<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g22w10e5:-hb3b31jso6ro" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Beholder, True</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>360&#176; Vision</name>
					<type>Physical, Exotic</type>
					<base_points>25</base_points>
					<modifier version="1">
						<name>Easy to hit </name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B34</reference>
						<notes>Others can target your eyes at -6</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Panoptic 1</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>P39</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Panoptic 2</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
						<reference>P39</reference>
					</modifier>
					<reference>B34</reference>
					<notes>Ten smaller eyestalks and one big eye in the body</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Acute Vision</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>2</points_per_level>
					<reference>B35</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<attribute_bonus>
						<attribute>vision</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1">
						<name>Partial (Torso)</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>8</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1">
						<name>Partial (Not the Tongue)</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full_body_except_eyes</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Extra Arm</name>
					<type>Physical, Exotic</type>
					<levels>9</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Extra-Flexible</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B53</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Long</name>
						<cost type="percentage">100</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B53</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Foot Manipulators</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B53</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Physical Attack</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B53</reference>
					</modifier>
					<modifier version="1">
						<name>Short</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B53</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Weak</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B53</reference>
						<notes>Half body ST</notes>
					</modifier>
					<modifier version="1">
						<name>Weak</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B53</reference>
						<notes>Quarter body ST</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Weapon Mount</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B53</reference>
					</modifier>
					<reference>B53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Extra-Flexible Arms</name>
					<type>Physical</type>
					<levels>0</levels>
					<base_points>10</base_points>
					<reference>B53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Eyestalk Powers</name>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<notes>Looking down from above: Eyestalk 1 faces foreward; Eyestalks are arranged in a clockwise circle starting with 1 and ending with 10 one position counter-clockwise from 1; C is the central eye, facing foreward, above the mouth; Eyestalks cannot hit a target beneath the beholder</notes>
					<advantage version="2">
						<name>1 (Charm Person): Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Malediction (Speed/Range Table)</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Disadvantage (Severe Delusion ("The beholder is my close, trusted friend"))</name>
							<cost type="percentage">15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Resisted by Will</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Only Works on Humanoids</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Extended Duration (Permanent)</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
							<notes>Ends if you betray the target</notes>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>2 (Charm Monster): Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Malediction (Speed/Range Table)</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Disadvantage (Severe Delusion ("The beholder is my close, trusted friend"))</name>
							<cost type="percentage">15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Resisted by Will</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Extended Duration (Permanent)</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
							<notes>Ends if you betray the target</notes>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>3 (Sleep): Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Malediction (Speed/Range Table)</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Sleep</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no">
						<name>4 (Telekinesis)</name>
						<notes>240 lbs. lift at Move 5</notes>
						<advantage version="2">
							<name>Telekinesis</name>
							<type>Mental/Physical, Exotic</type>
							<levels>5</levels>
							<points_per_level>5</points_per_level>
							<modifier version="1" enabled="no">
								<name>Magnetic</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B92</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Visible</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B92</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Super-Effort</name>
								<cost type="percentage">400</cost>
								<affects>total</affects>
								<reference>P83</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Animation</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>P83</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Animation</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>P83</reference>
								<notes>No Flight</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Attraction</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>P83</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Repulsion</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>P83</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Attraction/Repulsion</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>P83</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Lift Only</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>P83</reference>
							</modifier>
							<modifier version="1">
								<name>Move Only</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>P83</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Animate Life-forms</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>Sup28</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Animate Life-forms</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>Sup28</reference>
								<notes>Partial</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Super-Damage</name>
								<cost type="percentage">900</cost>
								<affects>total</affects>
								<reference>Sup29</reference>
							</modifier>
							<modifier version="1">
								<name>One Hand With Full Lift</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
							</modifier>
							<reference>B92</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Telekinesis</name>
							<type>Mental/Physical, Exotic</type>
							<levels>11</levels>
							<points_per_level>5</points_per_level>
							<modifier version="1" enabled="no">
								<name>Magnetic</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B92</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Visible</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B92</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Super-Effort</name>
								<cost type="percentage">400</cost>
								<affects>total</affects>
								<reference>P83</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Animation</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>P83</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Animation</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>P83</reference>
								<notes>No Flight</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Attraction</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>P83</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Repulsion</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>P83</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Attraction/Repulsion</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>P83</reference>
							</modifier>
							<modifier version="1">
								<name>Lift Only</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>P83</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Move Only</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>P83</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Animate Life-forms</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>Sup28</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Animate Life-forms</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>Sup28</reference>
								<notes>Partial</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Super-Damage</name>
								<cost type="percentage">900</cost>
								<affects>total</affects>
								<reference>Sup29</reference>
							</modifier>
							<modifier version="1">
								<name>One Hand With Full Lift</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
							</modifier>
							<reference>B92</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage version="2">
