine Manipulators</name>
						<type>Physical</type>
						<base_points>-30</base_points>
						<reference>B145</reference>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>Decreased Size</name>
						<type>Physical</type>
						<levels>4</levels>
						<reference>B19</reference>
						<categories>
							<category>Feature</category>
						</categories>
						<attribute_bonus>
							<attribute>sm</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="yes" type="metatrait">
				<name>Gaseous Form</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Extra Hit Points</name>
						<type>Physical</type>
						<levels>10</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B16</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>hp</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Flight</name>
						<type>Physical, Exotic</type>
						<base_points>40</base_points>
						<modifier version="1" enabled="no">
							<name>Newtonian Space Flight</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Space Flight</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cannot Hover</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Controlled Gliding</name>
							<cost type="percentage">-45</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Gliding</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Lighter Than Air</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Low Ceiling</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B56</reference>
							<notes>30'</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Low Ceiling</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B56</reference>
							<notes>10'</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Low Ceiling</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B56</reference>
							<notes>5'</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Small Wings</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Space Flight Only</name>
							<cost type="percentage">-75</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Winged</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Planetary</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>P50</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Surface</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P50</reference>
						</modifier>
						<reference>B56</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (Diffuse)</name>
						<type>Physical, Exotic</type>
						<base_points>100</base_points>
						<modifier version="1">
							<name>Infiltration</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>P53</reference>
						</modifier>
						<modifier version="1">
							<name>Swarm</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>P53</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Swarm</name>
							<cost type="percentage">160</cost>
							<affects>total</affects>
							<reference>P53</reference>
							<notes>Can Affect Substantial</notes>
						</modifier>
						<reference>B60</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Invisibility</name>
						<type>Mental/Physical, Exotic</type>
						<base_points>40</base_points>
						<modifier version="1">
							<name>Affects Machines</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to No Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to Light Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to Medium Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to Heavy Encumbrance</notes>
						</modifier>
						<modifier version="1">
							<name>Extended</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Infravision</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Switchable</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Usually On</name>
							<cost type="percentage">5</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Turning visible costs 1 FP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Machines Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Substantial Only</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Visible Reflection</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Visible Shadow</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fringe</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>P56</reference>
						</modifier>
						<reference>B63</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Regeneration</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Slow</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per 12 hours</notes>
						</modifier>
						<modifier version="1">
							<name>Regular</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per hour</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fast</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per minute</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Fast</name>
							<cost type="points">100</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extreme</name>
							<cost type="points">150</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 10 HP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Heals Radiation</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radiation Only</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fatigue Recovery</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fatigue Only</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited: @Advantage@ Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<reference>B80</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Metabolic Hazards</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Cannot Speak (Mute)</name>
						<type>Physical</type>
						<base_points>-25</base_points>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Decreased Strength</name>
						<type>Physical</type>
						<levels>10</levels>
						<points_per_level>-10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Attribute</category>
							<category>Disadvantage</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>No Manipulators</name>
						<type>Physical</type>
						<base_points>-50</base_points>
						<reference>B145</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<cost_reduction>
							<attribute>st</attribute>
							<percentage>40</percentage>
						</cost_reduction>
						<cost_reduction>
							<attribute>dx</attribute>
							<percentage>40</percentage>
						</cost_reduction>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>No Legs (Aerial)</name>
						<type>Physical, Exotic</type>
						<reference>B145</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">flight</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Taboo Trait (Fixed ST)</name>
						<type>Physical</type>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="yes" type="race">
				<name>Wolf</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Claws, Blunt (Feet)</name>
						<type>Physical</type>
						<base_points>3</base_points>
						<melee_weapon>
							<damage>thr:+1 cr</damage>
							<usage>Kick</usage>
							<reach>C,1</reach>
							<parry>No</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-2</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Brawling</name>
								<modifier>-2</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Karate</name>
								<modifier>-2</modifier>
							</default>
						</melee_weapon>
						<reference>B42</reference>
						<notes>Only pay for hands or feet, not both</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Damage Resistance</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Ablative</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances @Trait@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances any trait</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Healing only</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can't wear armor</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>Front</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Flexible</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hardened</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Very Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reflection</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Semi-Ablative</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Tough Skin</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<dr_bonus>
							<location>full_body_except_eyes</location>
							<amount per_level="yes">1</amount>
						</dr_bonus>
					</advantage>
