<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g22w10e5:-hb3b31jso6ro" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Imp</name>
			<advantage_container version="2" open="yes">
				<name>Constant Traits</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Alternate Form (@First Animal Form@)</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<reference>B83</reference>
						<notes>The animal form has the same Intelligence</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Alternate Form (@Second Animal Form@)</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<reference>B83</reference>
						<notes>The animal form has the same Intelligence</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Damage Resistance</name>
						<type>Physical, Exotic</type>
						<levels>25</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Ablative</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances @Trait@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances any trait</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Healing only</notes>
						</modifier>
						<modifier version="1">
							<name>Can't wear armor</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>Front</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Flexible</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hardened</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Energy Attacks</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reflection</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Semi-Ablative</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1">
							<name>Force Field</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<dr_bonus>
							<location>full_body</location>
							<amount per_level="yes">1</amount>
						</dr_bonus>
					</advantage>
					<advantage version="2">
						<name>Damage Resistance</name>
						<type>Physical, Exotic</type>
						<levels>25</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Ablative</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances @Trait@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances any trait</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Healing only</notes>
						</modifier>
						<modifier version="1">
							<name>Can't wear armor</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>Front</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Flexible</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hardened</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Non-Magical Physical</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Very Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reflection</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Semi-Ablative</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1">
							<name>Force Field</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Resistant to Magic Weapons (+1)</name>
							<cost type="percentage">5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Resistant to Magic Weapons (+2)</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Resistant to Magic Weapons (+3)</name>
							<cost type="percentage">15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Resistant to Magic Weapons (+4)</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Bypassed by Silver Weapons</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
						</modifier>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Infravision</name>
						<type>Physical, Exotic</type>
						<base_points>10</base_points>
						<modifier version="1" enabled="no">
							<name>No normal vision</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B60</reference>
						</modifier>
						<reference>B60</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Magery 0</name>
						<type>Mental, Supernatural</type>
						<base_points>5</base_points>
						<reference>B66</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<spell_bonus all_colleges="yes">
							<amount per_level="yes">1</amount>
						</spell_bonus>
						<skill_bonus>
							<name compare="is">thaumatology</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Magic Resistance</name>
						<type>Physical</type>
						<levels>3</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1">
							<name>Improved</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
							<reference>B67</reference>
						</modifier>
						<reference>B67</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Regeneration</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Slow</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per 12 hours</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Regular</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per hour</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fast</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per minute</notes>
						</modifier>
						<modifier version="1">
							<name>Very Fast</name>
							<cost type="points">100</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extreme</name>
							<cost type="points">150</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 10 HP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Heals Radiation</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radiation Only</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fatigue Recovery</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fatigue Only</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited: @Advantage@ Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<reference>B80</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no">
						<name>Spell-Like Powers</name>
						<modifier version="1">
							<name>Magical</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<advantage version="2">
							<name>Detect Good: Detect</name>
							<type>Mental/Physical, Exotic</type>
							<modifier version="1" enabled="no">
								<name>@Rare Substance/Condition@</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1">
								<name>Good</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Common Substance/Condition@</name>
								<cost type="points">20</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Very Common Substance/Condition@</name>
								<cost type="points">30</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Precise</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Signal Detection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Vague</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Analyzing</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P47</reference>
							</modifier>
							<modifier version="1">
								<name>Cannot Analyze</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
							</modifier>
							<reference>B48</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Invisibility</name>
							<type>Mental/Physical, Exotic</type>
							<base_points>40</base_points>
							<modifier version="1" enabled="no">
								<name>Affects Machines</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B63</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Can Carry Objects</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B63</reference>
								<notes>Up to No Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Can Carry Objects</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B63</reference>
								<notes>Up to Light Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Can Carry Objects</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B63</reference>
								<notes>Up to Medium Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Can Carry Objects</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B63</reference>
								<notes>Up to Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1">
								<name>Extended</name>
								<cost type="percentage">20</cost>
								<levels>2</levels>
								<affects>total</affects>
								<reference>B63</reference>
								<notes>Infravision, Ultravision</notes>
							</modifier>
							<modifier version="1">
								<name>Switchable (Usually Off)</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B63</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Usually On</name>
								<cost type="percentage">5</cost>
								<affects>total</affects>
								<reference>B63</reference>
								<notes>Turning visible costs 1 FP per second</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Machines Only</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B63</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Substantial Only</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B63</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Visible Reflection</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B63</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Visible Shadow</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B63</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fringe</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>P56</reference>
