<?xml version="1.0" encoding="US-ASCII" ?>
<gcs_library unique_id="g21g8k55:1pkewnkdjc89" version="1">
	<advantage_list version="1">
		<advantage version="2">
			<name>@Feature@</name>
			<type></type>
			<reference>B261</reference>
			<notes>@Notes@</notes>
			<categories>
				<category>Feature</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>@Perk@</name>
			<type></type>
			<base_points>1</base_points>
			<reference>B100</reference>
			<notes>@Notes@</notes>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>@Quirk@</name>
			<type></type>
			<base_points>-1</base_points>
			<reference>B100</reference>
			<notes>@Notes@</notes>
			<categories>
				<category>Quirk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Decreased Air Move</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>-2</points_per_level>
			<reference>B17</reference>
			<categories>
				<category>Attribute</category>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Flight</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Decreased Basic Move</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>-5</points_per_level>
			<reference>B17</reference>
			<categories>
				<category>Attribute</category>
				<category>Disadvantage</category>
			</categories>
			<attribute_bonus>
				<attribute>move</attribute>
				<amount per_level="yes">-1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Decreased Basic Speed</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>-5</points_per_level>
			<reference>B17</reference>
			<notes>Each level subtracts 0.25 from Basic Speed</notes>
			<categories>
				<category>Attribute</category>
				<category>Disadvantage</category>
			</categories>
			<attribute_bonus>
				<attribute>speed</attribute>
				<amount per_level="yes">-0.25</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Decreased Size</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<reference>B19</reference>
			<categories>
				<category>Feature</category>
			</categories>
			<attribute_bonus>
				<attribute>sm</attribute>
				<amount per_level="yes">-1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Decreased Water Move</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>-5</points_per_level>
			<reference>B17</reference>
			<categories>
				<category>Attribute</category>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Imbue</name>
			<type>Supernatural</type>
			<base_points>10</base_points>
			<modifier version="1" enabled="no">
				<name>Limited Skill Access: One Skill</name>
				<cost type="percentage">-80</cost>
				<affects>total</affects>
				<notes>@Skill@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Limited Skill Access: Two Skills</name>
				<cost type="percentage">-60</cost>
				<affects>total</affects>
				<notes>@Skill 1@ and @Skill 2@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Limited Skill Access: Three Skills</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<notes>@Skill 1@, @Skill 2@ and @Skill 3@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Limited Skill Access: Four Skills</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<notes>@Skill 1@, @Skill 2@, @Skill 3@ and @Skill 4@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Level 2</name>
				<cost type="points">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Level 3</name>
				<cost type="points">30</cost>
				<affects>total</affects>
			</modifier>
			<reference>PU1:4</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Increased Air Move</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>B17</reference>
			<categories>
				<category>Advantage</category>
				<category>Attribute</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Flight</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Increased Basic Move</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>B17</reference>
			<categories>
				<category>Advantage</category>
				<category>Attribute</category>
			</categories>
			<attribute_bonus>
				<attribute>move</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Increased Basic Speed</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>B17</reference>
			<notes>Each level adds 0.25 to Basic Speed</notes>
			<categories>
				<category>Advantage</category>
				<category>Attribute</category>
			</categories>
			<attribute_bonus>
				<attribute>speed</attribute>
				<amount per_level="yes">0.25</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Increased Size</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<reference>B19</reference>
			<categories>
				<category>Feature</category>
			</categories>
			<attribute_bonus>
				<attribute>sm</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Increased Water Move</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>B17</reference>
			<categories>
				<category>Advantage</category>
				<category>Attribute</category>
			</categories>
			<prereq_list all="yes">
				<skill_prereq has="yes">
					<name compare="is">Swimming</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<advantage_prereq has="no">
					<name compare="is">Aquatic</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="no">
					<name compare="is">Amphibious</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Modified Arms</name>
			<type>Physical, Exotic</type>
			<modifier version="1" enabled="no">
				<name>One Arm: @Arm@</name>
				<cost type="multiplier">0.5</cost>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Extra-Flexible</name>
				<cost type="points">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Foot Manipulator</name>
				<cost type="points">-6</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>No Physical Attack</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Short</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Weak</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<notes>Half body ST</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Weak</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<notes>Quarter body ST</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Weapon Mount</name>
				<cost type="points">-16</cost>
				<affects>total</affects>
			</modifier>
			<reference>B53</reference>
			<categories>
				<category>Advantage</category>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Modified Arms, Long</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>20</points_per_level>
			<modifier version="1" enabled="no">
				<name>One Arm: @Arm@</name>
				<cost type="multiplier">0.5</cost>
			</modifier>
			<reference>B53</reference>
			<notes>You'll have to manually add the swing damage bonus</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Modified Legs, Cannot Kick</name>
			<type>Physical, Exotic</type>
			<base_points>-5</base_points>
			<reference>B55</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Modified Legs, Long</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<reference>B55</reference>
			<notes>Gives a +1 to kicking reach per level</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Night Vision</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<reference>F130</reference>
			<notes>Your natural environment is in darkness penalties equal to level; Any divergence from this gives you a penalty to Vision equal to the difference</notes>
			<categories>
				<category>Feature</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>No Legs (Portable)</name>
			<type>Physical, Exotic</type>
			<base_points>-30</base_points>
			<reference>Thm119</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>No Mana Shutdown</name>
			<type>Physical, Exotic</type>
			<base_points>-20</base_points>
			<reference>Thm119</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Taboo Trait (@Trait@)</name>
			<type></type>
			<reference>B261</reference>
			<categories>
				<category>Feature</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Talent (@Name@)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>B89</reference>
			<notes>Gives a reaction bonus with @Who@</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">@Skill 1@</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">@Skill 2@</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">@Skill 3@</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">@Skill 4@</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">@Skill 5@</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">@Skill 6@</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Talent (@Name@)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<reference>B89</reference>
			<notes>Gives a reaction bonus with @Who@</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">@Skill 1@</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">@Skill 2@</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">@Skill 3@</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">@Skill 4@</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">@Skill 5@</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">@Skill 6@</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">@Skill 7@</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">@Skill 8@</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">@Skill 9@</name>
				<specialization compare="is anything"></specialization>
				<amount>1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">@Skill 10@</name>
				<specialization compare="is anything"></specialization>
				<amount>1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">@Skill 11@</name>
				<specialization compare="is anything"></specialization>
				<amount>1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">@Skill 12@</name>
				<specialization compare="is anything"></specialization>
				<amount>1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Vitality Reserve</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<modifier version="1" enabled="no">
				<name>Size</name>
				<cost type="percentage">-10</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>No Fine Manipulators</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
			</modifier>
			<reference>FAQ 5.1.5</reference>
			<categories>
				<category>Advantage</category>
				<category>Attribute</category>
			</categories>
		</advantage>
	</advantage_list>
	<skill_list version="1">
		<skill version="2">
			<name>Annihilating Weapon</name>
			<specialization>@Melee Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:6</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Annihilating Weapon!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:6</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Arching Shot</name>
			<specialization>@Ranged Weapon Skill@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:6</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Arching Shot!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:6</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Bank Shot</name>
			<specialization>@Ranged Weapon Skill@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:6</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Bank Shot!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:6</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Binding Shot</name>
			<specialization>@Ranged Weapon Skill@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:11</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Binding Shot!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:11</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Blinding Defense</name>
			<specialization>Armor</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:11</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Blinding Defense</name>
