<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="fcq4fpoo:-ux17oqx2urk7" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="metatrait">
			<name>Lich Body, Intact</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Affliction</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Paralysis</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Melee Attack, Reach C</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Extended Duration, Permanent</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<notes>Can be dispelled</notes>
					</modifier>
					<reference>B35</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>20</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Non-Magical Physical</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1">
						<name>Cosmic</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full_body_except_eyes</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Dark Vision</name>
					<type>Physical, Exotic</type>
					<base_points>25</base_points>
					<modifier version="1">
						<name>Can see colors in the dark</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hypersensory</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>P46</reference>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Innate Attack (Fatigue)</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<ranged_weapon>
						<damage>1d fat</damage>
						<accuracy>3</accuracy>
						<range>100/10</range>
						<rate_of_fire>1</rate_of_fire>
						<recoil>1</recoil>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<specialization>Frost Aura</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">100</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">40</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">25</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Mildly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Highly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Explosion</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>Hot</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Surge</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>3</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">200</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>10</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Side Effect</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Symptoms</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-70</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.1</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Wounding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Dehydration</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Drowning</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1">
						<name>Hazard: Freezing</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Missed Sleep</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Starvation</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Suffocation</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Incendiary</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1">
						<name>Aura</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Melee Attack, Reach C</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<reference>B61</reference>
					<notes>Frost Aura</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Polymorphing</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant (Immune to Mind Control)</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Mental Attack</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Terror</name>
					<type>Mental, Supernatural</type>
					<levels>1</levels>
					<base_points>30</base_points>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Always On</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B93</reference>
					</modifier>
					<reference>B93</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disdvantages</name>
				<advantage version="2">
					<name>Unhealing (Total)</name>
					<type>Physical, Exotic</type>
					<base_points>-30</base_points>
					<reference>B160</reference>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Will become a Rotting Lich Body</name>
					<type>Physical</type>
					<reference>B261</reference>
					<categories>
						<category>Feature</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no" type="metatrait">
				<name>Intact Undead</name>
				<reference>F133</reference>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Doesn't Breathe</name>
						<type>Physical, Exotic</type>
						<base_points>20</base_points>
						<reference>B49</reference>
					</advantage>
					<advantage version="2">
						<name>High Pain Threshold</name>
						<type>Physical</type>
						<base_points>10</base_points>
						<reference>B59</reference>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (No Blood)</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<reference>B61</reference>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (Unliving)</name>
						<type>Physical, Exotic</type>
						<base_points>20</base_points>
						<reference>B61</reference>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Metabolic Hazards</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Temperature Tolerance</name>
						<type>Physical</type>
						<levels>10</levels>
						<points_per_level>1</points_per_level>
						<reference>B93</reference>
					</advantage>
					<advantage version="2">
						<name>Unaging</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<reference>B95</reference>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Supernatural Features (No Body Heat)</name>
						<type>Physical, Supernatural</type>
						<base_points>-5</base_points>
						<reference>B157</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Supernatural Features (Pallor)</name>
						<type>Physical, Supernatural</type>
						<base_points>-10</base_points>
						<reference>B157</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>Sterile</name>
						<type>Physical</type>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes" type="metatrait">
			<name>Lich Body, Mummy</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Affliction</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Paralysis</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Melee Attack, Reach C</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Extended Duration, Permanent</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<notes>Can be dispelled</notes>
					</modifier>
					<reference>B35</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>20</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Non-Magical Physical</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1">
						<name>Cosmic</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full_body_except_eyes</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Dark Vision</name>
					<type>Physical, Exotic</type>
					<base_points>25</base_points>
					<modifier version="1">
						<name>Can see colors in the dark</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hypersensory</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>P46</reference>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Innate Attack (Fatigue)</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<ranged_weapon>
						<damage>1d fat</damage>
						<accuracy>3</accuracy>
						<range>100/10</range>
						<rate_of_fire>1</rate_of_fire>