							</modifier>
							<reference>B63</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Suggestion: Mind Control</name>
							<type>Mental, Exotic</type>
							<base_points>50</base_points>
							<modifier version="1" enabled="no">
								<name>Conditioning</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Memory</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Conditioning Only</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Puppet</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1">
								<name>Independant</name>
								<cost type="percentage">70</cost>
								<affects>total</affects>
								<reference>P61</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Emotion Control</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P61</reference>
							</modifier>
							<modifier version="1">
								<name>Suggestion</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>P61</reference>
							</modifier>
							<modifier version="1">
								<name>Limited Use (1/day)</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
							</modifier>
							<reference>B68</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage version="2">
						<name>Telecommunication</name>
						<type>Mental/Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Infrared Communication</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Laser Communication</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radio</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1">
							<name>Telesend</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Broadcast</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Short Wave</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Video</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Racial</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Receive Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Send Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Vague</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional Sound</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Gravity Ripple</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Neutrino</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sonar</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Burst</name>
							<cost type="percentage">30</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FTL</name>
							<cost type="percentage">120</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Secure</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<modifier version="1">
							<name>Sensie</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<modifier version="1">
							<name>Only to Communucate With Master</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B91</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unaging</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Age Control</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B95</reference>
						</modifier>
						<reference>B95</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unkillable</name>
						<type>Physical, Exotic</type>
						<levels>3</levels>
						<points_per_level>50</points_per_level>
						<modifier version="1" enabled="no">
							<name>Achilles' Heal</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Rare Achilles' Heal@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Achilles' Heal</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Occasional Achilles' Heal@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Achilles' Heal</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Common Achilles' Heal@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hindrance</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Rare Hindrance@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hindrance</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Occasional Hindrance@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hindrance</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Common Hindrance@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reincarnation</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Trigger</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Rare Trigger@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Trigger</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Occasional Trigger@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Trigger</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Common Trigger@</notes>
						</modifier>
						<modifier version="1">
							<name>Only Off Home Plane</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Death Results in a Year and a Day of Banishment</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B95</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Callous</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">teaching</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Duty (Serving "Master")</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>FR: 6</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 9</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 12</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>FR: 15</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extremely Hazardous</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Involuntary</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Nonhazardous</name>
							<cost type="points">5</cost>
							<affects>total</affects>
						</modifier>
						<reference>B133</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fragile (Unnatural)</name>
						<type>Physical, Exotic</type>
						<base_points>-50</base_points>
						<modifier version="1">
							<name>Only Off Home Plane</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B137</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Obsession</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Short term</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B146</reference>
						</modifier>
						<modifier version="1">
							<name>Long term</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B146</reference>
						</modifier>
						<reference>B146</reference>
						<notes>Becoming More Powerful</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Secret (Manipulating "Master" to become more evil; Using "Master" like a tool)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Serious Embarrassment</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Utter Rejection</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Imprisonment</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<modifier version="1">
							<name>Possible Death</name>
							<cost type="points">-30</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<reference>B152</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Natural Form</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Heart Attack</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Follow-Up (Tail Attack)</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Damage Resistance</name>
						<type>Physical, Exotic</type>
						<levels>5</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Ablative</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances @Trait@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances any trait</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Healing only</notes>
						</modifier>
						<modifier version="1">
							<name>Can't wear armor</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>Front</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Flexible</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hardened</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Very Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reflection</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Semi-Ablative</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Force Field</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1">
							<name>Tough Skin</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<dr_bonus>
							<location>full_body</location>
							<amount per_level="yes">1</amount>
						</dr_bonus>
					</advantage>
					<advantage version="2">
						<name>Extra Hit Points</name>
						<type>Physical</type>
						<levels>3</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B16</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>hp</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Flight</name>
						<type>Physical, Exotic</type>
						<base_points>40</base_points>
						<modifier version="1" enabled="no">
							<name>Newtonian Space Flight</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Space Flight</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cannot Hover</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Controlled Gliding</name>