			<specialization>Shield</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:11</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Blunting Armor</name>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:11</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Burning Strike</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:11</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Burning Strike!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:11</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Chilling Strike</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:11</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Chilling Strike!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:11</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Continuing Attack</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:7</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Continuing Attack!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:7</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Corrosive Strike</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:11</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Corrosive Strike!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:11</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Crippling Blow</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:7</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Crippling Blow!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:7</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Crushing Strike</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:11</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Crushing Strike!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:11</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Cutting Strike</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:12</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Cutting Strike!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:12</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Dancing Shield</name>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:11</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Dancing Weapon</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:7</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Dancing Weapon!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:7</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Dazzling Display</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:12</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Dazzling Display!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:12</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Deafening Display</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:12</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Deafening Display!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:12</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Drugged Weapon</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:7</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Drugged Weapon!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:7</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Electric Weapon</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:7</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Electric Weapon!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:7</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Energizing Defense</name>
			<specialization>Armor</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:11</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Energizing Defense</name>
			<specialization>Shield</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:11</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Envenomed Weapon</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:8</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Envenomed Weapon!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:8</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Expand Armor</name>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:12</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Far Shot</name>
			<specialization>@Ranged Weapon Skill@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:8</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Far Shot!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:8</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Fatiguing Strike</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:12</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Fatiguing Strike!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:12</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Fireproof Armor</name>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:12</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Forceful Blow</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:8</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Forceful Blow!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:8</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Ghostly Weapon</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:8</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Ghostly Weapon!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:8</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Guided Weapon</name>
			<specialization>@Ranged Weapon Skill@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:8</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Guided Weapon!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:8</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Healthful Armor</name>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:12</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Homing Weapon</name>
			<specialization>@Ranged Weapon Skill@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:9</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Homing Weapon!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:9</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Impaling Strike</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:12</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Impaling Strike!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:12</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Impenetrable Armor</name>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:12</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Incendiary Weapon</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:9</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Incendiary Weapon!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:9</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Insulated Armor</name>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:13</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Lighten Armor</name>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:13</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Multi-Shot</name>
			<specialization>@Ranged Weapon Skill@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:9</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Multi-Shot!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:9</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Nullifying Armor</name>
			<specialization>@Power Source@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:13</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Padded Armor</name>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:13</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Penetrating Strike</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:9</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Penetrating Strike!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:9</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Piercing Strike</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:13</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Piercing Strike!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:13</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Project Blow</name>
			<specialization>@Melee Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:9</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Project Blow!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:9</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Reinforce Armor</name>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:13</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Resilient Armor</name>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:13</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Restorative Armor</name>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:13</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Rigid Armor</name>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:13</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Shattershot</name>
			<specialization>@Ranged Weapon Skill@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:9</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Shattershot!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:9</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Shockwave</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:10</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Shockwave!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:10</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Sovereign Armor</name>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:13</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Spiritual Defense</name>
			<specialization>Armor</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:14</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Spiritual Defense</name>
			<specialization>Shield</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:14</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Stealthy Attack</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:10</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Stealthy Attack!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:10</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Strike of Negation</name>
			<specialization>@Melee Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:13</reference>
			<notes>This requires a power modifier on Imbue</notes>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Strike of Negation!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:13</reference>
			<notes>This requires a power modifier on Imbue</notes>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Stupefying Blow</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:10</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Stupefying Blow!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:10</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Subtle Defense</name>
			<specialization>Armor</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:14</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Subtle Defense</name>
			<specialization>Shield</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:14</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Sudden Death</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:10</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Sudden Death!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:10</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 2</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Supreme Control</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:10</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Supreme Control!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:10</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<technique version="2" limit="-1">
			<name>Targeted Attack (@Attack@/Arm)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-2</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-5">
			<name>Targeted Attack (@Attack@/Chink in @Location@)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-10</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-4">
			<name>Targeted Attack (@Attack@/Chink in Torso)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-8</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-3">
			<name>Targeted Attack (@Attack@/Ear)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68, MA 137</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-7</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-4">
			<name>Targeted Attack (@Attack@/Eye)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-9</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-2">
			<name>Targeted Attack (@Attack@/Face)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-3">
			<name>Targeted Attack (@Attack@/Foot Joints)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68, MA137</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-7</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-2">
			<name>Targeted Attack (@Attack@/Foot)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-4</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-1">
			<name>Targeted Attack (@Attack@/Groin)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-3</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-3">
			<name>Targeted Attack (@Attack@/Hand Joints)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68, MA137</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-7</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-2">