						<name>5 (Flesh to Stone): Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Malediction (Speed/Range Table)</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Sleep</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Petrification</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Terminal Condition (Second Application of This Eye Power)</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no" type="alternative_abilities">
						<name>6 (Disintegrate)</name>
						<advantage version="2">
							<name>Create (Liquids)</name>
							<type>Physical</type>
							<levels>4</levels>
							<points_per_level>40</points_per_level>
							<modifier version="1" enabled="no">
								<name>Destruction</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P94</reference>
							</modifier>
							<modifier version="1">
								<name>Destruction Only</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P94</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Transmutation</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P94</reference>
								<notes>@Category@ to @Category@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Transmutation only</name>
								<cost type="percentage">-100</cost>
								<affects>total</affects>
								<reference>P94</reference>
							</modifier>
							<modifier version="1">
								<name>Ranged</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Reduced Range (x1/5)</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
							</modifier>
							<reference>P92</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Create (Solids)</name>
							<type>Physical</type>
							<levels>4</levels>
							<points_per_level>40</points_per_level>
							<modifier version="1" enabled="no">
								<name>Destruction</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P94</reference>
							</modifier>
							<modifier version="1">
								<name>Destruction Only</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P94</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Transmutation</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P94</reference>
								<notes>@Category@ to @Category@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Transmutation only</name>
								<cost type="percentage">-100</cost>
								<affects>total</affects>
								<reference>P94</reference>
							</modifier>
							<modifier version="1">
								<name>Ranged</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Reduced Range (x1/5)</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
							</modifier>
							<reference>P92</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Innate Attack (Corrosion)</name>
							<type>Physical, Exotic</type>
							<levels>15</levels>
							<points_per_level>10</points_per_level>
							<ranged_weapon>
								<damage>1d cor</damage>
								<accuracy>3</accuracy>
								<range>20/2</range>
								<rate_of_fire>1</rate_of_fire>
								<recoil>1</recoil>
								<default>
									<type>Skill</type>
									<name>Innate Attack</name>
									<specialization>Gaze</specialization>
									<modifier>0</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Innate Attack</name>
									<modifier>-2</modifier>
								</default>
								<default>
									<type>DX</type>
									<modifier>-4</modifier>
								</default>
							</ranged_weapon>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">100</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">40</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">25</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">5</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Contagious</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Mildly</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Contagious</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Highly</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Double Blunt Trauma</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
								<notes>1HP per 10 dmg</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Explosion</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
								<notes>Hot</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Surge</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>3</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">200</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>10</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Side Effect</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Symptoms</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-70</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.1</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Wounding</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B111</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Incendiary</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1">
								<name>Variable</name>
								<cost type="percentage">5</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Reduced Range (x1/5)</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
							</modifier>
							<reference>B61</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage version="2">
						<name>7 (Fear): Mind Control</name>
						<type>Mental, Exotic</type>
						<base_points>50</base_points>
						<modifier version="1" enabled="no">
							<name>Conditioning</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Memory</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Conditioning Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Puppet</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1">
							<name>Independant</name>
							<cost type="percentage">70</cost>
							<affects>total</affects>
							<reference>P61</reference>
						</modifier>
						<modifier version="1">
							<name>Emotion Control</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P61</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Suggestion</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P61</reference>
						</modifier>
						<modifier version="1">
							<name>Fear of Beholder Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Cone 7</name>
							<cost type="percentage">120</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Reduced Range (x1/5)</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Based on Will</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B68</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>8 (Slow): Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Malediction (Speed/Range Table)</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Disadvantage (Altered Time Rate; Magical, -10%)</name>
							<cost type="percentage">90</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>9 (Cause Serious Wounds): Innate Attack (Toxic)</name>
						<type>Physical, Exotic</type>
						<levels>3</levels>
						<points_per_level>4</points_per_level>
						<ranged_weapon>
							<damage>1d tox</damage>
							<accuracy>3</accuracy>
							<range>50/2</range>
							<rate_of_fire>1</rate_of_fire>
							<recoil>1</recoil>
							<default>
								<type>Skill</type>
								<name>Innate Attack</name>
								<specialization>Gaze</specialization>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Innate Attack</name>
								<modifier>-2</modifier>
							</default>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
						</ranged_weapon>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">100</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 sec</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">50</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>10 sec</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">40</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 min</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 hr</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 day</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">50</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 sec; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">25</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>10 sec; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 min; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 hr; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">5</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 day; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Contagious</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>Mildly</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Contagious</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>Highly</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Double Blunt Trauma</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B104</reference>
							<notes>1HP per 10 dmg</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Explosion</name>
							<cost type="percentage">50</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fragmentation</name>
							<cost type="percentage">15</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fragmentation</name>
							<cost type="percentage">15</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
							<notes>Hot</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radiation</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Surge</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>2</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>3</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>5</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">200</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>10</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Side Effect</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B109</reference>
