<?xml version="1.0" encoding="US-ASCII" ?>
<gcs_library unique_id="gxkgoe5a:-1jv0gxe3p3pji" version="1">
	<advantage_list version="1">
		<advantage version="2">
			<name>Ethereal Sight</name>
			<type>Physical, Exotic</type>
			<base_points>1</base_points>
			<notes>Allows normal vision on the Ethereal Plane</notes>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Extra-Dimensional Being</name>
			<type>Physical, Exotic</type>
			<base_points>-5</base_points>
			<notes>You're affected by powers that work on extra-dimensional beings unless on your plane of birth; You're also susceptible to summoning spells cast from the Prime</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Illusion Pierce</name>
			<type>Physical, Exotic</type>
			<base_points>5</base_points>
			<notes>You automatically attempt to disbelieve any illusion; This should be secretly rolled by the GM and applies to Phantasm-based illusions and Illusory characters/objects</notes>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>No Silver Cord</name>
			<type>Physical, Exotic</type>
			<base_points>2</base_points>
			<notes>When astrally projected</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Terrain Adaptation (Limbo)</name>
			<type>Physical, Exotic</type>
			<base_points>5</base_points>
			<modifier version="1" enabled="no">
				<name>Unstable on solid ground</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B93</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Active</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
				<reference>P84</reference>
			</modifier>
			<reference>B93</reference>
			<notes>This indicates that you're an Anarch</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_list>
	<skill_list version="1">
		<skill version="2">
			<name>Chaos Shaping</name>
			<difficulty>Will/A</difficulty>
			<points>1</points>
			<categories>
				<category>Esoteric</category>
				<category>Limbo</category>
				<category>Planar</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Terrain Adaptation (Limbo)</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Will</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Curtain Cognizance</name>
			<difficulty>Per/H</difficulty>
			<points>1</points>
			<categories>
				<category>Esoteric</category>
				<category>Ethereal</category>
				<category>Planar</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Ethereal Nutriment</name>
			<difficulty>Will/A</difficulty>
			<points>1</points>
			<categories>
				<category>Esoteric</category>
				<category>Ethereal</category>
				<category>Planar</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Fortune-Telling</name>
			<specialization>Planology</specialization>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B196</reference>
			<categories>
				<category>Planar</category>
				<category>Social</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Fast-Talk</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Occultism</name>
				<modifier>-3</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Navigation</name>
			<specialization>@Plane of Existence@</specialization>
			<tech_level/>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B211</reference>
			<categories>
				<category>Outdoor/Exploration</category>
				<category>Planar</category>
				<category>Technical</category>
				<category>Vehicle</category>
			</categories>
			<default>
				<type>Skill</type>
				<name>Astronomy</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Navigation</name>
				<specialization>Land</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Navigation</name>
				<specialization>Sea</specialization>
				<modifier>-2</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Portal Feel</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<default>
				<type>Per</type>
				<modifier>-5</modifier>
			</default>
			<notes>Costs 2 FP per attempt</notes>
			<categories>
				<category>Esoteric</category>
				<category>Outdoor/Exploration</category>
				<category>Planar</category>
				<category>Technique</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Detect</name>
					<notes compare="contains">Planar Portals</notes>
				</advantage_prereq>
			</prereq_list>
		</technique>
		<skill version="2">
			<name>Survival</name>
			<specialization>@Plane of Existence@</specialization>
			<difficulty>Per/A</difficulty>
			<points>1</points>
			<reference>B223</reference>
			<categories>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>Per</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Naturalist</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Bank</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Deep Ocean Vent</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Fresh-Water Lake</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Open Ocean</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Reef</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>River/Stream</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Tropical Lagoon</specialization>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Tracking</name>
			<specialization>Ethereal</specialization>
			<difficulty>Per/A</difficulty>
			<points>1</points>
			<categories>
				<category>Esoteric</category>
				<category>Ethereal</category>
				<category>Outdoor/Exploration</category>
				<category>Planar</category>
			</categories>
			<default>
				<type>Per</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Naturalist</name>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Weather Sense</name>
			<specialization>Planar</specialization>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B209</reference>
			<categories>
				<category>Everyman</category>
				<category>Outdoor/Exploration</category>
				<category>Planar</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
		</skill>
	</skill_list>
	<equipment_list version="1">
		<equipment_container version="3" open="yes">
			<description>Modron Bandoleer</description>
			<legality_class>4</legality_class>
			<value>300</value>
			<weight>1 lb</weight>
			<reference>DF1:25</reference>
			<notes>18 lb thrown weapons. Ready/Fast-Draw.</notes>
			<categories>
				<category>Combat Accessories</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at_most">18 lb</contained_weight_prereq>
			</prereq_list>
		</equipment_container>
		<equipment_container version="3" open="yes">