					<advantage version="2">
						<name>Discriminitory Smell</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Emotion Sense</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Profiling</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P47</reference>
						</modifier>
						<reference>B49</reference>
						<notes>Gives +4 bonus to smell and Tracking where smell helps</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Extra Legs (4 legs)</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<reference>B54</reference>
					</advantage>
					<advantage version="2">
						<name>Fur</name>
						<type>Physical, Exotic</type>
						<base_points>1</base_points>
						<reference>B101</reference>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Increased Basic Move</name>
						<type>Physical</type>
						<levels>3</levels>
						<points_per_level>5</points_per_level>
						<reference>B17</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>move</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Health</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>ht</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Perception</name>
						<type>Mental/Physical</type>
						<levels>10</levels>
						<points_per_level>5</points_per_level>
						<reference>B16</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>perception</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Will</name>
						<type>Mental</type>
						<levels>6</levels>
						<points_per_level>5</points_per_level>
						<reference>B16</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>will</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Temperature Tolerance</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>1</points_per_level>
						<reference>B93</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Ultrahearing</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>No normal hearing</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B94</reference>
						</modifier>
						<reference>B94</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Bestial</name>
						<type>Mental, Exotic</type>
						<base_points>-10</base_points>
						<reference>B124</reference>
					</advantage>
					<advantage version="2">
						<name>Cannot Speak</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>B125</reference>
					</advantage>
					<advantage version="2">
						<name>Decreased Intelligence</name>
						<type>Mental</type>
						<levels>6</levels>
						<points_per_level>-20</points_per_level>
						<reference>B15</reference>
						<categories>
							<category>Attribute</category>
							<category>Disadvantage</category>
						</categories>
						<attribute_bonus>
							<attribute>iq</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Hidebound</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B138</reference>
					</advantage>
					<advantage version="2">
						<name>Horizontal</name>
						<type>Physical, Exotic</type>
						<base_points>-10</base_points>
						<reference>B139</reference>
					</advantage>
					<advantage version="2">
						<name>No Fine Manipulators</name>
						<type>Physical</type>
						<base_points>-30</base_points>
						<reference>B145</reference>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Optional Vampire Traits</name>
			<advantage_container version="2" open="yes">
				<name>Constant Traits</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Alternate Form (Bat)</name>
						<type>Physical, Exotic</type>
						<levels>0</levels>
						<base_points>15</base_points>
						<points_per_level>1</points_per_level>
						<reference>B83</reference>
						<notes>Replaces base racial template; adjust cost as needed for base race</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Alternate Form (Wolf)</name>
						<type>Physical, Exotic</type>
						<levels>0</levels>
						<base_points>15</base_points>
						<points_per_level>1</points_per_level>
						<reference>B83</reference>
						<notes>Replaces base racial template; adjust cost as needed for base race</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Invisibility</name>
						<type>Mental/Physical, Exotic</type>
						<base_points>40</base_points>
						<modifier version="1" enabled="no">
							<name>Affects Machines</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to No Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to Light Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to Medium Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Up to Heavy Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extended</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>@Type@</notes>
						</modifier>
						<modifier version="1">
							<name>Switchable</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Usually On</name>
							<cost type="percentage">5</cost>
							<affects>total</affects>
							<reference>B63</reference>
							<notes>Turning visible costs 1 FP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Machines Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Substantial Only</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Visible Reflection</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Visible Shadow</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fringe</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>P56</reference>
						</modifier>
						<reference>B63</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Mind Control</name>
						<type>Mental, Exotic</type>
						<base_points>50</base_points>
						<modifier version="1" enabled="no">
							<name>Conditioning</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1">
							<name>No Memory</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Conditioning Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1">
							<name>Puppet</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Independant</name>
							<cost type="percentage">70</cost>
							<affects>total</affects>
							<reference>P61</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Emotion Control</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P61</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Suggestion</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P61</reference>
						</modifier>
						<modifier version="1">
							<name>Vision-Based</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B68</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Regrowth</name>
						<type>Physical, Exotic</type>
						<base_points>40</base_points>
						<modifier version="1" enabled="no">
							<name>Minor</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Doubling</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
							<reference>P71</reference>
							<notes>@Body Part@ Only</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Doubling</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P71</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rattachment</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P71</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Bane</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>P71</reference>
							<notes>@Rare@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Bane</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>P71</reference>
							<notes>@Occational@</notes>
						</modifier>
						<modifier version="1">
							<name>Bane</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P71</reference>
							<notes>Burning</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reattachment Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P71</reference>
						</modifier>
						<reference>B80</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Speak With Animals</name>
						<type>Mental, Exotic</type>
						<base_points>25</base_points>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>All aquatic animals</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>All land animals</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>@One class: Mammals, Birds, etc.@</notes>
						</modifier>
						<modifier version="1">
							<name>Specialized</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>Bats and Wolves</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>@One species: House Cats, Macaws, etc.@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sapience</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>P77</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P77</reference>