							<cost type="percentage">-45</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Gliding</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Lighter Than Air</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Low Ceiling</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B56</reference>
							<notes>30'</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Low Ceiling</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B56</reference>
							<notes>10'</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Low Ceiling</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B56</reference>
							<notes>5'</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Small Wings</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Space Flight Only</name>
							<cost type="percentage">-75</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1">
							<name>Winged</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Planetary</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>P50</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Surface</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P50</reference>
						</modifier>
						<reference>B56</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Increased Basic Speed</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B17</reference>
						<notes>Each level adds 0.25 to Basic Speed</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>speed</attribute>
							<amount per_level="yes">0.25</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Striker, Impaling (Tail)</name>
						<type>Physical, Exotic</type>
						<base_points>8</base_points>
						<melee_weapon>
							<damage>thr:+1 imp</damage>
							<reach>C</reach>
							<parry>0</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Brawling</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<reference>B88</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Appearance</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Off-the-Shelf Looks</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Androgynous</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Impressive</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Attractive</name>
							<cost type="points">4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Horrific</name>
							<cost type="points">-24</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Monstrous</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hideous</name>
							<cost type="points">-16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Ugly</name>
							<cost type="points">-8</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unattractive</name>
							<cost type="points">-4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Handsome</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Beautiful</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Handsome</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Beautiful</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transcendent</name>
							<cost type="points">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B21</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Decreased Basic Move</name>
						<type>Physical</type>
						<levels>3</levels>
						<points_per_level>-5</points_per_level>
						<reference>B17</reference>
						<categories>
							<category>Attribute</category>
							<category>Disadvantage</category>
						</categories>
						<attribute_bonus>
							<attribute>move</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Decreased Strength</name>
						<type>Physical</type>
						<levels>7</levels>
						<points_per_level>-10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Attribute</category>
							<category>Disadvantage</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>Dark, red skin; Twisted horns</name>
						<type>Physical</type>
					</advantage>
					<advantage version="2">
						<name>Decreased Size</name>
						<type>Physical, Exotic</type>
						<levels>3</levels>
						<reference>B19</reference>
						<categories>
							<category>Feature</category>
						</categories>
						<attribute_bonus>
							<attribute>sm</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes" type="race">
			<name>Imp, Quasit</name>
			<advantage_container version="2" open="yes">
				<name>Constant Traits</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Alternate Form (@First Animal Form@)</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<reference>B83</reference>
						<notes>The animal form has the same Intelligence</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Alternate Form (@Second Animal Form@)</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<reference>B83</reference>
						<notes>The animal form has the same Intelligence</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Damage Resistance</name>
						<type>Physical, Exotic</type>
						<levels>25</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Ablative</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances @Trait@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances any trait</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Healing only</notes>
						</modifier>
						<modifier version="1">
							<name>Can't wear armor</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>Front</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Flexible</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hardened</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Energy Attacks</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reflection</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Semi-Ablative</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1">
							<name>Force Field</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<dr_bonus>
							<location>full_body</location>
							<amount per_level="yes">1</amount>
						</dr_bonus>
					</advantage>
					<advantage version="2">
						<name>Damage Resistance</name>
						<type>Physical, Exotic</type>
						<levels>25</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Ablative</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances @Trait@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances any trait</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Healing only</notes>
						</modifier>
						<modifier version="1">
							<name>Can't wear armor</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>Front</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Flexible</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hardened</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Non-Magical Physical</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Very Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reflection</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Semi-Ablative</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1">
							<name>Force Field</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Resistant to Magic Weapons (+1)</name>
							<cost type="percentage">5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Resistant to Magic Weapons (+2)</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Resistant to Magic Weapons (+3)</name>
							<cost type="percentage">15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Resistant to Magic Weapons (+4)</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Bypassed by Cold Iron Weapons</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
						</modifier>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Increased Basic Move</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B17</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>move</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Infravision</name>
						<type>Physical, Exotic</type>
						<base_points>10</base_points>
						<modifier version="1" enabled="no">
							<name>No normal vision</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B60</reference>
						</modifier>
						<reference>B60</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Magery 0</name>
						<type>Mental, Supernatural</type>
						<base_points>5</base_points>
						<reference>B66</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<spell_bonus all_colleges="yes">
							<amount per_level="yes">1</amount>
						</spell_bonus>
						<skill_bonus>
							<name compare="is">thaumatology</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Magic Resistance</name>
						<type>Physical</type>
						<levels>3</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1">
							<name>Improved</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
							<reference>B67</reference>
						</modifier>
						<reference>B67</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Regeneration</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Slow</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per 12 hours</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Regular</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per hour</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fast</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per minute</notes>
