<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="frhlz1u4:-npe7qtmcthi6" version="1">
	<created_date>Feb 22, 2009</created_date>
	<modified_date>Feb 22, 2009 6:50 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Gryphon</name>
		<age>0</age>
		<birthday>Varies</birthday>
		<eyes>Varies</eyes>
		<hair>Varies</hair>
		<skin>Varies</skin>
		<handedness>Varies</handedness>
		<height units="in">0</height>
		<weight units="lb">600.0</weight>
		<SM>1</SM>
		<gender>Varies</gender>
		<race>Gryphon</race>
		<tech_level>4</tech_level>
		<notes>Occupies 2 hexes</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>114</total_points>
	<ST>17</ST>
	<DX>12</DX>
	<IQ>5</IQ>
	<HT>12</HT>
	<will>6</will>
	<perception>7</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>false</include_punch>
	<include_kick>false</include_kick>
	<include_kick_with_boots>false</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Acute Vision</name>
				<type>Physical</type>
				<levels>3</levels>
				<points_per_level>2</points_per_level>
				<reference>B35</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>vision</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Claws, Sharp (Feet)</name>
				<type>Physical</type>
				<base_points>5</base_points>
				<melee_weapon>
					<damage>thr cut</damage>
					<usage>Kick</usage>
					<reach>C,1</reach>
					<parry>No</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Karate</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<reference>B42</reference>
				<notes>Only pay for hands or feet, not both</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Damage Resistance</name>
				<type>Physical, Exotic</type>
				<levels>2</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Ablative</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorbtion</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances @Trait@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorbtion</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances any trait</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorbtion</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Healing only</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can't wear armor</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Directional</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Directional</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>Front</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Flexible</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hardened</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Common Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Occasional Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Rare Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Very Common Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reflection</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Semi-Ablative</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Tough Skin</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<reference>B47</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<dr_bonus>
					<location>full_body_except_eyes</location>
					<amount per_level="yes">1</amount>
				</dr_bonus>
			</advantage>
			<advantage version="2">
				<name>Enhanced Move (Air Speed 24)</name>
				<type>Physical, Exotic</type>
				<levels>1</levels>
				<points_per_level>20</points_per_level>
				<modifier version="1" enabled="no">
					<name>Handling Bonus</name>
					<cost type="percentage">5</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B52</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Handling Penalty</name>
					<cost type="percentage">-5</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B52</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Newtonian</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B52</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Road-Bound</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B52</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>All-Out</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cosmic</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>Sup26</reference>
					<notes>Instantaneous Acceleration</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cosmic</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>Sup27</reference>
					<notes>Complete Maneuverability</notes>
				</modifier>
				<reference>B52</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Flight</name>
				<type>Physical, Exotic</type>
				<base_points>40</base_points>
				<modifier version="1" enabled="no">
					<name>Newtonian Space Flight</name>
					<cost type="percentage">25</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Space Flight</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cannot Hover</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Controlled Gliding</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Gliding</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Lighter Than Air</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Low Ceiling</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B56</reference>
					<notes>30'</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Low Ceiling</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B56</reference>
					<notes>10'</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Low Ceiling</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B56</reference>
					<notes>5'</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Small Wings</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Space Flight Only</name>
					<cost type="percentage">-75</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1">
					<name>Winged</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Planetary</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>P50</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Surface</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P50</reference>
				</modifier>
				<reference>B56</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Teeth, Sharp Beak</name>
				<type>Physical, Exotic</type>
				<base_points>1</base_points>
				<melee_weapon>
					<damage>thr-1 pi+</damage>
					<usage>Peck</usage>
					<reach>C</reach>
					<parry>No</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<reference>B91</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Meta-Trait: Quadruped</name>
			<reference>B263</reference>
			<advantage version="2">
				<name>Extra Legs (4 legs)</name>
				<type>Physical, Exotic</type>
				<base_points>5</base_points>
				<reference>B54</reference>
			</advantage>
			<advantage version="2">
				<name>Horizontal</name>
				<type>Physical, Exotic</type>
				<base_points>-10</base_points>
				<reference>B139</reference>
			</advantage>
			<advantage version="2">
				<name>No Fine Manipulators</name>
				<type>Physical</type>
				<base_points>-30</base_points>
				<reference>B145</reference>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Meta-Trait: Wild Animal</name>
			<reference>B263</reference>
			<advantage version="2">
				<name>Bestial</name>
				<type>Mental, Exotic</type>
				<base_points>-10</base_points>
				<reference>B124</reference>
			</advantage>
			<advantage version="2">
				<name>Cannot Speak</name>
				<type>Physical</type>
				<base_points>-15</base_points>
				<reference>B125</reference>
			</advantage>
			<advantage version="2">
				<name>Hidebound</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B138</reference>
			</advantage>
			<advantage version="2">
				<name>Taboo Trait (Fixed IQ)</name>
				<type>Physical</type>
				<reference>B263</reference>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Brawling</name>
			<difficulty>DX/E</difficulty>
			<points>4</points>
			<reference>B182</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
			<weapon_bonus>
				<name compare="is">Brawling</name>
				<specialization compare="is anything"></specialization>
				<level compare="at_least">2</level>
				<amount per_level="yes">1</amount>
			</weapon_bonus>
		</skill>
	</skill_list>
	<print_settings printer="PDF_Printer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