			<name>Targeted Attack (@Attack@/Hand)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-4</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-3">
			<name>Targeted Attack (@Attack@/Jaw)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68, MA137</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-6</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-1">
			<name>Targeted Attack (@Attack@/Leg)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-2</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-2">
			<name>Targeted Attack (@Attack@/Neck)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-3">
			<name>Targeted Attack (@Attack@/Nose)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68, MA137</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-7</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-3">
			<name>Targeted Attack (@Attack@/Skull)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-7</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-1">
			<name>Targeted Attack (@Attack@/Vitals)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-3</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-4">
			<name>Targeted Attack (@Crushing, Cutting, Impaling, Piercing or Tight-Beam Burning Attack@/Spine)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68, MA137</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-8</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-2">
			<name>Targeted Attack (@Crushing, Cutting, Piercing or Tight-Beam Burning Attack@/Arm Joint)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68, MA137</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-2">
			<name>Targeted Attack (@Crushing, Cutting, Piercing or Tight-Beam Burning Attack@/Leg Joint)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68, MA137</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-2">
			<name>Targeted Attack (@Cutting, Piercing, or Tight-Beam Burning Attack@/Arm Artery)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68, MA137</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-2">
			<name>Targeted Attack (@Cutting, Piercing, or Tight-Beam Burning Attack@/Leg Artery)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68, MA137</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-4">
			<name>Targeted Attack (@Cutting, Piercing, or Tight-Beam Burning Attack@/Neck Blood Vessel)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68, MA137</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-8</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Targeted Attack (@Grab or Throw@/Arm)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-1</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-1">
			<name>Targeted Attack (@Grab or Throw@/Face)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-3</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-1">
			<name>Targeted Attack (@Grab or Throw@/Foot)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-2</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-1">
			<name>Targeted Attack (@Grab or Throw@/Hand)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-2</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Targeted Attack (@Grab or Throw@/Leg)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-1</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-1">
			<name>Targeted Attack (@Grab or Throw@/Neck)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-3</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-2">
			<name>Targeted Attack (@Grab or Throw@/Skull)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-4</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Targeted Attack (@Grapple or Armed Grapple@/Arm)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-1</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Targeted Attack (@Grapple or Armed Grapple@/Face)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-3</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Targeted Attack (@Grapple or Armed Grapple@/Foot)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-2</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Targeted Attack (@Grapple or Armed Grapple@/Hand)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-2</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Targeted Attack (@Grapple or Armed Grapple@/Leg)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-1</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Targeted Attack (@Grapple or Armed Grapple@/Neck)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-3</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Targeted Attack (@Grapple or Armed Grapple@/Skull)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-4</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-2">
			<name>Targeted Attack (Grab/Weapon)</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>MA68</reference>
			<default>
				<type>Skill</type>
				<name>@Skill@</name>
				<modifier>-4</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Telescoping Weapon</name>
			<specialization>@Melee Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:10</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Telescoping Weapon!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:10</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Thunderous Defense</name>
			<specialization>Armor</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:14</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Thunderous Defense</name>
			<specialization>Shield</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:14</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Toxic Strike</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:13</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Toxic Strike!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:13</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Traumatic Blow</name>
			<specialization>@Melee Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:11</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Traumatic Blow!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:11</reference>
			<categories>
				<category>Imbue: Enhancement</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Vampiric Weapon</name>
			<specialization>@Melee Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:13</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Vampiric Weapon!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:13</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Vengeful Defense</name>
			<specialization>Armor</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:14</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Vengeful Defense</name>
			<specialization>Shield</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:14</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Widen Shield</name>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PY3/4:14</reference>
			<categories>
				<category>Imbue: Defensive</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Withering Strike</name>
			<specialization>@Weapon Skill or Unarmed@</specialization>
			<difficulty>DX/VH</difficulty>
			<points>1</points>
			<reference>PU1:13</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Withering Strike!</name>
			<difficulty>DX/W</difficulty>
			<points>1</points>
			<reference>PU1:13</reference>
			<categories>
				<category>Imbue: Transformation</category>
				<category>Imbuement</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Imbue</name>
					<notes compare="contains">Level 3</notes>
				</advantage_prereq>
			</prereq_list>
		</skill>
	</skill_list>
	<equipment_list version="1">
		<equipment version="3">
			<quantity>1</quantity>
			<description>Backsword</description>
			<tech_level>4</tech_level>
			<legality_class>4</legality_class>
			<value>550</value>
			<weight>3 lb</weight>
			<reference>MA226, MA227</reference>
			<melee_weapon>
				<damage>thr cr</damage>
				<usage>Hilt Punch</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw+1 cut</damage>
				<strength>10</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+1 imp</damage>
				<strength>10</strength>
				<usage>Thrust</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>DR +4 to wielding hand</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Balisong</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>50</value>
			<weight>0.5 lb</weight>
			<reference>MA228</reference>
			<melee_weapon>
				<damage>sw-3 cr</damage>
				<strength>5</strength>
				<usage>Swung</usage>
				<reach>C,1</reach>
				<parry>-1</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr-1 cr</damage>
				<strength>5</strength>
				<usage>Thrust</usage>
				<reach>C</reach>
				<parry>-1</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>+1 Holdout</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Bill</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>125</value>
			<weight>8 lb</weight>
			<reference>MA228</reference>
			<melee_weapon>
				<damage>sw+3 cut</damage>
				<strength>11&#8225;</strength>
				<usage>Swung</usage>
				<reach>2,3*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+3 imp</damage>
				<strength>11&#8224;</strength>
				<usage>Thrust</usage>
				<reach>1-3*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr-1 cut</damage>
				<strength>11&#8224;</strength>
				<usage>Hook</usage>
				<reach>1-3*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-10</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-9</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-9</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-9</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Hook</name>
					<specialization>Polearm</specialization>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Bladed Hand</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>100</value>
			<weight>1 lb</weight>
			<reference>MA226</reference>
			<melee_weapon>
				<damage>sw-2 cut</damage>
				<strength>6</strength>
				<usage>Swung</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr imp</damage>
				<strength>6</strength>
				<usage>Thrust</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Bokken</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>40</value>
			<weight>3 lb</weight>
			<reference>MA227, MA230</reference>
			<melee_weapon>
				<damage>sw+1 cr</damage>
				<strength>10</strength>
				<usage>Swung (Broadsword)</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+1 cr</damage>
				<strength>10</strength>
				<usage>Thrust (Broadsword)</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw+2 cr</damage>
				<strength>9&#8224;</strength>
				<usage>Swung (Two-Handed Sword)</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+1 cr</damage>
				<strength>9&#8224;</strength>
				<usage>Thrust (Two-Handed Sword)</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Bola Peridida</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>10</value>
			<weight>1 lb</weight>
			<reference>MA227, MA231</reference>
			<melee_weapon>
				<damage>sw cr</damage>
				<strength>6</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>-2U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Flail</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<ranged_weapon>
				<damage>sw cr</damage>
				<strength>6</strength>
				<usage>Thrown</usage>
				<accuracy>0</accuracy>
				<range>x6/x10</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-2</bulk>
				<default>
					<type>Skill</type>
					<name>Bolas</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sling</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Melee Weapon</category>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Bolas</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>20</value>
			<weight>2 lb</weight>
			<reference>B275, MA227</reference>
			<melee_weapon>
				<damage>sw+1 cr</damage>
				<strength>7</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>-2U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Flail</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<ranged_weapon>
				<damage>thr-1 cr (see B411)</damage>
				<strength>7</strength>
				<accuracy>0</accuracy>
				<range>x3</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-2</bulk>
				<default>
					<type>Skill</type>
					<name>Bolas</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Melee Weapon</category>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Boomerang</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>20</value>