						</modifier>
						<reference>B87</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Restricted Diet (Fresh Blood)</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<modifier version="1" enabled="no">
							<name>Substitution</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<reference>B151</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Vampire Form</name>
				<advantage version="2">
					<name>Clinging</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<modifier version="1" enabled="no">
						<name>Specific</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B43</reference>
						<notes>@Common Material@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specific</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B43</reference>
						<notes>@Uncommon Material@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specific</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B43</reference>
						<notes>@Absurd Material@</notes>
					</modifier>
					<modifier version="1">
						<name>Attraction</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
						<reference>P45</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Low Gravity</name>
						<cost type="percentage">-5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>P45</reference>
					</modifier>
					<reference>B43</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Discriminitory Hearing</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>Only underwater</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Profiling</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P47</reference>
					</modifier>
					<reference>B49</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Discriminitory Smell</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>Emotion Sense</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Profiling</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P47</reference>
					</modifier>
					<reference>B49</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Regeneration</name>
					<type>Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>Slow</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per 12 hours</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Regular</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per hour</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fast</name>
						<cost type="points">50</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per minute</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Fast</name>
						<cost type="points">100</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per second</notes>
					</modifier>
					<modifier version="1">
						<name>Extreme</name>
						<cost type="points">150</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 10 HP per second</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Heals Radiation</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Radiation Only</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fatigue Recovery</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P70</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fatigue Only</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>P70</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited: @Advantage@ Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P70</reference>
					</modifier>
					<modifier version="1">
						<name>Builds on Very Fast Regeneration</name>
						<cost type="points">-100</cost>
						<affects>total</affects>
					</modifier>
					<reference>B80</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes" type="metatrait">
			<name>Vampire</name>
			<advantage_container version="2" open="yes" type="metatrait">
				<name>Constant Traits</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Alternate Form (Gaseous Form)</name>
						<type>Physical, Exotic</type>
						<levels>0</levels>
						<base_points>15</base_points>
						<points_per_level>1</points_per_level>
						<modifier version="1">
							<name>Link (Unkillable)</name>
							<cost type="percentage">20</cost>
							<affects>base_only</affects>
						</modifier>
						<modifier version="1">
							<name>Reduced Time</name>
							<cost type="percentage">20</cost>
							<levels>3</levels>
							<affects>base_only</affects>
						</modifier>
						<reference>B83</reference>
						<notes>Replaces Vampire Form</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Doesn't Breathe</name>
						<type>Physical, Exotic</type>
						<base_points>20</base_points>
						<modifier version="1" enabled="no">
							<name>Gills</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Gills</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Suffocates in air</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Absorption</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 25 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 50 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 100 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 200 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 300 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Combustion</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<reference>B49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Metabolic Hazards</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unaging</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Age Control</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B95</reference>
						</modifier>
						<reference>B95</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unkillable</name>
						<type>Physical, Exotic</type>
						<levels>2</levels>
						<points_per_level>50</points_per_level>
						<modifier version="1">
							<name>Achilles' Heal</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>Beheading</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Achilles' Heal</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Occasional Achilles' Heal@</notes>
						</modifier>
						<modifier version="1">
							<name>Achilles' Heal</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>Burn damage</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hindrance</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Rare Hindrance@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hindrance</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Occasional Hindrance@</notes>
						</modifier>
						<modifier version="1">
							<name>Hindrance</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>Wood</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reincarnation</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Trigger</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Rare Trigger@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Trigger</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Occasional Trigger@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Trigger</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Common Trigger@</notes>
						</modifier>
						<modifier version="1">
							<name>Link (Alternate Form (Gaseous Form))</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B95</reference>
						<notes>Transforms into Gaseous Form at -10xHP and spreads out using the Swarm enhancement of Injury Tolerance (Diffuse)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Dependency (Coffin with soil of homeland)</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Rarity: Rare</name>
							<cost type="points">-30</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1">
							<name>Rarity: Occasional</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rarity: Common</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rarity: Very Common</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Illegal</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Constantly</name>
							<cost type="multiplier">5</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per minute without it</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Hourly</name>
							<cost type="multiplier">4</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per 10 minutes after missing a hourly dose</notes>
						</modifier>
						<modifier version="1">
							<name>Frequency: Daily</name>
							<cost type="multiplier">3</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per hour after missing a daily dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Weekly</name>