						<recoil>1</recoil>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<specialization>Frost Aura</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">100</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">40</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">25</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Mildly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Highly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Explosion</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>Hot</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Surge</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>3</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">200</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>10</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Side Effect</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Symptoms</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-70</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.1</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Wounding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Dehydration</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Drowning</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1">
						<name>Hazard: Freezing</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Missed Sleep</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Starvation</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Suffocation</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Incendiary</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1">
						<name>Aura</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Melee Attack, Reach C</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<reference>B61</reference>
					<notes>Frost Aura</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Polymorphing</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant (Immune to Mind Control)</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Mental Attack</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Terror</name>
					<type>Mental, Supernatural</type>
					<levels>1</levels>
					<base_points>30</base_points>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Always On</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B93</reference>
					</modifier>
					<reference>B93</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disdvantages</name>
				<advantage version="2">
					<name>Unhealing (Total)</name>
					<type>Physical, Exotic</type>
					<base_points>-30</base_points>
					<reference>B160</reference>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Will become a Rotting Lich Body</name>
					<type>Physical</type>
					<reference>B261</reference>
					<categories>
						<category>Feature</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no" type="metatrait">
				<name>Mummified Undead</name>
				<reference>F134</reference>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Doesn't Breathe</name>
						<type>Physical, Exotic</type>
						<base_points>20</base_points>
						<modifier version="1" enabled="no">
							<name>Gills</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Gills</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Suffocates in air</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Absorption</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 25 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 50 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 100 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 200 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 300 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Combustion</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<reference>B49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Doesn't Eat or Drink</name>
						<type>Physical, Exotic</type>
						<base_points>10</base_points>
						<reference>B50</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>High Pain Threshold</name>
						<type>Physical</type>
						<base_points>10</base_points>
						<reference>B59</reference>
						<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (No Blood)</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<reference>B61</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (No Brain)</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<reference>B61</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (No Vitals)</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<reference>B61</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (Unliving)</name>
						<type>Physical, Exotic</type>
						<base_points>20</base_points>
						<reference>B61</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Metabolic Hazards</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Temperature Tolerance</name>
						<type>Physical</type>
						<levels>10</levels>
						<points_per_level>1</points_per_level>
						<reference>B93</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unaging</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Age Control</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B95</reference>
						</modifier>
						<reference>B95</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Appearance</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Universal</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Off-the-Shelf Looks</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Androgynous</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Impressive</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Attractive</name>
							<cost type="points">4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Horrific</name>
							<cost type="points">-24</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Monstrous</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hideous</name>
							<cost type="points">-16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Ugly</name>
							<cost type="points">-8</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unattractive</name>
							<cost type="points">-4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Handsome</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Beautiful</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Handsome</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Beautiful</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transcendent</name>
							<cost type="points">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B21</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fragile (Combustible)</name>
						<type>Physical, Exotic</type>
						<base_points>-5</base_points>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Social Stigma (Dead)</name>
						<type>Social</type>
						<base_points>-20</base_points>
						<reference>F133</reference>
						<notes>-4 Reaction</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes" type="metatrait">
			<name>Lich Body, Rotting</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Affliction</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Paralysis</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Melee Attack, Reach C</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Extended Duration, Permanent</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<notes>Can be dispelled</notes>
					</modifier>
					<reference>B35</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>20</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Non-Magical Physical</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1">