			<weight>1 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>sw cr</damage>
				<strength>6</strength>
				<usage>Thrown</usage>
				<accuracy>2</accuracy>
				<range>x6/x10</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-2</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Thrown Weapon</name>
					<specialization>Stick</specialization>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Cestus</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>100</value>
			<weight>1 lb</weight>
			<reference>MA226</reference>
			<melee_weapon>
				<damage>thr cr</damage>
				<usage>Punch</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>One pair</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Chain Whip (1 Yard)</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>50</value>
			<weight>3 lb</weight>
			<reference>M228</reference>
			<melee_weapon>
				<damage>sw+1 cr</damage>
				<strength>9&#8224;</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>-2U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Monowire Whip</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Whip</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Kusari</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Chain Whip (2 Yard)</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>100</value>
			<weight>6 lb</weight>
			<reference>M228</reference>
			<melee_weapon>
				<damage>sw plus Reach cr</damage>
				<strength>10&#8224;</strength>
				<usage>Swung</usage>
				<reach>1-2*</reach>
				<parry>-2U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Monowire Whip</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Whip</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Kusari</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Chain Whip (3 Yard)</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>150</value>
			<weight>9 lb</weight>
			<reference>M228</reference>
			<melee_weapon>
				<damage>sw plus Reach cr</damage>
				<strength>11&#8224;</strength>
				<usage>Swung</usage>
				<reach>1-3*</reach>
				<parry>-2U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Monowire Whip</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Whip</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Kusari</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Chain Whip (4 Yard)</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>200</value>
			<weight>12 lb</weight>
			<reference>M228</reference>
			<melee_weapon>
				<damage>sw plus Reach cr</damage>
				<strength>12&#8224;</strength>
				<usage>Swung</usage>
				<reach>1-4*</reach>
				<parry>-2U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Monowire Whip</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Whip</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Kusari</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Chakram</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>50</value>
			<weight>1.5 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>thr+1 cut</damage>
				<strength>6</strength>
				<usage>Thrown</usage>
				<accuracy>1</accuracy>
				<range>x4/x6</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-2</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Throwing</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Thrown Weapon</name>
					<specialization>Disc</specialization>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Combat Fan</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>40</value>
			<weight>1 lb</weight>
			<reference>MA226</reference>
			<melee_weapon>
				<damage>thr cr</damage>
				<strength>7</strength>
				<usage>Thrust</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr-2 cut</damage>
				<strength>6</strength>
				<usage>Thrust</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-2</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Composite Crossbow (ST 8)</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>950</value>
			<weight>7 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d+2 imp</damage>
				<strength>8&#8224;</strength>
				<accuracy>4</accuracy>
				<range>200/240</range>
				<rate_of_fire>1(4)</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-6</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Composite Crossbow (ST 9)</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>950</value>
			<weight>7 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d+3 imp</damage>
				<strength>8&#8224;</strength>
				<accuracy>4</accuracy>
				<range>225/270</range>
				<rate_of_fire>1(4)</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-6</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Composite Crossbow (ST 10)</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>950</value>
			<weight>7 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d+3 imp</damage>
				<strength>8&#8224;</strength>
				<accuracy>4</accuracy>
				<range>250/300</range>
				<rate_of_fire>1(4)</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-6</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Composite Crossbow (ST 11)</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>950</value>
			<weight>7 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d+4 imp</damage>
				<strength>8&#8224;</strength>
				<accuracy>4</accuracy>
				<range>275/330</range>
				<rate_of_fire>1(4)</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-6</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Composite Crossbow (ST 12)</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>950</value>
			<weight>7 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d+4 imp</damage>
				<strength>8&#8224;</strength>
				<accuracy>4</accuracy>
				<range>300/360</range>
				<rate_of_fire>1(4)</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-6</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Composite Crossbow (ST 13)</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>950</value>
			<weight>7 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d+5 imp</damage>
				<strength>8&#8224;</strength>
				<accuracy>4</accuracy>
				<range>325/390</range>
				<rate_of_fire>1(4)</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-6</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Composite Crossbow (ST 14)</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>950</value>
			<weight>7 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d+5 imp</damage>
				<strength>8&#8224;</strength>
				<accuracy>4</accuracy>
				<range>350/420</range>
				<rate_of_fire>1(4)</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-6</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Composite Crossbow (ST 15)</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>950</value>
			<weight>7 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d+6 imp</damage>
				<strength>8&#8224;</strength>
				<accuracy>4</accuracy>
				<range>375/450</range>
				<rate_of_fire>1(4)</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-6</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Composite Crossbow (ST 16)</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>950</value>
			<weight>7 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d+6 imp</damage>
				<strength>8&#8224;</strength>
				<accuracy>4</accuracy>
				<range>400/480</range>
				<rate_of_fire>1(4)</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-6</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Composite Crossbow (ST 17)</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>950</value>
			<weight>7 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d+7 imp</damage>
				<strength>8&#8224;</strength>
				<accuracy>4</accuracy>
				<range>425/510</range>
				<rate_of_fire>1(4)</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-6</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Composite Crossbow (ST 18)</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>950</value>
			<weight>7 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d+7 imp</damage>
				<strength>8&#8224;</strength>
				<accuracy>4</accuracy>
				<range>450/540</range>
				<rate_of_fire>1(4)</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-6</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Composite Crossbow (ST 19)</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>950</value>
			<weight>7 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>2d+4 imp</damage>
				<strength>8&#8224;</strength>
				<accuracy>4</accuracy>
				<range>475/570</range>
				<rate_of_fire>1(4)</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-6</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Composite Crossbow (ST 20)</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>950</value>
			<weight>7 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>2d+4 imp</damage>
				<strength>8&#8224;</strength>
				<accuracy>4</accuracy>
				<range>500/600</range>
				<rate_of_fire>1(4)</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-6</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Dao</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>700</value>
			<weight>5 lb</weight>
			<reference>MA227</reference>
			<melee_weapon>
				<damage>sw+2 cut</damage>
				<strength>11</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr imp</damage>
				<strength>11</strength>
				<usage>Thrust</usage>
				<reach>1</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Deer Antlers</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>75</value>
			<weight>1.5 lb</weight>
			<reference>MA228</reference>
			<melee_weapon>
				<damage>thr+1 cut</damage>
				<strength>5</strength>
				<usage>Thrust (Knife)</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+1 cut</damage>
				<strength>5</strength>
				<usage>Thrust (Main-Gauche)</usage>
				<reach>C</reach>
				<parry>0F</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>DR +4 to wielding hand; DR applies 1-3 on 1d; Can strike to disarm without -2 to hit for non-fencing weapon</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Discus</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>40</value>
			<weight>2 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>thr+2 cr</damage>
				<strength>6</strength>
				<usage>Thrown</usage>
				<accuracy>2</accuracy>
				<range>x4/x6</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-3</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Throwing</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Thrown Weapon</name>
					<specialization>Disc</specialization>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Dress Smallsword</description>
			<tech_level>4</tech_level>
			<legality_class>4</legality_class>
			<value>300</value>
			<weight>1 lb</weight>
			<reference>MA229</reference>
			<melee_weapon>
				<damage>thr imp</damage>
				<strength>5</strength>
				<usage>Thrust</usage>
				<reach>C,1</reach>
				<parry>0F</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-4</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Dueling Bill</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>100</value>
			<weight>6 lb</weight>
			<reference>MA229, MA230</reference>
			<melee_weapon>
				<damage>sw+2 cut</damage>
				<strength>9&#8224;</strength>
				<usage>Swung</usage>
				<reach>1,2*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+3 imp</damage>
				<strength>9&#8224;</strength>
				<usage>Thrust</usage>
				<reach>1,2*</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr-1 cut</damage>
				<strength>9&#8224;</strength>
				<usage>Hook</usage>
				<reach>1,2*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-10</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-9</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-9</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-9</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Hook</name>
					<specialization>Polearm</specialization>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw+2 cr</damage>
				<strength>9&#8224;</strength>
				<usage>Blunt Pole</usage>
				<reach>1,2</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+2 cr</damage>
				<strength>9&#8224;</strength>
				<usage>Blunt Tip</usage>
				<reach>1,2</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Dueling Glaive</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>80</value>
			<weight>6 lb</weight>
			<reference>MA229</reference>
			<melee_weapon>
				<damage>sw+2 cut</damage>