							<cost type="multiplier">2</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per six hours after missing a weekly dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Monthly</name>
							<cost type="multiplier">1</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per day after missing a monthly dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Seasonally</name>
							<cost type="multiplier">0.33333</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per 3 days after missing a seasonal dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Yearly</name>
							<cost type="multiplier">0.1</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per 2 weeks after missing a yearly dose</notes>
						</modifier>
						<modifier version="1">
							<name>Aging</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
							<reference>B130</reference>
							<notes>Age 2 years for each HP lost due to this dependency</notes>
						</modifier>
						<reference>B130</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Divine Curse</name>
						<type>Mental, Supernatural</type>
						<base_points>-10</base_points>
						<reference>B132</reference>
						<notes>Cannot enter dwelling for first time unless invited</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Draining (Humanoid Blood)</name>
						<type>Physical, Supernatural</type>
						<base_points>-5</base_points>
						<modifier version="1">
							<name>Common</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Occational</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rare</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Illegal</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<reference>B132</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Dread (Garlic)</name>
						<type>Mental, Supernatural</type>
						<levels>1</levels>
						<base_points>-9</base_points>
						<points_per_level>-1</points_per_level>
						<modifier version="1" enabled="no">
							<name>Very Common</name>
							<cost type="multiplier">3</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Common</name>
							<cost type="multiplier">2</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1">
							<name>Occational</name>
							<cost type="multiplier">1</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rare</name>
							<cost type="multiplier">0.5</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cannot be trapped</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B133</reference>
						</modifier>
						<reference>B132</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Dread (Religious Symbols)</name>
						<type>Mental, Supernatural</type>
						<levels>5</levels>
						<base_points>-9</base_points>
						<points_per_level>-1</points_per_level>
						<modifier version="1" enabled="no">
							<name>Very Common</name>
							<cost type="multiplier">3</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Common</name>
							<cost type="multiplier">2</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1">
							<name>Occational</name>
							<cost type="multiplier">1</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rare</name>
							<cost type="multiplier">0.5</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cannot be trapped</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B133</reference>
						</modifier>
						<reference>B132</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Dread (Running Water)</name>
						<type>Mental, Supernatural</type>
						<levels>1</levels>
						<base_points>-9</base_points>
						<points_per_level>-1</points_per_level>
						<modifier version="1" enabled="no">
							<name>Very Common</name>
							<cost type="multiplier">3</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1">
							<name>Common</name>
							<cost type="multiplier">2</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Occational</name>
							<cost type="multiplier">1</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rare</name>
							<cost type="multiplier">0.5</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cannot be trapped</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B133</reference>
						</modifier>
						<reference>B132</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Supernatural Features (No Reflection)</name>
						<type>Physical, Supernatural</type>
						<base_points>-10</base_points>
						<reference>B157</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Uncontrollable Appetite (Humanoid Blood)</name>
						<type>Mental, Supernatural</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B159</reference>
						<notes>This Disadvantage should always reflect the Vampire template, so if a character buys it off, it's removed here, too</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Weakness (Sunlight, 1D/Min)</name>
						<type>Physical, Exotic</type>
						<base_points>-60</base_points>
						<reference>B161</reference>
						<notes>This inflicts burn damage; This Disadvantage should always reflect the Vampire template, so if a character buys it off, it's removed here, too</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>Affected by True Faith</name>
						<type>Physical</type>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sterile</name>
						<type>Physical</type>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="yes" type="metatrait">
				<name>Vampire Form</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Dominance (Vampiric Bite)</name>
						<type>Mental, Exotic</type>
						<base_points>20</base_points>
						<modifier version="1">
							<name>Requires Death by Vampiric Bite and Burial</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B50</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Increased Strength</name>
						<type>Physical</type>
						<levels>6</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Effort</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
							<reference>Sup24</reference>
						</modifier>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (Unliving)</name>
						<type>Physical, Exotic</type>
						<base_points>20</base_points>
						<reference>B61</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Night Vision</name>
						<type>Physical</type>
						<levels>5</levels>
						<points_per_level>1</points_per_level>
						<reference>B71</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Regeneration</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Slow</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per 12 hours</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Regular</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per hour</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fast</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per minute</notes>
						</modifier>
						<modifier version="1">
							<name>Very Fast</name>
							<cost type="points">100</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extreme</name>
							<cost type="points">150</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 10 HP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Heals Radiation</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radiation Only</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fatigue Recovery</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fatigue Only</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited: @Advantage@ Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<reference>B80</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Vampiric Bite</name>
						<type>Physical, Exotic</type>
						<base_points>30</base_points>
						<reference>B96</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Supernatural Features (No Body Heat except after feeding)</name>
						<type>Physical, Supernatural</type>
						<base_points>-1</base_points>
						<reference>B157</reference>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Quirks</name>
					<advantage version="2">
						<name>Unnatural Features (Pale skin)</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>-1</points_per_level>
						<reference>B22</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">disguise</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">shadowing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