						<name>Cosmic</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full_body_except_eyes</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Dark Vision</name>
					<type>Physical, Exotic</type>
					<base_points>25</base_points>
					<modifier version="1">
						<name>Can see colors in the dark</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hypersensory</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>P46</reference>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Innate Attack (Fatigue)</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<ranged_weapon>
						<damage>1d fat</damage>
						<accuracy>3</accuracy>
						<range>100/10</range>
						<rate_of_fire>1</rate_of_fire>
						<recoil>1</recoil>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<specialization>Frost Aura</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">100</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">40</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">25</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Mildly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Highly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Explosion</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>Hot</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Surge</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>3</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">200</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>10</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Side Effect</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Symptoms</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-70</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.1</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Wounding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Dehydration</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Drowning</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1">
						<name>Hazard: Freezing</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Missed Sleep</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Starvation</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Suffocation</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Incendiary</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1">
						<name>Aura</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Melee Attack, Reach C</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<reference>B61</reference>
					<notes>Frost Aura</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Polymorphing</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant (Immune to Mind Control)</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Mental Attack</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Terror</name>
					<type>Mental, Supernatural</type>
					<levels>1</levels>
					<base_points>30</base_points>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Always On</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B93</reference>
					</modifier>
					<reference>B93</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disdvantages</name>
				<advantage version="2">
					<name>Unhealing (Total)</name>
					<type>Physical, Exotic</type>
					<base_points>-30</base_points>
					<reference>B160</reference>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Will become a Skeletal Lich Body</name>
					<type>Physical</type>
					<reference>B261</reference>
					<categories>
						<category>Feature</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no" type="metatrait">
				<name>Rotting Undead</name>
				<reference>F133</reference>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Doesn't Breathe</name>
						<type>Physical, Exotic</type>
						<base_points>20</base_points>
						<reference>B49</reference>
					</advantage>
					<advantage version="2">
						<name>Doesn't Eat or Drink</name>
						<type>Physical, Exotic</type>
						<base_points>10</base_points>
						<reference>B50</reference>
					</advantage>
					<advantage version="2">
						<name>High Pain Threshold</name>
						<type>Physical</type>
						<base_points>10</base_points>
						<reference>B59</reference>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (No Blood)</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<reference>B61</reference>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (Unliving)</name>
						<type>Physical, Exotic</type>
						<base_points>20</base_points>
						<reference>B61</reference>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Metabolic Hazards</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Temperature Tolerance</name>
						<type>Physical</type>
						<levels>10</levels>
						<points_per_level>1</points_per_level>
						<reference>B93</reference>
					</advantage>
					<advantage version="2">
						<name>Unaging</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<reference>B95</reference>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Appearance</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Universal</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Off-the-Shelf Looks</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Androgynous</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Impressive</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Attractive</name>
							<cost type="points">4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Horrific</name>
							<cost type="points">-24</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Monstrous</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hideous</name>
							<cost type="points">-16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Ugly</name>
							<cost type="points">-8</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unattractive</name>
							<cost type="points">-4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Handsome</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Beautiful</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Handsome</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Beautiful</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transcendent</name>
							<cost type="points">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B21</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bad Smell</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<notes>-2 Reaction penalty</notes>
					</advantage>
					<advantage version="2">
						<name>No Sense of Smell/Taste</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B146</reference>
					</advantage>
					<advantage version="2">
						<name>Social Stigma (Dead)</name>
						<type>Social</type>
						<base_points>-20</base_points>
						<reference>F133</reference>
						<notes>-4 Reaction</notes>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>Sterile</name>
						<type>Physical</type>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Quirks</name>
					<advantage version="2">
						<name>Sexless</name>
						<type>Physical</type>
						<base_points>-1</base_points>
						<reference>B165</reference>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes" type="metatrait">
			<name>Lich Body, Skeletal</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Affliction</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Paralysis</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Melee Attack, Reach C</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Extended Duration, Permanent</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<notes>Can be dispelled</notes>