				<strength>9&#8224;</strength>
				<usage>Swung</usage>
				<reach>1,2*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+3 imp</damage>
				<strength>9&#8224;</strength>
				<usage>Thrust</usage>
				<reach>1,2*</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Dueling Halberd</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>120</value>
			<weight>10 lb</weight>
			<reference>MA229, MA230</reference>
			<melee_weapon>
				<damage>sw+4 cut</damage>
				<strength>12&#8224;</strength>
				<usage>Swung</usage>
				<reach>1,2*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw+3 imp</damage>
				<strength>12&#8224;</strength>
				<usage>Swung</usage>
				<reach>1,2*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+3 cut</damage>
				<strength>11&#8224;</strength>
				<usage>Thrust</usage>
				<reach>1,2*</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw+2 cr</damage>
				<strength>12&#8224;</strength>
				<usage>Blunt Pole</usage>
				<reach>1,2</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+2 cr</damage>
				<strength>11&#8224;</strength>
				<usage>Blunt Tip</usage>
				<reach>1,2</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Dueling Pollaxe</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>100</value>
			<weight>8 lb</weight>
			<reference>MA229, MA230</reference>
			<melee_weapon>
				<damage>sw+3 cut</damage>
				<strength>11&#8224;</strength>
				<usage>Swung</usage>
				<reach>1,2*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw+3 cr</damage>
				<strength>11&#8224;</strength>
				<usage>Swung</usage>
				<reach>1,2*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>SW+2 cr</damage>
				<strength>11&#8224;</strength>
				<usage>Blunt Pole</usage>
				<reach>1,2</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+2 cr</damage>
				<strength>11&#8224;</strength>
				<usage>Blunt Tip</usage>
				<reach>1,2</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Dusack</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>30</value>
			<weight>1.5 lb</weight>
			<reference>MA228</reference>
			<melee_weapon>
				<damage>sw cr</damage>
				<strength>7</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr cr</damage>
				<strength>7</strength>
				<usage>Thrust</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Edged Rapier</description>
			<tech_level>4</tech_level>
			<legality_class>4</legality_class>
			<value>1000</value>
			<weight>3 lb</weight>
			<reference>MA227</reference>
			<melee_weapon>
				<damage>sw cut</damage>
				<strength>10</strength>
				<usage>Swung (Broadsword)</usage>
				<reach>1,2</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+1 imp</damage>
				<strength>10</strength>
				<usage>Thrust (Broadsword)</usage>
				<reach>1,2</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw cut</damage>
				<strength>10</strength>
				<usage>Swung (Rapier)</usage>
				<reach>1,2</reach>
				<parry>0F</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+1 imp</damage>
				<strength>10</strength>
				<usage>Thrust (Rapier)</usage>
				<reach>1,2</reach>
				<parry>0F</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Eku</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>40</value>
			<weight>8 lb</weight>
			<reference>MA229</reference>
			<melee_weapon>
				<damage>sw+3 cr</damage>
				<strength>12&#8225;</strength>
				<usage>Swung</usage>
				<reach>1,2*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Estoc</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>500</value>
			<weight>3 lb</weight>
			<reference>MA227</reference>
			<melee_weapon>
				<damage>sw+1 cr</damage>
				<strength>10</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+2 imp</damage>
				<strength>10</strength>
				<usage>Thrust</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Falchion</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>400</value>
			<weight>3 lb</weight>
			<reference>MA228</reference>
			<melee_weapon>
				<damage>sw+1 cut</damage>
				<strength>10</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr-2 imp</damage>
				<strength>10</strength>
				<usage>Thrust</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Gada</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>100</value>
			<weight>15 lb</weight>
			<reference>MA230</reference>
			<melee_weapon>
				<damage>sw+5 cr</damage>
				<strength>16&#8225;</strength>
				<usage>Swung</usage>
				<reach>1,2*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+2 cr</damage>
				<strength>15&#8224;</strength>
				<usage>Thrust</usage>
				<reach>1*</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Heavy Horse-Cutter</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>150</value>
			<weight>12 lb</weight>
			<reference>MA229</reference>
			<melee_weapon>
				<damage>sw+5 cut</damage>
				<strength>13&#8225;</strength>
				<usage>Swung</usage>
				<reach>2,3*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+3 imp</damage>
				<strength>12&#8224;</strength>
				<usage>Thrust</usage>
				<reach>1-3*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Heavy Spear</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>90</value>
			<weight>6 lb</weight>
			<reference>B273</reference>
			<melee_weapon>
				<damage>thr+4 imp</damage>
				<strength>11&#8224;</strength>
				<usage>Thrust</usage>
				<reach>2,3*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-2</modifier>
				</default>
			</melee_weapon>
			<notes>+1 to Tip Slash damage</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Hook Sword</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>200</value>
			<weight>3 lb</weight>
			<reference>MA226, MA227</reference>
			<melee_weapon>
				<damage>thr-1 cr</damage>
				<usage>Hilt Punch</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw+1 cr</damage>
				<strength>10</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+1 cr</damage>
				<strength>10</strength>
				<usage>Thrust</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr-2 cut</damage>
				<strength>10</strength>
				<usage>Hook</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-10</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-9</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-9</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-9</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-7</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-9</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Hook</name>
					<specialization>Broadsword</specialization>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Hook</name>
					<specialization>Sword!</specialization>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>DR +4 to wielding hand; DR applies 1-3 on 1d</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Hungamunga</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>40</value>
			<weight>1 lb</weight>
			<reference>MA231</reference>
			<melee_weapon>
				<damage>sw-2 cut</damage>
				<strength>6</strength>
				<usage>Swung</usage>
				<reach>C,1</reach>
				<parry>-1</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>-2</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr imp</damage>
				<strength>6</strength>
				<usage>Thrust</usage>
				<reach>C</reach>
				<parry>-1</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>-2</modifier>
				</default>
			</melee_weapon>
			<ranged_weapon>
				<damage>sw-1 cut</damage>
				<strength>6</strength>
				<usage>Thrown</usage>
				<accuracy>1</accuracy>
				<range>x0.8/x1.5</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-3</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Thrown Weapon</name>
					<specialization>Knife</specialization>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Jian</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>700</value>
			<weight>5 lb</weight>
			<reference>MA227</reference>
			<melee_weapon>
				<damage>sw cut</damage>
				<strength>10</strength>
				<usage>Swung (Broadsword)</usage>
				<reach>1</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+1 imp</damage>
				<strength>10</strength>
				<usage>Thrust (Broadsword)</usage>
				<reach>1,2</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw cut</damage>
				<strength>10</strength>
				<usage>Swung (Rapier)</usage>
				<reach>1</reach>
				<parry>0F</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+1 imp</damage>
				<strength>10</strength>
				<usage>Thrust (Rapier)</usage>
				<reach>1,2</reach>
				<parry>0F</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Jo</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>10</value>
			<weight>2 lb</weight>
			<reference>MA227, MA230</reference>
			<melee_weapon>
				<damage>sw cr</damage>
				<strength>9</strength>
				<usage>Swung (Broadsword)</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr cr</damage>
				<strength>9</strength>
				<usage>Thrust (Broadsword)</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw+1 cr</damage>
				<strength>6&#8224;</strength>
				<usage>Swung (Staff)</usage>
				<reach>1</reach>
				<parry>+2</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+1 cr</damage>
				<strength>6&#8224;</strength>
				<usage>Thrust (Staff)</usage>
				<reach>1</reach>
				<parry>+2</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw+1 cr</damage>
				<strength>8&#8224;</strength>
				<usage>Swung (Two-Handed Sword)</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+1 cr</damage>
				<strength>8&#8224;</strength>
				<usage>Thrust (Two-Handed Sword)</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Jutte</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>40</value>
			<weight>1 lb</weight>
			<reference>MA227</reference>
			<melee_weapon>
				<damage>sw cr</damage>
				<strength>6</strength>
				<usage>Swung (Jitte/Sai)</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Maine-Gauche</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr cr</damage>
				<strength>6</strength>
				<usage>Thrust (Jitte/Sai)</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Maine-Gauche</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw cr</damage>
				<strength>6</strength>
				<usage>Swung (Main-Gauche)</usage>
				<reach>1</reach>
				<parry>0F</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr cr</damage>
				<strength>6</strength>
				<usage>Thrust (Main-Gauche)</usage>
				<reach>1</reach>
				<parry>0F</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Kakute</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>10</value>
			<weight>0.1 lb</weight>
			<reference>MA227</reference>
			<melee_weapon>
				<damage>Spec.</damage>
				<usage>Grapple</usage>
				<reach>C</reach>
				<parry>No</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Judo</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sumo Wrestling</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Wrestling</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>+1 vs. break free; +1 to Pressure Points while grappling; Gives Bad Grip 1 with weapons</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Katar</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>50</value>
			<weight>1 lb</weight>
			<reference>MA228</reference>
			<melee_weapon>
				<damage>sw-3 cut</damage>
				<strength>6</strength>
				<usage>Swung</usage>
				<reach>C,1</reach>
				<parry>-1</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+1 imp</damage>
				<strength>6</strength>
				<usage>Thrust</usage>
				<reach>C</reach>
				<parry>-1</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>DR +4 to wielding hand; DR applies 1-3 on 1d; Reduce penalty for targeting chinks by -2; Use Brawling or Karate parry if better than weapon parry</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Knife Wheel</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>75</value>
			<weight>1.5 lb</weight>
			<reference>MA228</reference>
			<melee_weapon>
				<damage>thr+1 cut</damage>
				<strength>5</strength>
				<usage>Thrust (Knife)</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr-1 imp</damage>
				<strength>5</strength>
				<usage>Thrust (Knife)</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+1 cut</damage>
				<strength>5</strength>
				<usage>Thurst (Main-Gauche)</usage>
				<reach>C</reach>
				<parry>0F</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr-1 imp</damage>
				<strength>5</strength>
				<usage>Thrust (Main-Gauche)</usage>
				<reach>C</reach>