						</modifier>
						<modifier version="1">
							<name>Very Fast</name>
							<cost type="points">100</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extreme</name>
							<cost type="points">150</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 10 HP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Heals Radiation</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radiation Only</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fatigue Recovery</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fatigue Only</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited: @Advantage@ Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<reference>B80</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no">
						<name>Spell-Like Powers</name>
						<modifier version="1">
							<name>Magical</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<advantage version="2">
							<name>Commune: Blessed</name>
							<type>Mental, Supernatural</type>
							<base_points>10</base_points>
							<modifier version="1" enabled="no">
								<name>Very</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B40</reference>
							</modifier>
							<modifier version="1">
								<name>Not Divine (No Reaction Bonus)</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Reduced Fatigue Cost</name>
								<cost type="percentage">20</cost>
								<levels>10</levels>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Yes/No Question</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Limited Use (1/day)</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
							</modifier>
							<reference>B40</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Detect Good: Detect</name>
							<type>Mental/Physical, Exotic</type>
							<modifier version="1" enabled="no">
								<name>@Rare Substance/Condition@</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1">
								<name>Good</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Common Substance/Condition@</name>
								<cost type="points">20</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Very Common Substance/Condition@</name>
								<cost type="points">30</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Precise</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Signal Detection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Vague</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Analyzing</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P47</reference>
							</modifier>
							<modifier version="1">
								<name>Cannot Analyze</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
							</modifier>
							<reference>B48</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Fear Aura: Terror</name>
							<type>Mental, Supernatural</type>
							<levels>1</levels>
							<base_points>30</base_points>
							<points_per_level>10</points_per_level>
							<modifier version="1" enabled="no">
								<name>Always On</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B93</reference>
							</modifier>
							<modifier version="1">
								<name>Active</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P84</reference>
							</modifier>
							<modifier version="1">
								<name>Presence</name>
								<cost type="percentage">25</cost>
								<affects>total</affects>
								<reference>P84</reference>
							</modifier>
							<modifier version="1">
								<name>Limited Use (1/day)</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
							</modifier>
							<reference>B93</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Invisibility</name>
							<type>Mental/Physical, Exotic</type>
							<base_points>40</base_points>
							<modifier version="1" enabled="no">
								<name>Affects Machines</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B63</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Can Carry Objects</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B63</reference>
								<notes>Up to No Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Can Carry Objects</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B63</reference>
								<notes>Up to Light Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Can Carry Objects</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B63</reference>
								<notes>Up to Medium Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Can Carry Objects</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B63</reference>
								<notes>Up to Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1">
								<name>Extended</name>
								<cost type="percentage">20</cost>
								<levels>2</levels>
								<affects>total</affects>
								<reference>B63</reference>
								<notes>Infravision, Ultravision</notes>
							</modifier>
							<modifier version="1">
								<name>Switchable (Usually Off)</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B63</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Usually On</name>
								<cost type="percentage">5</cost>
								<affects>total</affects>
								<reference>B63</reference>
								<notes>Turning visible costs 1 FP per second</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Machines Only</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B63</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Substantial Only</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B63</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Visible Reflection</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B63</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Visible Shadow</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B63</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fringe</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>P56</reference>
							</modifier>
							<reference>B63</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage version="2">
						<name>Telecommunication</name>
						<type>Mental/Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Infrared Communication</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Laser Communication</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radio</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1">
							<name>Telesend</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Broadcast</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Short Wave</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Video</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Racial</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Receive Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Send Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Vague</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional Sound</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Gravity Ripple</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Neutrino</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sonar</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Burst</name>
							<cost type="percentage">30</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FTL</name>
							<cost type="percentage">120</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Secure</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<modifier version="1">
							<name>Sensie</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<modifier version="1">
							<name>Only to Communucate With Master</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B91</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unaging</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Age Control</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B95</reference>
						</modifier>
						<reference>B95</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unkillable</name>
						<type>Physical, Exotic</type>
						<levels>3</levels>
						<points_per_level>50</points_per_level>
						<modifier version="1" enabled="no">
							<name>Achilles' Heal</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Rare Achilles' Heal@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Achilles' Heal</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Occasional Achilles' Heal@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Achilles' Heal</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Common Achilles' Heal@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hindrance</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Rare Hindrance@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hindrance</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Occasional Hindrance@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hindrance</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Common Hindrance@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reincarnation</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Trigger</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Rare Trigger@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Trigger</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Occasional Trigger@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Trigger</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Common Trigger@</notes>