					</modifier>
					<reference>B35</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>20</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Non-Magical Physical</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1">
						<name>Cosmic</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full_body_except_eyes</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Dark Vision</name>
					<type>Physical, Exotic</type>
					<base_points>25</base_points>
					<modifier version="1">
						<name>Can see colors in the dark</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hypersensory</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>P46</reference>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Innate Attack (Fatigue)</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<ranged_weapon>
						<damage>1d fat</damage>
						<accuracy>3</accuracy>
						<range>100/10</range>
						<rate_of_fire>1</rate_of_fire>
						<recoil>1</recoil>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<specialization>Frost Aura</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">100</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">40</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">25</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Mildly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Highly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Explosion</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>Hot</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Surge</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>3</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">200</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>10</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Side Effect</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Symptoms</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-70</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.1</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Wounding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Dehydration</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Drowning</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1">
						<name>Hazard: Freezing</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Missed Sleep</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Starvation</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Suffocation</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Incendiary</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1">
						<name>Aura</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Melee Attack, Reach C</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<reference>B61</reference>
					<notes>Frost Aura</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Polymorphing</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant (Immune to Mind Control)</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Mental Attack</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Terror</name>
					<type>Mental, Supernatural</type>
					<levels>1</levels>
					<base_points>30</base_points>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Always On</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B93</reference>
					</modifier>
					<reference>B93</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disdvantages</name>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Unhealing (Total)</name>
					<type>Physical, Exotic</type>
					<base_points>-30</base_points>
					<reference>B160</reference>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Eyes glow in dark</name>
					<type>Physical</type>
					<base_points>-1</base_points>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no" type="metatrait">
				<name>Skeletal Undead</name>
				<reference>F133</reference>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Damage Resistance</name>
						<type>Physical, Exotic</type>
						<levels>2</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Ablative</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances @Trait@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances any trait</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Healing only</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can't wear armor</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>Front</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Flexible</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hardened</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Very Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reflection</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Semi-Ablative</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Tough Skin</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<dr_bonus>
							<location>full_body_except_eyes</location>
							<amount per_level="yes">1</amount>
						</dr_bonus>
					</advantage>
					<advantage version="2">
						<name>Doesn't Breathe</name>
						<type>Physical, Exotic</type>
						<base_points>20</base_points>
						<reference>B49</reference>
					</advantage>
					<advantage version="2">
						<name>Doesn't Eat or Drink</name>
						<type>Physical, Exotic</type>
						<base_points>10</base_points>
						<reference>B50</reference>
					</advantage>
					<advantage version="2">
						<name>High Pain Threshold</name>
						<type>Physical</type>
						<base_points>10</base_points>
						<reference>B59</reference>
					</advantage>
					<advantage version="2">
						<name>Increased Basic Speed</name>
						<type>Physical</type>
						<levels>4</levels>
						<points_per_level>5</points_per_level>
						<reference>B17</reference>
						<notes>Each level adds 0.25 to Basic Speed</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>speed</attribute>
							<amount per_level="yes">0.25</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (No Blood)</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<reference>B61</reference>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (No Brain)</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<reference>B61</reference>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (No Eyes)</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<reference>B61</reference>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (No Vitals)</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<reference>B61</reference>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (Unliving)</name>
						<type>Physical, Exotic</type>
						<base_points>20</base_points>
						<reference>B61</reference>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Metabolic Hazards</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Temperature Tolerance</name>
						<type>Physical</type>
						<levels>10</levels>
						<points_per_level>1</points_per_level>
						<reference>B93</reference>
					</advantage>
					<advantage version="2">
						<name>Unaging</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<reference>B95</reference>
					</advantage>
					<advantage version="2">