				<parry>0F</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>DR +4 to wielding hand; DR applies 1-3 on 1d</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Knobbed Club</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>20</value>
			<weight>2 lb</weight>
			<reference>MA226</reference>
			<melee_weapon>
				<damage>sw+1 cr</damage>
				<strength>8</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Kukri</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>50</value>
			<weight>1.5 lb</weight>
			<reference>MA228</reference>
			<melee_weapon>
				<damage>sw-1 cut</damage>
				<strength>7</strength>
				<usage>Swung</usage>
				<reach>C,1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr-1 imp</damage>
				<strength>7</strength>
				<usage>Thrust</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Kusarigama</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>80</value>
			<weight>4.5 lb</weight>
			<reference>M228</reference>
			<melee_weapon>
				<damage>sw+2 cr</damage>
				<strength>10&#8224;</strength>
				<usage>Swung</usage>
				<reach>1,2*</reach>
				<parry>-2U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Monowire Whip</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Whip</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Kusari</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw+2 cut</damage>
				<strength>11&#8224;</strength>
				<usage>Swung (Kama)</usage>
				<reach>1,2*</reach>
				<parry>-2U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Monowire Whip</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Whip</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Kusari</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>The Kama end cannot disarm or entangle like a kusari</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Kusarijutte</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>80</value>
			<weight>3.5 lb</weight>
			<reference>M228</reference>
			<melee_weapon>
				<damage>sw+2 cr</damage>
				<strength>8&#8224;</strength>
				<usage>Swung</usage>
				<reach>1,2*</reach>
				<parry>-2U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Monowire Whip</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Whip</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Kusari</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Lajatang</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>100</value>
			<weight>7 lb</weight>
			<reference>MA229</reference>
			<melee_weapon>
				<damage>sw+2 cut</damage>
				<strength>10&#8224;</strength>
				<usage>Swung</usage>
				<reach>1,2*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+2 cut</damage>
				<strength>10&#8224;</strength>
				<usage>Thrust</usage>
				<reach>1,2*</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Large Falchion</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>625</value>
			<weight>4.5 lb</weight>
			<reference>MA227</reference>
			<melee_weapon>
				<damage>sw+2 cut</damage>
				<strength>11</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr-1 imp</damage>
				<strength>11</strength>
				<usage>Thrust</usage>
				<reach>1</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Large Hungamunga</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>60</value>
			<weight>4 lb</weight>
			<reference>MA231</reference>
			<melee_weapon>
				<damage>sw+2 cut</damage>
				<strength>11</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-7</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Flail</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>-2</modifier>
				</default>
			</melee_weapon>
			<ranged_weapon>
				<damage>sw+2 cut</damage>
				<strength>11</strength>
				<usage>Thrown</usage>
				<accuracy>2</accuracy>
				<range>x1/x1.5</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-3</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Thrown Weapon</name>
					<specialization>Axe/Mace</specialization>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Large Katar</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>400</value>
			<weight>2 lb</weight>
			<reference>MA228</reference>
			<melee_weapon>
				<damage>sw-1 cut</damage>
				<strength>8</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+1 imp</damage>
				<strength>8</strength>
				<usage>Thrust</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>DR +4 to wielding hand; DR applies 1-3 on 1d; Reduce penalty for targeting chinks by -2; Use Brawling or Karate parry if better than weapon parry</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Large Throwing Knife</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>40</value>
			<weight>1 lb</weight>
			<reference>MA231</reference>
			<melee_weapon>
				<damage>sw-2 cut</damage>
				<strength>6</strength>
				<usage>Swung</usage>
				<reach>C,1</reach>
				<parry>-1</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>-2</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr imp</damage>
				<strength>6</strength>
				<usage>Thrust</usage>
				<reach>C</reach>
				<parry>-1</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>-2</modifier>
				</default>
			</melee_weapon>
			<ranged_weapon>
				<damage>thr imp</damage>
				<strength>6</strength>
				<usage>Thrown</usage>
				<accuracy>1</accuracy>
				<range>x1/x2</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-1</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Thrown Weapon</name>
					<specialization>Knife</specialization>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Late Katana</description>
			<tech_level>4</tech_level>
			<legality_class>4</legality_class>
			<value>550</value>
			<weight>3 lb</weight>
			<reference>MA227, MA230</reference>
			<melee_weapon>
				<damage>sw+1 cut</damage>
				<strength>10</strength>
				<usage>Swung (Broadsword)</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+1 imp</damage>
				<strength>10</strength>
				<usage>Thrust (Broadsword)</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw+2</damage>
				<strength>9&#8224;</strength>
				<usage>Swung (Two-Handed Sword)</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+1 imp</damage>
				<strength>9&#8224;</strength>
				<usage>Thrust (Two-Handed Sword)</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Life-Preserver</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>5</value>
			<weight>0.5 lb</weight>
			<reference>MA227</reference>
			<melee_weapon>
				<damage>sw-1 cr</damage>
				<strength>5</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>-2U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Flail</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Light Edged Rapier</description>
			<tech_level>4</tech_level>
			<legality_class>4</legality_class>
			<value>700</value>
			<weight>2.25 lb</weight>
			<reference>MA229</reference>
			<melee_weapon>
				<damage>sw-1 cut</damage>
				<strength>8</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0F</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+1 imp</damage>
				<strength>8</strength>
				<usage>Thrust</usage>
				<reach>1</reach>
				<parry>0F</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Light Horse-Cutter</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>120</value>
			<weight>8 lb</weight>
			<reference>MA229, MA230</reference>
			<melee_weapon>
				<damage>sw+4 cut</damage>
				<strength>11&#8225;</strength>
				<usage>Swung</usage>
				<reach>1,2*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+3 imp</damage>
				<strength>11&#8224;</strength>
				<usage>Thrust</usage>
				<reach>1-3*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw+2 cr</damage>
				<strength>11&#8224;</strength>
				<usage>Blunt Pole</usage>
				<reach>1,2</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+2 cr</damage>
				<strength>11&#8224;</strength>
				<usage>Blunt Tip</usage>
				<reach>1,2</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Light Rapier</description>
			<tech_level>4</tech_level>
			<legality_class>4</legality_class>
			<value>400</value>
			<weight>2 lb</weight>
			<reference>MA229</reference>
			<melee_weapon>
				<damage>thr+1 imp</damage>
				<strength>8</strength>
				<usage>Thrust</usage>
				<reach>1</reach>
				<parry>0F</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Long Knife</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>120</value>
			<weight>1.5 lb</weight>
			<reference>MA228</reference>
			<melee_weapon>
				<damage>sw-1 cut</damage>
				<strength>7</strength>
				<usage>Swung (Knife)</usage>
				<reach>C,1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr imp</damage>
				<strength>7</strength>
				<usage>Thrust (Knife)</usage>
				<reach>C,1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw-1 cut</damage>
				<strength>7</strength>
				<usage>Swung (Shortsword)</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr imp</damage>
				<strength>7</strength>
				<usage>Thrust (Shortsword)</usage>
				<reach>C,1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Long Staff</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>15</value>
			<weight>5 lb</weight>
			<reference>MA230</reference>
			<melee_weapon>
				<damage>sw+2 cr</damage>
				<strength>10&#8224;</strength>
				<usage>Swung</usage>
				<reach>2,3</reach>
				<parry>+2</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+2 cr</damage>
				<strength>10&#8224;</strength>
				<usage>Thrust</usage>
				<reach>2,3</reach>
				<parry>+2</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Longsword</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>700</value>
			<weight>4 lb</weight>
			<reference>MA227, MA230</reference>
			<melee_weapon>
				<damage>sw+1 cut</damage>
				<strength>10</strength>
				<usage>Swung (Broadsword)</usage>
				<reach>1</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+2 imp</damage>
				<strength>10</strength>
				<usage>Thrust (Broadsword)</usage>
				<reach>1,2</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw+1 cut</damage>
				<strength>9&#8224;</strength>
				<usage>Swung (Two-Handed Sword)</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+3 imp</damage>
				<strength>9&#8224;</strength>
				<usage>Thrust (Two-Handed Sword)</usage>
				<reach>1,2</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Main-Gauche</description>
			<tech_level>4</tech_level>
			<legality_class>4</legality_class>
			<value>50</value>
			<weight>1.25 lb</weight>
			<reference>MA228</reference>
			<melee_weapon>
				<damage>sw-3 cut</damage>
				<strength>6</strength>
				<usage>Swung (Knife)</usage>
				<reach>C,1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr imp</damage>
				<strength>6</strength>
				<usage>Thrust (Knife)</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw-3 cut</damage>
				<strength>6</strength>
				<usage>Swung (Main-Gauche)</usage>
				<reach>C,1</reach>
				<parry>0F</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr imp</damage>
				<strength>6</strength>
				<usage>Thrust (Main-Gauche)</usage>
				<reach>C,1</reach>
				<parry>0F</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>DR +4 to wielding hand</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Mensurschlager</description>
			<tech_level>5</tech_level>
			<legality_class>4</legality_class>
			<value>500</value>
			<weight>3 lb</weight>
			<reference>MA226, MA227</reference>
			<melee_weapon>
				<damage>thr cr</damage>
				<usage>Hilt Punch</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw+1 cut</damage>
				<strength>10</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr cr</damage>
				<strength>10</strength>
				<usage>Thrust</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>DR +4 to wielding hand</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Monk's Spade</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>100</value>
			<weight>6 lb</weight>
			<reference>MA229</reference>
			<melee_weapon>
				<damage>sw+1 cut</damage>
				<strength>9&#8224;</strength>
				<usage>Swung (Cut)</usage>
				<reach>1,2*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw+2 cr</damage>
				<strength>9&#8224;</strength>
				<usage>Swing (Crush)</usage>
				<reach>1,2*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+2 cut</damage>
				<strength>9&#8224;</strength>
				<usage>Thrust</usage>
				<reach>1,2*</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Myrmex</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>40</value>
			<weight>0.25 lb</weight>
			<reference>MA226</reference>