			<description>Modron Belt</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>25</value>
			<weight>0.5 lb</weight>
			<categories>
				<category>Clothing</category>
			</categories>
		</equipment_container>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Modron Clockwork Sling</description>
			<legality_class>4</legality_class>
			<value>3000</value>
			<weight>1 lb</weight>
			<ranged_weapon>
				<damage>1d pi</damage>
				<strength>6</strength>
				<accuracy>0</accuracy>
				<range>60/100</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>1(2)</shots>
				<bulk>-4</bulk>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sling</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<notes>Only usable by Modrons; Can only fire forward and can be redied or fired as a free action; Holds 5 sling stones/bullets</notes>
			<categories>
				<category>Magic Item</category>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Modron Clockwork Spinsword</description>
			<legality_class>4</legality_class>
			<value>4500</value>
			<weight>13 lb</weight>
			<melee_weapon>
				<damage>sw+1d cut</damage>
				<strength>10&#8225;</strength>
				<reach>1</reach>
				<parry>No</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-4</modifier>
				</default>
			</melee_weapon>
			<notes>Effectively a magical, clockwork chainsaw that requires no fuel; Counts as a +2 weapon for determining what defenses it can penetrate</notes>
			<categories>
				<category>Magic Item</category>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment_container version="3" open="yes">
			<description>Modron Delver's Webbing</description>
			<legality_class>4</legality_class>
			<value>480</value>
			<weight>9 lb</weight>
			<reference>DF1:25</reference>
			<notes>60 lb small items. Ready/Fast-Draw. +1 to Fast-Draw.</notes>
			<categories>
				<category>Adventure-Wear</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at_most">60 lb</contained_weight_prereq>
			</prereq_list>
		</equipment_container>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Modron Heavy Cloak</description>
			<tech_level>1</tech_level>
			<legality_class>-</legality_class>
			<value>150</value>
			<weight>5 lb</weight>
			<reference>B287</reference>
			<melee_weapon>
				<damage>-</damage>
				<strength>-</strength>
				<reach>-</reach>
				<parry>No</parry>
				<block>+0</block>
				<default>
					<type>Block</type>
					<name>Cloak</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<ranged_weapon>
				<damage>Special</damage>
				<strength>8</strength>
				<usage>Thrown</usage>
				<accuracy>+1</accuracy>
				<range>2</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-6</bulk>
				<default>
					<type>Skill</type>
					<name>Cloak</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Net</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shield</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Clothing</category>
			</categories>
			<attribute_bonus>
				<attribute>dodge</attribute>
				<amount>2</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>parry</attribute>
				<amount>2</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>block</attribute>
				<amount>2</amount>
			</attribute_bonus>
		</equipment>
		<equipment_container version="3" open="yes">
			<description>Modron Leather Belt</description>
			<tech_level>2</tech_level>
			<legality_class>-</legality_class>
			<value>25</value>
			<weight>1.25 lb</weight>
			<categories>
				<category>Clothing</category>
			</categories>
		</equipment_container>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Modron Light Cloak</description>
			<tech_level>1</tech_level>
			<legality_class>-</legality_class>
			<value>60</value>
			<weight>2 lb</weight>
			<reference>B287</reference>
			<melee_weapon>
				<damage>-</damage>
				<strength>-</strength>
				<reach>-</reach>
				<parry>No</parry>
				<block>+0</block>
				<default>
					<type>Block</type>
					<name>Cloak</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<ranged_weapon>
				<damage>Special</damage>
				<strength>5</strength>
				<usage>Thrown</usage>
				<accuracy>+1</accuracy>
				<range>2</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-4</bulk>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Cloak</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Net</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shield</name>
					<modifier>-4</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Clothing</category>
			</categories>
			<attribute_bonus>
				<attribute>dodge</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>parry</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>block</attribute>
				<amount>1</amount>
			</attribute_bonus>
		</equipment>
		<equipment_container version="3" open="yes">
			<description>Modron Magentic Clamp</description>
			<legality_class>4</legality_class>
			<value>375</value>
			<weight>0.5 lb</weight>
			<notes>Attracted to metal with ST 9 and has a clamp that can hold a single item up to 16 lbs.</notes>
			<categories>
				<category>Magic Item</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at_most">16 lb</contained_weight_prereq>
			</prereq_list>
		</equipment_container>
		<equipment_container version="3" open="yes">
			<description>Modron Potion Belt</description>
			<legality_class>4</legality_class>
			<value>300</value>
			<weight>5 lb</weight>
			<reference>DF1:25</reference>
			<notes>12 bottles/24 vials. Ready/Fast-Draw. +2 DR for contents.</notes>
			<categories>
				<category>Adventure-Wear</category>
			</categories>
		</equipment_container>
		<equipment_container version="3" open="yes">
			<description>Modron Storage Container</description>
			<legality_class>4</legality_class>
			<value>50</value>
			<weight>10 lb</weight>
			<categories>
				<category>Basic</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at_most">100 lb</contained_weight_prereq>
			</prereq_list>
		</equipment_container>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Modron Winch of Giant Strength</description>
			<legality_class>4</legality_class>
			<value>4000</value>
			<weight>5 lb</weight>
			<notes>Magical winch and rope that follows voice commands if activated with the proper command word; Operates with ST 22 and sticks to any surface commanded with the same ST</notes>
			<categories>
				<category>Magic Item</category>
			</categories>
		</equipment>
	</equipment_list>
</gcs_library>