						</modifier>
						<modifier version="1">
							<name>Only Off Home Plane</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Death Results in a Year and a Day of Banishment</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B95</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Callous</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">teaching</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Duty (Serving "Master")</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>FR: 6</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 9</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 12</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>FR: 15</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extremely Hazardous</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Involuntary</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Nonhazardous</name>
							<cost type="points">5</cost>
							<affects>total</affects>
						</modifier>
						<reference>B133</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fragile (Unnatural)</name>
						<type>Physical, Exotic</type>
						<base_points>-50</base_points>
						<modifier version="1">
							<name>Only Off Home Plane</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B137</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Obsession</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Short term</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B146</reference>
						</modifier>
						<modifier version="1">
							<name>Long term</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B146</reference>
						</modifier>
						<reference>B146</reference>
						<notes>Becoming More Powerful</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Secret (Manipulating "Master" to become more evil; Using "Master" like a tool)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Serious Embarrassment</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Utter Rejection</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Imprisonment</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<modifier version="1">
							<name>Possible Death</name>
							<cost type="points">-30</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<reference>B152</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Natural Form</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Disadvantage: DX-1</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Cumulative</name>
							<cost type="percentage">400</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Follow-Up (Claws)</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Claws, Blunt (Feet)</name>
						<type>Physical</type>
						<melee_weapon>
							<damage>thr:+1 cr</damage>
							<usage>Kick</usage>
							<reach>C,1</reach>
							<parry>No</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-2</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Brawling</name>
								<modifier>-2</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Karate</name>
								<modifier>-2</modifier>
							</default>
						</melee_weapon>
						<reference>B42</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Claws, Blunt (Hands)</name>
						<type>Physical</type>
						<base_points>3</base_points>
						<melee_weapon>
							<damage>thr-1:+1 cr</damage>
							<usage>Punch</usage>
							<reach>C</reach>
							<parry>0</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Brawling</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Boxing</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Karate</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<reference>B42</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Damage Resistance</name>
						<type>Physical, Exotic</type>
						<levels>5</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Ablative</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances @Trait@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances any trait</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Healing only</notes>
						</modifier>
						<modifier version="1">
							<name>Can't wear armor</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>Front</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Flexible</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hardened</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Very Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reflection</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Semi-Ablative</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Force Field</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1">
							<name>Tough Skin</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<dr_bonus>
							<location>full_body</location>
							<amount per_level="yes">1</amount>
						</dr_bonus>
					</advantage>
					<advantage version="2">
						<name>Extra Attack</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>25</points_per_level>
						<modifier version="1" enabled="no">
							<name>Multi-Strike</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Single Skill</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P49</reference>
							<notes>@Skill@</notes>
						</modifier>
						<reference>B53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Extra Hit Points</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B16</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>hp</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Basic Speed</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B17</reference>
						<notes>Each level adds 0.25 to Basic Speed</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>speed</attribute>
							<amount per_level="yes">0.25</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>3</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Teeth, Sharp</name>
						<type>Physical, Exotic</type>
						<base_points>1</base_points>
						<melee_weapon>
							<damage>thr-1 cut</damage>
							<usage>Bite</usage>
							<reach>C</reach>
							<parry>No</parry>
							<block>No</block>
							<default>
								<type>Skill</type>
								<name>Brawling</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>DX</type>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<reference>B91</reference>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Appearance</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Off-the-Shelf Looks</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Androgynous</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Impressive</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Attractive</name>
							<cost type="points">4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Horrific</name>
							<cost type="points">-24</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Monstrous</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hideous</name>
							<cost type="points">-16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Ugly</name>
							<cost type="points">-8</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unattractive</name>
							<cost type="points">-4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Handsome</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Beautiful</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Handsome</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Beautiful</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transcendent</name>
							<cost type="points">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B21</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Decreased Intelligence</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>-20</points_per_level>
						<reference>B15</reference>
						<categories>
							<category>Attribute</category>
							<category>Disadvantage</category>
						</categories>
						<attribute_bonus>
							<attribute>iq</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Decreased Strength</name>
						<type>Physical</type>
						<levels>7</levels>
						<points_per_level>-10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Attribute</category>
							<category>Disadvantage</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>Decreased Size</name>
						<type>Physical, Exotic</type>
						<levels>3</levels>
						<reference>B19</reference>
						<categories>
							<category>Feature</category>
						</categories>
						<attribute_bonus>
							<attribute>sm</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Green skin</name>
						<type>Physical</type>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