			<melee_weapon>
				<damage>thr cr</damage>
				<usage>Punch</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>One pair</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>1</amount>
			</dr_bonus>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Plumbata</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>20</value>
			<weight>1 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>thr imp</damage>
				<strength>6</strength>
				<usage>Thrown</usage>
				<accuracy>1</accuracy>
				<range>x2.5/x3.5</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-2</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Throwing</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Thrown Weapon</name>
					<specialization>Dart</specialization>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<notes>Sticks to shields: -1 to skill, -2 if at least half weight of shield, -4 if equals or exceeds weight of shield</notes>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Qian Kun Ri Yue Dao</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>200</value>
			<weight>3 lb</weight>
			<reference>MA226, MA230</reference>
			<melee_weapon>
				<damage>thr-1 cut</damage>
				<usage>Hilt Punch</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw+1 cut</damage>
				<strength>7&#8224;</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>+2</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-1</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+1 imp</damage>
				<strength>7&#8224;</strength>
				<usage>Thrust</usage>
				<reach>1</reach>
				<parry>+2</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-1</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr cut</damage>
				<strength>7&#8224;</strength>
				<usage>Thrust (DWA)</usage>
				<reach>1</reach>
				<parry>+2</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-1</modifier>
				</default>
			</melee_weapon>
			<notes>DR +4 to wielding hand; DR applies 1-3 on 1d; The attack marked DWA is the one used for Dual Weapon Attacks</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Repeating Crossbow (ST 7)</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>500</value>
			<weight>10 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d-2 imp</damage>
				<strength>7&#8224;</strength>
				<accuracy>1</accuracy>
				<range>49/105</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-5</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<notes>Malf. 14</notes>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Repeating Crossbow (ST 8)</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>500</value>
			<weight>10 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d-2 imp</damage>
				<strength>7&#8224;</strength>
				<accuracy>1</accuracy>
				<range>56/120</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-5</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<notes>Malf. 14</notes>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Repeating Crossbow (ST 9)</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>500</value>
			<weight>10 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d-1 imp</damage>
				<strength>7&#8224;</strength>
				<accuracy>1</accuracy>
				<range>63/135</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-5</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<notes>Malf. 14</notes>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Repeating Crossbow (ST 10)</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>500</value>
			<weight>10 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d-1 imp</damage>
				<strength>7&#8224;</strength>
				<accuracy>1</accuracy>
				<range>70/150</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-5</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<notes>Malf. 14</notes>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Repeating Crossbow (ST 11)</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>500</value>
			<weight>10 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d imp</damage>
				<strength>7&#8224;</strength>
				<accuracy>1</accuracy>
				<range>77/165</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-5</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<notes>Malf. 14</notes>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Repeating Crossbow (ST 12)</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>500</value>
			<weight>10 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d imp</damage>
				<strength>7&#8224;</strength>
				<accuracy>1</accuracy>
				<range>84/180</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-5</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<notes>Malf. 14</notes>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Repeating Crossbow (ST 13)</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>500</value>
			<weight>10 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d+1 imp</damage>
				<strength>7&#8224;</strength>
				<accuracy>1</accuracy>
				<range>91/195</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-5</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<notes>Malf. 14</notes>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Repeating Crossbow (ST 14)</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>500</value>
			<weight>10 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d+1 imp</damage>
				<strength>7&#8224;</strength>
				<accuracy>1</accuracy>
				<range>98/210</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-5</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<notes>Malf. 14</notes>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Repeating Crossbow (ST 15)</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>500</value>
			<weight>10 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d+2 imp</damage>
				<strength>7&#8224;</strength>
				<accuracy>1</accuracy>
				<range>105/225</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-5</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<notes>Malf. 14</notes>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Repeating Crossbow (ST 16)</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>500</value>
			<weight>10 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d+2 imp</damage>
				<strength>7&#8224;</strength>
				<accuracy>1</accuracy>
				<range>112/240</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-5</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<notes>Malf. 14</notes>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Repeating Crossbow (ST 17)</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>500</value>
			<weight>10 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d+3 imp</damage>
				<strength>7&#8224;</strength>
				<accuracy>1</accuracy>
				<range>119/255</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-5</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<notes>Malf. 14</notes>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Repeating Crossbow (ST 18)</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>500</value>
			<weight>10 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>1d+3 imp</damage>
				<strength>7&#8224;</strength>
				<accuracy>1</accuracy>
				<range>126/270</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-5</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<notes>Malf. 14</notes>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Repeating Crossbow (ST 19)</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>500</value>
			<weight>10 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>2d imp</damage>
				<strength>7&#8224;</strength>
				<accuracy>1</accuracy>
				<range>133/285</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-5</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<notes>Malf. 14</notes>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Repeating Crossbow (ST 20)</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>500</value>
			<weight>10 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>2d imp</damage>
				<strength>7&#8224;</strength>
				<accuracy>1</accuracy>
				<range>140/300</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>10(3i)</shots>
				<bulk>-5</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Crossbow</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<notes>Malf. 14</notes>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Rondel Dagger</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>40</value>
			<weight>1 lb</weight>
			<reference>MA228</reference>
			<melee_weapon>
				<damage>thr imp</damage>
				<strength>6</strength>
				<usage>Thrust (Knife)</usage>
				<reach>C</reach>
				<parry>-1</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr imp</damage>
				<strength>6</strength>
				<usage>Thrust (Main-Gauche)</usage>
				<reach>C</reach>
				<parry>0F</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>Reduce penalty for targeting chinks by -2</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Rope Dart</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>30</value>
			<weight>0.5 lb</weight>
			<reference>M228</reference>
			<melee_weapon>
				<damage>sw-1 cr</damage>
				<strength>5&#8224;</strength>
				<usage>Swung</usage>
				<reach>1-4</reach>
				<parry>-2U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Monowire Whip</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Whip</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Kusari</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr-1 imp</damage>
				<strength>5&#8224;</strength>
				<usage>Thrust</usage>
				<reach>1-4</reach>
				<parry>-2U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Monowire Whip</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Whip</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Kusari</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>Can only lash for damage; none of the special whip rules apply</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Round Mace</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>35</value>
			<weight>5 lb</weight>
			<reference>MA226, MA231</reference>
			<melee_weapon>
				<damage>sw+2 cr</damage>
				<strength>12</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<ranged_weapon>
				<damage>sw+2 cr</damage>
				<strength>12</strength>
				<usage>Thrown</usage>
				<accuracy>1</accuracy>
				<range>x0.5/x1</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-4</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Thrown Weapon</name>
					<specialization>Axe/Mace</specialization>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Melee Weapon</category>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Sai</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>60</value>
			<weight>1.5 lb</weight>
			<reference>MA227</reference>
			<melee_weapon>
				<damage>sw cr</damage>
				<strength>7</strength>
				<usage>Swung (Knife)</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Maine-Gauche</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr imp</damage>
				<strength>7</strength>
				<usage>Thrust (Knife)</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Maine-Gauche</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw cr</damage>
				<strength>7</strength>
				<usage>Swung (Main-Gauche)</usage>
				<reach>1</reach>
				<parry>0F</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr imp</damage>
				<strength>7</strength>
				<usage>Thrust (Main-Gauche)</usage>
				<reach>1</reach>
				<parry>0F</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<ranged_weapon>
				<damage>thr imp</damage>
				<strength>7</strength>
				<usage>Thrown</usage>
				<accuracy>0</accuracy>
				<range>x0.8/x1.5</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-3</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Thrown Weapon</name>
					<specialization>Knife</specialization>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Melee Weapon</category>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Sap Gloves</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>60</value>
			<weight>0.5 lb</weight>
			<reference>MA226</reference>
			<melee_weapon>
				<damage>thr cr</damage>
				<usage>Punch</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>One pair</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>2</amount>
			</dr_bonus>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Short Baton</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>10</value>
			<weight>0.5 lb</weight>