						<name>Vacuum Support</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<reference>B96</reference>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Appearance</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Universal</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Off-the-Shelf Looks</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Androgynous</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Impressive</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Attractive</name>
							<cost type="points">4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Horrific</name>
							<cost type="points">-24</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Monstrous</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hideous</name>
							<cost type="points">-16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Ugly</name>
							<cost type="points">-8</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unattractive</name>
							<cost type="points">-4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Handsome</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Beautiful</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Handsome</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Beautiful</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transcendent</name>
							<cost type="points">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B21</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fragile (Brittle)</name>
						<type>Physical, Exotic</type>
						<base_points>-15</base_points>
						<reference>B136</reference>
					</advantage>
					<advantage version="2">
						<name>No Sense of Smell/Taste</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B146</reference>
					</advantage>
					<advantage version="2">
						<name>Skinny</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B18</reference>
						<notes>-2 ST vs. knockback</notes>
						<skill_bonus>
							<name compare="is">disguise</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">shadowing</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="ht" compare="at_most">14</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Social Stigma (Dead)</name>
						<type>Social</type>
						<base_points>-20</base_points>
						<reference>F133</reference>
						<notes>-4 Reaction</notes>
					</advantage>
					<advantage version="2">
						<name>Vulnerability (Crushing, Damage x2)</name>
						<type>Physical, Exotic</type>
						<base_points>-30</base_points>
						<reference>B161</reference>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>Skull has only 2 total DR</name>
						<type>Physical</type>
						<categories>
							<category>Feature</category>
						</categories>
						<dr_bonus>
							<location>skull</location>
							<amount>-2</amount>
						</dr_bonus>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Quirks</name>
					<advantage version="2">
						<name>Cannot Float</name>
						<type>Physical</type>
						<base_points>-1</base_points>
						<reference>B165</reference>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sexless</name>
						<type>Physical</type>
						<base_points>-1</base_points>
						<reference>B165</reference>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes" type="race">
			<name>Lich Phylactery</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>5</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full_body_except_eyes</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Extra Hit Points</name>
					<type>Physical</type>
					<levels>20</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>hp</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Indomitable</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B60</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Magical Powers</name>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<advantage version="2">
						<name>Detect</name>
						<type>Mental/Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>@Rare Substance/Condition@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional Substance/Condition@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common Substance/Condition@</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1">
							<name>Life/Undead</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Precise</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Signal Detection</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1">
							<name>Vague</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Analyzing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P47</reference>
						</modifier>
						<modifier version="1">
							<name>Lock-On</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<reference>B48</reference>
						<notes>This is considered a physical trait of the Phlactery</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no">
						<name>Possession</name>
						<modifier version="1">
							<name>Link</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<notes>Only one resistance roll</notes>
						</modifier>
						<advantage version="2">
							<name>Possession</name>
							<type>Mental, Exotic</type>
							<base_points>100</base_points>
							<modifier version="1" enabled="no">
								<name>Assimilation</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B76</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Chronic</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B76</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Mind Swap</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B76</reference>
							</modifier>
							<modifier version="1">
								<name>Telecontrol</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B76</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Digital</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B76</reference>
							</modifier>
							<modifier version="1">
								<name>Magical</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B76</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Mindlink Required</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B76</reference>
							</modifier>
							<modifier version="1">
								<name>No Memory Access</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B76</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Parasitic</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>B76</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Puppet Only</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B76</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Spiritual</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B76</reference>
							</modifier>
							<modifier version="1">
								<name>Ranged</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Reduced Range</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<notes>x1/10</notes>
							</modifier>
							<modifier version="1">
								<name>Kills Host</name>
								<cost type="percentage">300</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Cosmic (Works on Corpses and Undead)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>No Signature (Undetectable)</name>
								<cost type="percentage">25</cost>
								<affects>total</affects>
								<reference>B106, P103</reference>
								<notes>Prevents tracing the Lich to their phlactery</notes>
							</modifier>
							<modifier version="1">
								<name>Cosmic (Irresistible Attack)</name>
								<cost type="percentage">300</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Resisted by HT</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Based on Will</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Decreased Immunity</name>