							<notes>@Effect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Symptoms</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B109</reference>
							<notes>@Effect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.5</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.2</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-70</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.1</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Wounding</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B111</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Incendiary</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1">
							<name>Reduced Range (x1/2)</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Cosmic (Irresistible Attack)</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
						</modifier>
						<reference>B62</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>10 (Death Ray): Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Malediction (Speed/Range Table)</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Heart Attack</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>C (Anti-Magic Ray): Static (Magic)</name>
						<type>Mental, Supernatural</type>
						<base_points>30</base_points>
						<modifier version="1" enabled="no">
							<name>Area Effect</name>
							<cost type="percentage">50</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>P98</reference>
						</modifier>
						<modifier version="1">
							<name>Switchable</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P98</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Resistable</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P98</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Discriminatory</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
							<reference>P98</reference>
						</modifier>
						<modifier version="1">
							<name>Cone 200</name>
							<cost type="percentage">2050</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Selective Area (Can only reduce width or length)</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<reference>P98</reference>
						<notes>Follows eye movements</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Flight</name>
					<type>Physical, Exotic</type>
					<base_points>40</base_points>
					<modifier version="1" enabled="no">
						<name>Newtonian Space Flight</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Space Flight</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cannot Hover</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Controlled Gliding</name>
						<cost type="percentage">-45</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Gliding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1">
						<name>Lighter Than Air</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Low Ceiling</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>30'</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Low Ceiling</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>10'</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Low Ceiling</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>5'</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Small Wings</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Space Flight Only</name>
						<cost type="percentage">-75</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Winged</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Planetary</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>P50</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Surface</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P50</reference>
					</modifier>
					<reference>B56</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>5</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>12</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>2</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>Sup24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Nictitating Membrane</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<points_per_level>1</points_per_level>
					<reference>B71</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Regrowth</name>
					<type>Physical, Exotic</type>
					<base_points>40</base_points>
					<modifier version="1" enabled="no">
						<name>Minor</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Doubling</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
						<reference>P71</reference>
						<notes>@Body Part@ Only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Doubling</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Rattachment</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Bane</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>P71</reference>
						<notes>@Rare@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Bane</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>P71</reference>
						<notes>@Occational@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Bane</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P71</reference>
						<notes>@Common or Very Common@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reattachment Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P71</reference>
					</modifier>
					<modifier version="1">
						<name>Eyestalks Only</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B80</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1">
						<name>Behold Eye Powers</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<notes>Sleep, Fear and Slow used by an ancestor are exceptions</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Amnesia (Partial)</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B123</reference>
					<notes>Memories blocked from the Rational Mind by the Intuitive Mind</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Bad Grip</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>-5</points_per_level>
					<reference>B123</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">no fine manipulators</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Decreased Air Move</name>
					<type>Physical</type>
					<levels>11</levels>
					<points_per_level>-2</points_per_level>
					<reference>B17</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="yes">
							<name compare="is">Flight</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Delusion (Severe)</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<reference>B130</reference>
					<notes>"I am the ideal.  Nothing that is not ideal has a right to exist; it exists only for my purposes."</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Megalomania</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<reference>B144</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Obsession</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B146</reference>
					<notes>Acquring Knowledge</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Obsession</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B146</reference>
					<notes>Killing non-ideal beholders</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Paranoia</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<reference>B148</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Poor Hearing</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>-2</points_per_level>
					<reference>B35</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>hearing</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Short Arm (First Eyestalk)</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B53</reference>
				</advantage>
				<advantage version="2">
					<name>Weak Arm (First Eyestalk)</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B53</reference>
					<notes>Quarter body ST</notes>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Grows to adulthood in two years</name>
					<type>Physical</type>
					<reference>B261</reference>
					<categories>
						<category>Feature</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Size</name>
					<type>Physical</type>
					<levels>2</levels>
					<reference>B19</reference>
					<notes>Sphere 4-6 feet across</notes>
					<categories>
						<category>Feature</category>
					</categories>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>No Legs (Aerial)</name>
					<type>Physical, Exotic</type>
					<reference>B145</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="yes">
							<name compare="is">flight</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Perks</name>
				<advantage version="2">
					<name>Illumination</name>
					<type>Physical, Exotic</type>
					<base_points>1</base_points>
					<reference>Sup31</reference>
					<notes>You can produce light from any eye as if you had a flashlight.</notes>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Teeth, Sharp Beak</name>
					<type>Physical, Exotic</type>
					<base_points>1</base_points>
					<melee_weapon>
						<damage>thr-1 pi+</damage>
						<usage>Peck</usage>
						<reach>C</reach>
						<parry>No</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<reference>B91</reference>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