			<reference>MA228</reference>
			<melee_weapon>
				<damage>sw-1 cr</damage>
				<strength>5</strength>
				<usage>Swung (Knife)</usage>
				<reach>C,1</reach>
				<parry>-1</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr cr</damage>
				<strength>5</strength>
				<usage>Thrust (Knife)</usage>
				<reach>C</reach>
				<parry>-1</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw-1 cr</damage>
				<strength>5</strength>
				<usage>Swung (Shortsword)</usage>
				<reach>C,1</reach>
				<parry>-1</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr cr</damage>
				<strength>5</strength>
				<usage>Thrust (Shortsword)</usage>
				<reach>C</reach>
				<parry>-1</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Short Spear</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>30</value>
			<weight>2 lb</weight>
			<reference>B273</reference>
			<melee_weapon>
				<damage>thr+1 imp</damage>
				<strength>6</strength>
				<usage>Thrust</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-2</modifier>
				</default>
			</melee_weapon>
			<notes>+1 to Tip Slash damage</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Shuriken</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>3</value>
			<weight>0.1 lb</weight>
			<reference>MA226</reference>
			<melee_weapon>
				<damage>thr-2 cut</damage>
				<usage>Claw</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Sickle</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>40</value>
			<weight>2 lb</weight>
			<reference>MA226</reference>
			<melee_weapon>
				<damage>sw cut</damage>
				<strength>8</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw imp</damage>
				<strength>8</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr-2 cut</damage>
				<strength>8</strength>
				<usage>Hook</usage>
				<reach>1</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-10</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Flail</name>
					<modifier>-9</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-8</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Hook</name>
					<specialization>Axe/Mace</specialization>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Slashing Wheel</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>60</value>
			<weight>1 lb</weight>
			<reference>MA228</reference>
			<melee_weapon>
				<damage>thr+1 cut</damage>
				<strength>5</strength>
				<usage>Thrust (Knife)</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+1 cut</damage>
				<strength>5</strength>
				<usage>Thrust (Main-Gauche)</usage>
				<reach>C</reach>
				<parry>0F</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>DR +4 to wielding hand; DR applies 1-3 on 1d</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Small Axe</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>45</value>
			<weight>3 lb</weight>
			<reference>MA226</reference>
			<melee_weapon>
				<damage>sw+2 cut</damage>
				<strength>10</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Small Falchion</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>200</value>
			<weight>2 lb</weight>
			<reference>MA228</reference>
			<melee_weapon>
				<damage>sw cut</damage>
				<strength>8</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr-2 imp</damage>
				<strength>8</strength>
				<usage>Thrust</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Small Round Mace</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>25</value>
			<weight>3 lb</weight>
			<reference>MA226, MA231</reference>
			<melee_weapon>
				<damage>sw+1 cr</damage>
				<strength>10</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<ranged_weapon>
				<damage>sw+1 cr</damage>
				<strength>10</strength>
				<usage>Thrown</usage>
				<accuracy>1</accuracy>
				<range>x1/x1.5</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-3</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Thrown Weapon</name>
					<specialization>Axe/Mace</specialization>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Melee Weapon</category>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Small Throwing Axe</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>50</value>
			<weight>3 lb</weight>
			<reference>MA226, MA231</reference>
			<melee_weapon>
				<damage>sw+1 cut</damage>
				<strength>10</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<ranged_weapon>
				<damage>sw+1 cut</damage>
				<strength>10</strength>
				<usage>Thrown</usage>
				<accuracy>1</accuracy>
				<range>x1/x1.5</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-3</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Thrown Weapon</name>
					<specialization>Axe/Mace</specialization>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Melee Weapon</category>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Small Throwing Knife</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>30</value>
			<weight>0.5 lb</weight>
			<reference>MA231</reference>
			<melee_weapon>
				<damage>sw-3 cut</damage>
				<strength>5</strength>
				<usage>Swung</usage>
				<reach>C,1</reach>
				<parry>-1</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>-2</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr-1 imp</damage>
				<strength>5</strength>
				<usage>Thrust</usage>
				<reach>C</reach>
				<parry>-1</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>-2</modifier>
				</default>
			</melee_weapon>
			<ranged_weapon>
				<damage>thr-1 imp</damage>
				<strength>5</strength>
				<usage>Thrown</usage>
				<accuracy>1</accuracy>
				<range>x0.8/x1.5</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>0</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Thrown Weapon</name>
					<specialization>Knife</specialization>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Sodegarami</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>100</value>
			<weight>4 lb</weight>
			<reference>MA230</reference>
			<melee_weapon>
				<damage>sw+2 cr</damage>
				<strength>7&#8224;</strength>
				<usage>Swung</usage>
				<reach>1,2</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+2 cr</damage>
				<strength>7&#8224;</strength>
				<usage>Thrust</usage>
				<reach>1,2</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr-1 cut</damage>
				<strength>7&#8224;</strength>
				<usage>Thrust</usage>
				<reach>1,2</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Stilleto</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>20</value>
			<weight>0.25 lb</weight>
			<reference>MA228</reference>
			<melee_weapon>
				<damage>thr-1 imp</damage>
				<strength>5</strength>
				<usage>Thrust (Knife)</usage>
				<reach>C</reach>
				<parry>-1</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr-1 imp</damage>
				<strength>5</strength>
				<usage>Thrust (Main-Gauche)</usage>
				<reach>C</reach>
				<parry>0F</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>Reduce penalty for targeting chinks by -2</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Straight Razor</description>
			<tech_level>5</tech_level>
			<legality_class>4</legality_class>
			<value>30</value>
			<weight>0.1 lb</weight>
			<reference>MA228</reference>
			<melee_weapon>
				<damage>thr-2 cut</damage>
				<strength>4</strength>
				<usage>Thrust</usage>
				<reach>C</reach>
				<parry>No</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Tetsubo</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>100</value>
			<weight>10 lb</weight>
			<reference>MA230</reference>
			<melee_weapon>
				<damage>sw+4 cr</damage>
				<strength>13&#8224;</strength>
				<usage>Swing (Two-Handed Axe/Mace)</usage>
				<reach>1,2*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+2 cr</damage>
				<strength>12&#8224;</strength>
				<usage>Thrust (Two-Handed Axe/Mace)</usage>
				<reach>1,2*</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw+3 cr</damage>
				<strength>13&#8224;</strength>
				<usage>Swing (Two-Handed Sword)</usage>
				<reach>1,2</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+2</damage>
				<strength>12&#8224;</strength>
				<usage>Thrust (Two-Handed Sword)</usage>
				<reach>2</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Three-Part Staff</description>
			<legality_class>4</legality_class>
			<value>60</value>
			<weight>5 lb</weight>
			<reference>MA230</reference>
			<melee_weapon>
				<damage>sw+3 cr</damage>
				<strength>11&#8224;</strength>
				<usage>Swing</usage>
				<reach>1-3</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-7</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Kusari</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-1</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw+1 cr</damage>
				<strength>11&#8224;</strength>
				<usage>Swing (DWA)</usage>
				<reach>1</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-7</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Kusari</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-1</modifier>
				</default>
			</melee_weapon>
			<notes>The attack marked DWA is the one used for Dual Weapon Attacks</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Throwing Stick</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>10</value>
			<weight>1 lb</weight>
			<reference>MA231</reference>
			<ranged_weapon>
				<damage>sw-1 cr</damage>
				<strength>6</strength>
				<usage>Thrown</usage>
				<accuracy>1</accuracy>
				<range>x4/x8</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-2</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Thrown Weapon</name>
					<specialization>Stick</specialization>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Tonfa</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>40</value>
			<weight>1.5 lb</weight>
			<reference>MA226</reference>
			<melee_weapon>
				<damage>thr-2 cut</damage>
				<usage>Butt Jab</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw cr</damage>
				<strength>7</strength>
				<usage>Swing</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr cr</damage>
				<strength>7</strength>
				<usage>Thrust</usage>
				<reach>C,1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Trident</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>80</value>
			<weight>5 lb</weight>
			<reference>B273</reference>
			<melee_weapon>
				<damage>thr+3(0.5) imp</damage>
				<strength>11</strength>
				<usage>Thrust</usage>
				<reach>1*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-7</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+4(0.5) imp</damage>
				<strength>10&#8224;</strength>
				<usage>Two Hands</usage>
				<reach>1*</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-7</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
			</melee_weapon>
			<notes>Can strike to disarm without -2 to hit for non-fencing weapon; Target at -1 to Dodge, +1 to Block or Parry</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Urumi</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>400</value>
			<weight>4 lb</weight>
			<reference>MA230</reference>
			<melee_weapon>
				<damage>sw-1 cr</damage>
				<strength>8</strength>
				<usage>Swung</usage>
				<reach>1-3</reach>
				<parry>-2U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Kusari</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Monowire Whip</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Whip</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw-1(0.5) cut</damage>
				<strength>8</strength>
				<usage>Swung</usage>
				<reach>1-3</reach>
				<parry>-2U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Kusari</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Monowire Whip</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Whip</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>Can only lash for damage; none of the special whip rules apply</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Weighted Scarf</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>10</value>
			<weight>1 lb</weight>
			<reference>MA227</reference>
			<melee_weapon>
				<damage>sw cr</damage>
				<strength>6</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>-2U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Flail</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Flail</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>Spec.</damage>
				<usage>Garrote</usage>
				<reach>C</reach>
				<parry>No</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Garrote</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
	</equipment_list>
</gcs_library>