								<cost type="percentage">40</cost>
								<levels>4</levels>
								<affects>total</affects>
								<notes>No Immunity</notes>
							</modifier>
							<reference>B75</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage_container version="2" open="no" type="alternative_abilities">
							<name>Transformations</name>
							<modifier version="1">
								<name>Extended Duration (Permanent)</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
								<notes>Ends when the Lich releases control of body</notes>
							</modifier>
							<advantage version="2">
								<name>Affliction</name>
								<type>Physical, Exotic</type>
								<levels>1</levels>
								<points_per_level>10</points_per_level>
								<modifier version="1">
									<name>Advantage (Intact Lich Body)</name>
									<cost type="percentage">3260</cost>
									<affects>total</affects>
								</modifier>
								<reference>B35</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Affliction</name>
								<type>Physical, Exotic</type>
								<levels>1</levels>
								<points_per_level>10</points_per_level>
								<modifier version="1">
									<name>Advantage (Mummy Lich Body)</name>
									<cost type="percentage">3110</cost>
									<affects>total</affects>
								</modifier>
								<reference>B35</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Affliction</name>
								<type>Physical, Exotic</type>
								<levels>1</levels>
								<points_per_level>10</points_per_level>
								<modifier version="1">
									<name>Advantage (Rotting Lich Body)</name>
									<cost type="percentage">2900</cost>
									<affects>total</affects>
								</modifier>
								<reference>B35</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Affliction</name>
								<type>Physical, Exotic</type>
								<levels>1</levels>
								<points_per_level>10</points_per_level>
								<modifier version="1">
									<name>Advantage (Skeletal Lich Body)</name>
									<cost type="percentage">3280</cost>
									<affects>total</affects>
								</modifier>
								<reference>B35</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
						</advantage_container>
					</advantage_container>
				</advantage_container>
				<advantage version="2">
					<name>Pressure Support</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<points_per_level>5</points_per_level>
					<reference>B77</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Sealed</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<reference>B82</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Unaging</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>Age Control</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B95</reference>
					</modifier>
					<reference>B95</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Unfazeable</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B95</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Vacuum Support</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B96</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Fragile (Unnatural)</name>
					<type>Physical, Exotic</type>
					<base_points>-50</base_points>
					<reference>B137</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Valuable Property)</name>
					<type>Social</type>
					<base_points>-10</base_points>
					<reference>B156</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no" type="metatrait">
				<name>Object</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Doesn't Breathe</name>
						<type>Physical, Exotic</type>
						<base_points>20</base_points>
						<modifier version="1" enabled="no">
							<name>Gills</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Gills</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Suffocates in air</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Absorption</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 25 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 50 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 100 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 200 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 300 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Combustion</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<reference>B49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Doesn't Eat or Drink</name>
						<type>Physical, Exotic</type>
						<base_points>10</base_points>
						<reference>B50</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Doesn't Sleep</name>
						<type>Physical, Exotic</type>
						<base_points>20</base_points>
						<reference>B50</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (Homogenous)</name>
						<type>Physical, Exotic</type>
						<base_points>40</base_points>
						<reference>B60</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (No Blood)</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<reference>B61</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (No Eyes)</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<reference>B61</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (No Head)</name>
						<type>Physical, Exotic</type>
						<base_points>7</base_points>
						<reference>B61</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (No Neck)</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<reference>B61</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Mental Attack</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Metabolic Hazards</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Blindness</name>
						<type>Physical</type>
						<base_points>-50</base_points>
						<reference>B124</reference>
						<notes>-6 to all combat skills; cannot target hit locations</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Cannot Speak (Mute)</name>
						<type>Physical</type>
						<base_points>-25</base_points>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Deafness</name>
						<type>Physical</type>
						<base_points>-20</base_points>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Decreased Strength</name>
						<type>Physical</type>
						<levels>10</levels>
						<points_per_level>-10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>No Legs (Portable)</name>
						<type>Physical</type>
						<base_points>-30</base_points>
						<reference>TH119</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>No Manipulators</name>
						<type>Physical</type>
						<base_points>-50</base_points>
						<reference>B145</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<cost_reduction>
							<attribute>st</attribute>
							<percentage>40</percentage>
						</cost_reduction>
						<cost_reduction>
							<attribute>dx</attribute>
							<percentage>40</percentage>
						</cost_reduction>
					</advantage>
					<advantage version="2">
						<name>No Sense of Smell/Taste</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B146</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Numb</name>
						<type>Physical</type>
						<base_points>-20</base_points>
						<reference>B146</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unhealing (Total)</name>
						<type>Physical, Exotic</type>
						<base_points>-30</base_points>
						<reference>B160</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>Wears out instead of aging</name>
						<type>Physical</type>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
